127,636 Commits over 4,109 Days - 1.29cph!
DoorAnimEvents (alex will need to make new sounds for these, since they have open/close now instead of just open)
Doors/gates use animations (client and serverside)
attempting to repair unrepairable items no longer kicks you from the game
adjusted autoturret collision
fixed exploits where you could stand ontop of an autoturret and prevent it from shooting you
protocol++
Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
Rotation changes to stone hatchet world prefab
Removed animators from stuff that shouldn't have them
Barricades stack, cost and crafting time more competitive against high walls
Barricades are easier to place on terrain
Barricades offer 1.5m of cover and standing up shooting
Barricades health balance
Models/Collisions and prefabs update
Sandbag barricade uncommon, Stone barricade comon
Loot tables update
fixed pumpjack disconnect error upon repairing
merged sentry guide into main
fixed beartraps always looking unarmed
canceling a craft breaks any items with condition in the recipie before returning them
Can rotate turrets to face a different area (when offline)
Projectiles keep track of traveled distance and time
Added maxDistance to projectile (specifies max allowed distance to travel)
Refactored projectile lifetime death (using travel time)
Pushed culling distance on some of the bigger signs
pumpjack and quarry guide meshes improved
Sentry guide marking improved
Updated landing poses for throwables
fix for floating snap trap
Fixed NRE running dump clientside
Removed animators from crate/loot barrel
Fixed door collider layers
Remove all animators from server by default, whitelist allowed animators using RealmedRemove
fixed bug with the horse ragdoll skin not matching the alive version
helicopter rotor sound tweak
First pass at stone construction sounds
Underwater bubble sounds
Underwater bullet trail sounds
Removed half-block + half-block slanted
wall.window.bars hook for shutters worked out
back up
Changed how ragdolls are constrained to corpse entities
Fixed AmbienceStings errors when playing on a map without TOD_Sky
Fixed server.cfg and serverauto.cfg not being run (reading from wrong folder)
Server deletes entities on quit
wall.window.external model tweaks to avoid clipping w/ windows deployables
prefabs implementation for vertical and horizontal embrasures