branchrust_reboot/maincancel

30,382 Commits over 3,806 Days - 0.33cph!

1 Year Ago
Merge Caboose -> Main
1 Year Ago
merge from electricity_splitter_update_fix
1 Year Ago
merge from connected_time_fix
1 Year Ago
merge from halloween2022/fixes
1 Year Ago
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1 Year Ago
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1 Year Ago
Card games now ignore input if the F1 console is open
1 Year Ago
Fixed disappearing volumetric lamplight on caboose
1 Year Ago
Fixed the disappearing carpet in the caboose
1 Year Ago
Disabled the curtain directly behind the poker table - it's really nice to be able to look at the scenery going by while you play
1 Year Ago
Fixe yet another case of Caboose culling scripts not being dynamic (candle flames)
1 Year Ago
Fixed platform parent not being assigned on Caboose, causing the train to not recognise players as still being onboard (would mean the train engine stopped)
1 Year Ago
Manifest update. Fixes unknown IDs on Caboose
1 Year Ago
Ran DoPrepare on all prefabs
1 Year Ago
Merge Caboose -> Main. Adds a caboose with Blackjack supporting Hit/Stand/Insurance. Split and Double Down options coming soon.
1 Year Ago
GameUI prefab changes the Unity wants to make
1 Year Ago
fixed issue with baseball bat - wrong shader & wrong shader settings. .mat file mustn't have been committed originally
1 Year Ago
Merge Caboose -> Main. Adds Insurance as a Blackjack option
1 Year Ago
Disable the Blackjack Halloween mode for now
1 Year Ago
Merge Caboose -> Main. Adds a train caboose than sometimes spawn on sidings that includes a Blackjack machine. This initial version only includes Hit and Stand as gameplay options. Insurance, Doubling Down, and Splitting are coming soon.
1 Year Ago
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1 Year Ago
Replace the InputField for server search with RustInput, seems to fix the broken placeholder text for it
1 Year Ago
merge from halloween2022
1 Year Ago
merge from halloween2022
1 Year Ago
merge from Halloween2022
1 Year Ago
merge from halloween2022
1 Year Ago
merge from halloween2022
1 Year Ago
merge from Halloween2022
1 Year Ago
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1 Year Ago
merge from halloween2022
1 Year Ago
Fix deployed boom boxes throwing errors during demo playback
1 Year Ago
Add global.hideinteracttextwhileads, makes the interaction text (eg. "Open Door") mostly transparent and moves it down the screen to keep it out of the way of the crosshair while in ADS
1 Year Ago
Remove editor only framerate cap debugging
1 Year Ago
Rework how we store the framerate cap to fix some issues with the menu cap
1 Year Ago
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1 Year Ago
Merge from VFX. (Refreshes both Jacko lanterns, Tuna Can Lamps and Skull Fire Pit)
1 Year Ago
Add FPS.limitInMenu convar that limits the game to 60fps when in the menu and not connected to a server
1 Year Ago
Fixed missing colliders when modular car rear seats are placed at the front of the vehicle
1 Year Ago
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1 Year Ago
volume & voice limiting tweaks for inventory UI sounds
1 Year Ago
Fixed furnace volumetrics appearing incorrectly in furnace icons Added HideDuringRenderer array to PropRenderer component
1 Year Ago
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Widened train engine parent triggers a little further
1 Year Ago
Widened the trigger volumes on the work carts and locomotive, to allow for standing safely on the side rails
1 Year Ago
Added all train cars to BillBTestMap
1 Year Ago
merge from horse_lootpanel_fix
1 Year Ago
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