reporust_rebootcancel

127,572 Commits over 4,109 Days - 1.29cph!

10 Years Ago
explosives will now destroy turrets turret can never be placed on terrain turret can be repaired with hammer turrets wont target other turrets can no longer loot turret while online turret will no longer track targets when shot and offline increased explosive protection fixed turret high network usage fixed turret not destroying when foundation was destroyed under it turret will not track players that are no longer visible to it turret will no longer aggro on authed players who attack it
10 Years Ago
nerfed heli rockets explosive damage (less damage to buildings, same damage to players) 10% reduction in heli bullet damage
10 Years Ago
compile fixes
10 Years Ago
updated phrases updated loot tables turret has 12 ammo slots & proper loot panel
10 Years Ago
Rocket Launcer FX stuff.
10 Years Ago
banner nmap meta changes banners LODs, COls, Gibs, Mats
10 Years Ago
Rocket effects WIP
10 Years Ago
Added working tint const color to Particles/Refraction Added Particles/Tint Refraction that extends Particles/Refraction with per-texel RGB tint
10 Years Ago
surface water effect WIP
10 Years Ago
water splash update
10 Years Ago
changes to rock projectile
10 Years Ago
Hatchet, Stone hatchet, & Stone pickaxe are now throwable
10 Years Ago
Water Impact VFX for all animals and player.
10 Years Ago
Jumping water impact FX.
10 Years Ago
merge from main
10 Years Ago
Prefabs for banners
10 Years Ago
Fixed numpad keys changing graphics setting when typing in chat etc
10 Years Ago
Fixed uiscale not working Fixed SpawnHandler issues with World.Size 0 (TestPlane map)
10 Years Ago
Some polish on the painting screen offsets for some signs Vertex Alpha weighing on banner meshes for further use with disp shader
10 Years Ago
Crouch FX backend
10 Years Ago
Updated RustBuilder, uses 5.2.2p1, formats version date using local time instead of UTC
10 Years Ago
Should fix the +-* thing proper
10 Years Ago
Sign icons
10 Years Ago
FileStorage, memory caching
10 Years Ago
Leave footprints even when crouching Leave barefoot footprints when not wearing boots
10 Years Ago
Merged from main
10 Years Ago
F6 draws Box Colliders too
10 Years Ago
Fixed napalm prefab error
10 Years Ago
Loot spawn table update
10 Years Ago
Loot spawn table update
10 Years Ago
merge from main
10 Years Ago
merge into main
10 Years Ago
Doors use animations Doors are animated on server Removed redundant Construction_Trigger layer Model and Animator components aren't culled on server (might cause issues) F6 draw colliders is now a toggle
10 Years Ago
Crouch/Walk in water wake VFX added. Rain VFX looks 35% wetter.
10 Years Ago
New rig for gate doors Gates models separated to be attached to bones
10 Years Ago
New rig for doors in Parts/doors.rig/ Doors now have the pivot where the hinge bone is Added doors guide meshes for construction guides
10 Years Ago
throwable object updates
10 Years Ago
VFX WIP
10 Years Ago
Door prefabs
10 Years Ago
DoorAnimEvents (alex will need to make new sounds for these, since they have open/close now instead of just open)
10 Years Ago
Fixes
10 Years Ago
Merged from main
10 Years Ago
Doors/gates use animations (client and serverside)
10 Years Ago
attempting to repair unrepairable items no longer kicks you from the game adjusted autoturret collision fixed exploits where you could stand ontop of an autoturret and prevent it from shooting you protocol++
10 Years Ago
Animator diagnostics
10 Years Ago
Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
10 Years Ago
Rotation changes to stone hatchet world prefab
10 Years Ago
Removed animators from stuff that shouldn't have them
10 Years Ago
Barricades stack, cost and crafting time more competitive against high walls Barricades are easier to place on terrain Barricades offer 1.5m of cover and standing up shooting Barricades health balance Models/Collisions and prefabs update
10 Years Ago
Sandbag barricade uncommon, Stone barricade comon Loot tables update