branchrust_reboot/maincancel

34,464 Commits over 4,201 Days - 0.34cph!

1 Year Ago
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1 Year Ago
merge from Halloween24
1 Year Ago
merge from main/Halloween24
1 Year Ago
Merge: from profiling_improvements Just additional profiling annotations to fill in voids on FixedUpdate and UpdateLOD. Also editor microoptim in GamePhysics. Tests: Rode a horse on Craggy and checked profiler for changes
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
merge from main/Halloween24
1 Year Ago
merge from military_tunnels_nvg_outfits -> main
1 Year Ago
merge from fix_quarry_animator_lod -> main
1 Year Ago
Merge from fix_quarry_animator_lod -> main
1 Year Ago
merge from halloween24 - some cloth fixes and dracula cape worldmodel collider fix
1 Year Ago
Merge from teleportpos_improvements
1 Year Ago
merge from fix_quarry_animator_lod -> main
1 Year Ago
Merge: from remove_editor_update This shaves off another 5ms from editor update times on 6k world map Tests: built all modes in editor, tested debug rendering still works on craggy and loaded a 6k proc map and checked profiler
1 Year Ago
fixed native memory leak in OceanSimulation (only a problem if you're restarting a server in-editor a lot)
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Merge from cctv_shoot_disable -> main
1 Year Ago
Merge: from remove_treeentity_update This eliminates the many calls of TreeEntity.Update in editor play mode, saves ~16ms on 6k procgen map Tests: booted editor with swamp_a scene and shut down, booted into craggy then switched to swamp_a, added and moved trees to swamp_a, changed tree prefabs - all cases could see expected visuals.
1 Year Ago
Merge from gesturepack
1 Year Ago
Merge from corrupt_prefab_handling
1 Year Ago
Merge from brzone-blending -> main
1 Year Ago
Merge from copypaste -> main
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voice_chat_cctv -> main
1 Year Ago
Bugfix: Restoring kayak to version from 105500 It got missmerged into nothing(empty prefab), even though it should've automerged Tests: Spawned it on craggy and got in on the front seat. No exceptions during loading or spawning.
1 Year Ago
Merge from copypaste -> main
1 Year Ago
Merge: from requesttrees_spike This reduces overhead of streaming grid cells of tree impostors from 3.5m to 1m on a 4.5k server. Tests: 2 editors(1 server, 1 client) in same session - streamed no changes, removed 1 tree then re-streamed, and streamed with disabled lazy serialization
1 Year Ago
merge from kayak_perf_fix
1 Year Ago
merge from icesheet_fix
1 Year Ago
merge from oases_topology_fixes
1 Year Ago
merge from optimize_hbhf
1 Year Ago
merge from voice_chat_cctv
1 Year Ago
radioactive_changed_removal -> main
1 Year Ago
Merge from analytics_add_persistent_work_queue
1 Year Ago
Fix server build error
1 Year Ago
report_copy_steamid -> main
1 Year Ago
Merge from gesturepack
1 Year Ago
Merge from halloween24
1 Year Ago
Merge from relationship_manager_dangling_profiler_sample_fix
1 Year Ago
Double clicking on a selection history entry now calls AssetDatabase.OpenAsset
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Merge from halloween24
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Merge from halloween24
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1 Year Ago
Merge from halloween24
1 Year Ago
merge from Halloween24
1 Year Ago
merge from Halloween24
1 Year Ago
Merge from gesturepack
1 Year Ago
Fixed halloween hunt score announcement typo
1 Year Ago
Merge: from requesttrees_spike - Fixes NRE when players disconnect during tree streaming (fixed by discarding those players early) Tests: in Editor CLIENT+SERVER mode disconnected before 4k proc-map streamed in - server was gud
1 Year Ago
removed random water body