127,313 Commits over 4,109 Days - 1.29cph!
models/LODs/COL/Gibs for wood shutters
collision polish (shooting in holes improved)
added collisions back
merging changes from gate_anim
wood gate lock position fixed
Removing old skinmesh gate files that we don't need anymore
Fixed being unable to build foundation steps going up from triangle foundations
merge from main
stone_gate implementation
removed some older anim prefab
Rain 2.4
Launcher effect tweaks
Generator Smoke effect for Vince.
Phrases/Manifest/Loottables/Phrases
Fixed wrong skin count in blueprints
Holosight hasn't got condition
Made external high walls more expensive
grenade throw distances unified
grenades are a lot more predictable, less bounce, more friction
Quick fix for high external gate sounds
Fixed fog-to-alpha in globalfog and ppscatter to eliminate need for explicit ordering
Added high-perf GPU-based water simulation and removed all traces of threaded CPU-based simulation; now sync on render thread via command buffers
Added water fallback to lowest quality if GPU-based sim is not supported
Tweaked water local reflection to be slightly faster; longer vertical reflections far away
Merged in changes from Before; renamed shaders, minor refactor
Bucket of fixes for signs/banners
all chopper gibs are two sided
Tone down yesterday's ssr tweaks a little bit
batched meshes, wall.window socket update
wood shutters prefab, anims
Fixed door close sound playing with first interaction of door
Added BaseEntity.Flags.Busy
Cannot interact with doors while closing or opening
Fixed melee weapons thrown at barricades damaging the thrower
Fixed door placement on triangle floor
Shutters Sockets not conflicting with window.bars collision
Added the rest of hinges to wood and metal tier window frames
Texture tweaks
Fixed torch lit sound not reacting to sound sliders
Changed the foundation.steps host prefab to be 3m gradient
Server compile fix @diogo
added preventbuilding to autoturret, derp
Generic entity linking via sockets
Reject building block placement on occupied construction sockets
Added fly swarm effect.
Increase visibility of snow bare footprint.
Fixed sand impact that wasn't set to receive shadows.