branchrust_reboot/maincancel

30,381 Commits over 3,806 Days - 0.33cph!

1 Year Ago
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1 Year Ago
Applying EAC's own C# wrapper pinning fix (keeping my previous fix in place as it's expected to yield better multithreading performance)
1 Year Ago
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1 Year Ago
Prevent poker wasting time updating hidden UI content
1 Year Ago
Enable burst compilation on the client (affects egg suit and ghost costume jobs)
1 Year Ago
Fixed bug where a poker community card wouldn't show in the UI if it was the same card in the same position as in the previous round
1 Year Ago
Fix Reveal Hand option not being available after a poker round
1 Year Ago
Fixing memory pool sizes of NetRead and NetWrite
1 Year Ago
Fixing NRE in main menu when client has multithreaded networking enabled (which is always the case in the editor)
1 Year Ago
Merge from industrial_merge
1 Year Ago
Merge from zipline_dismount_fix
1 Year Ago
Fixed poker UI showing hand "results" even for players that hadn't revealed their cards. These results didn't really reveal anything as they were based off placeholder "unknown" cards and would give bogus info.
1 Year Ago
Auto select the textbox when opening the RC identifier dialog
1 Year Ago
merge from rc_drone
1 Year Ago
subtracting 79415 Merge from industrial - server startup errors
1 Year Ago
Fixing various fuckups from changeset 79369 Network++
1 Year Ago
Merge from industrial
1 Year Ago
network++
1 Year Ago
merge from rc_drone
1 Year Ago
Changing server MaxReceiveTime default value from 20 to 50 (leads to better performance overall, especially with multithreaded networking)
1 Year Ago
Locomotive + Industrial menu background videos
1 Year Ago
Fixed Door.cs DoPrepare not having #UNITY_EDITOR directive
1 Year Ago
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1 Year Ago
Merge Misc Fixes Feb23 -> Main
1 Year Ago
More EOS pinning improvements
1 Year Ago
Applying EACServer fixes to EAC Rolling back ArrayPool removal from NetWrite and NetRead
1 Year Ago
EACServer experiments / debugging (continued)
1 Year Ago
merge from cliffs_collider_pickup_fix
1 Year Ago
merge from cave_large_hard_terrain_fix
1 Year Ago
Merge from contact_server_switch_fix
1 Year Ago
Mege from tut_island
1 Year Ago
AuthCount convar will now list an auth type with each entity entry AuthCount convar will now list a code lock if the player is authed via the guest code (auth type will list LockGuest in this case)
1 Year Ago
EACServer experiments / debugging (continued)
1 Year Ago
EACServer experiments / debugging (continued)
1 Year Ago
merge from oilrig_small_pipes_fix
1 Year Ago
merge from hlod_rw
1 Year Ago
EACServer experiments / debugging (continued)
1 Year Ago
merge from wooden_sign_deployment_fixes
1 Year Ago
EACServer experiments / debugging (continued)
1 Year Ago
Merge from watercatcher_perf_improvements
1 Year Ago
Adding missing lock around EACServer tick
1 Year Ago
merge from spectate_ulong_fix
1 Year Ago
More EACServer lock experiments
1 Year Ago
Removing stopwatch / forced cycle from all worker threads (redundant since 79169)
1 Year Ago
Only log one warning when SkeletonProperties.boneReference is null (instead of spamming one for every bone)
1 Year Ago
Compile fix
1 Year Ago
Increasing MaxReadQueue, MaxWriteQueue and MaxDecryptQueue values to 5000 on the server
1 Year Ago
Adding profiler samples to BaseNetwork.EnqueueWrite
1 Year Ago
Adding protect and unprotect locks to EACServer (debugging / testing)
1 Year Ago
- Fixed card games trying to get the card image in some cases where they should have been able to early exit - Fixed Blackjack swap between main and split hand showing an animation as if the cards were being turned over from face down