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108,632 Commits over 3,867 Days - 1.17cph!

9 Years Ago
Added pool.prefabs console command (prints pooled prefab counts) Clear prefab pool as well when pool.clear is called
9 Years Ago
Removed some debug code
9 Years Ago
merge from main
9 Years Ago
Building doors animations, models and prefab refactoring Texture edits to armored door
9 Years Ago
Memory pool tracks items in use to idenfity missing frees and foreign items entering the pool
9 Years Ago
Fixed LODBatch corruption on pooled objects
9 Years Ago
Clients don't know if other players are admins/developers
9 Years Ago
Save speed tests
9 Years Ago
Manifest
9 Years Ago
SaveInfo pooling
9 Years Ago
Some AI pooling
9 Years Ago
Highlight exceptions in server console
9 Years Ago
MetalOre slash impact FX created.
9 Years Ago
Optimized pool stack code Protobuf writing is totally garbage free Protobuf reading is totally garbage free except for strings
9 Years Ago
Fixed NRE in SoundPlayer
9 Years Ago
LOD grid components are now supported on pooled objects Building skin instantiates are now pooled
9 Years Ago
Fixed NRE on server start (maybe)
9 Years Ago
More blood splats
9 Years Ago
TrimExcess on network queue
9 Years Ago
material tweaks/blend mask armored metal
9 Years Ago
Only do OnGUI's if UNITY_EDITOR Pooling, GC, Profiling
9 Years Ago
Adjusted hatch height on stonegate model
9 Years Ago
Fixed stability neighbour refreshes
9 Years Ago
skin prefab refactoring
9 Years Ago
Snapshot streaming tests
9 Years Ago
Replaced the poolallocator script because I didn't realise it existed, I'm a dick, sorry andre Added client "sv" console command, runs command on server
9 Years Ago
new models
9 Years Ago
Renames
9 Years Ago
Merge from effectpooling
9 Years Ago
Don't try to pool objects when quitting
9 Years Ago
Don't try to pool objects that have alrady been destroyed by someone else
9 Years Ago
Group effects without parent in the editor
9 Years Ago
Merge from main
9 Years Ago
Pool prefab instantiates of effects, decals and dynamic decor
9 Years Ago
removing previous models before re-factoring
9 Years Ago
Optimization & Fixes
9 Years Ago
Fixed potential NRE
9 Years Ago
More pooling + slow warnings
9 Years Ago
Clientside ItemCommand mixups
9 Years Ago
Fixed fuckup
9 Years Ago
ObjectList, a garbage free params[] RPC calls use ObjectList
9 Years Ago
More warnings and pooling
9 Years Ago
More warnings and pooling
9 Years Ago
More useful time warnings
9 Years Ago
Less garbage
9 Years Ago
Added PrefabPool and set some things up in GameManager
9 Years Ago
Preparations
9 Years Ago
Extension method / utility class cleanup
9 Years Ago
Profiling, optimizations
9 Years Ago
Fixed NRE