34,625 Commits over 4,444 Days - 0.32cph!
Merge from trimmed_asset_warmup/scene_warmup
merge from fogmethod1 (sky branch)
Fixed the width and height of the temp render target for blitting the under water background texture
Updated the texture bundles to include the new and fixed normal maps
merge from fix_buried_weapon_ownership
merge from pilot_hazmat_dlc
Merge from hardcore_refresh
merge from fogmethod1 (sky branch)
Merge from spraycan_codelock_reskin
Merge from hardcore_refresh
Fix for the Steam auth ticket failing to return after lengthy client sessions
merge from fogmethod1 (sky branch)
Merge from hardcore_refresh
modding_prefabs_july -> main
merge from Locker_Collider
merge from fix_camera_jump
merge from fix_flashlight
merge from pilot_hazmat_dlc
Fixed graphical artifact on bodies of water
Merge from hardcore_refresh
Merge from hardcore_refresh
Merge from hardcore_refresh
Merge from death_screen_optimize
merge from max_health_debug
merge from pilot_hazmat_dlc
- Replaced the Grab Pass in the UnderWater shader with a texture copy during the Before Forward Alpha stage.
- Updated the Water and WaterStandardCore shader files to support adding their own under water fog to account for the Grab Pass changes.
- Fixed a OnRenderImage warning that wouldn't go away.