127,699 Commits over 4,109 Days - 1.29cph!
First pass at stone construction sounds
Underwater bubble sounds
Underwater bullet trail sounds
Removed half-block + half-block slanted
wall.window.bars hook for shutters worked out
back up
Changed how ragdolls are constrained to corpse entities
Fixed AmbienceStings errors when playing on a map without TOD_Sky
Fixed server.cfg and serverauto.cfg not being run (reading from wrong folder)
Server deletes entities on quit
wall.window.external model tweaks to avoid clipping w/ windows deployables
prefabs implementation for vertical and horizontal embrasures
throwables slowed down & do less damage
Tool cupboard checks line of sight when attempting to authorize / clear
Added projectile stickProbability
Tweaked throwable velocity (don't mess with gravity on thrown objects)
Throw exceptions if RealmedRemove is set up wrong
turret realm remove server contents set to 0
Reversed RealmedRemove error throwing bullshit
Fixed ironsights not getting fov effects
Tweaked recoils
Weapons won't fire/aim if a weapon attachment is broken
Fixed warnings when shutting down
Added socketmod_entitycheck
Sockets can supply a phrase to explain why it prevented the build (unused atm)
Tool cupboard uses deployer (possible unforseen issues)
Tool cupboard can't be deployed within the radius of any other cuboard, even if you have building privlidges
Fixed warnings
Make server shutdown less freezy (and diagnose)
Gunshots use localized voice limiting. Remove SoundVoiceLimiter from guns
Distant rocket launcher attack sounds
Player water movement sounds
Thrown hatchet/pick flight sound
gates.external.high refactoring attempt
Steam Items have a subcategory
Items can define a steam item, is craftable if the player owns it
Steam item schema adds store tags
Added steam items for new signs
models/LODs/COL/Gibs for wood shutters
collision polish (shooting in holes improved)
added collisions back
merging changes from gate_anim
wood gate lock position fixed
Removing old skinmesh gate files that we don't need anymore
Fixed being unable to build foundation steps going up from triangle foundations
merge from main
stone_gate implementation
removed some older anim prefab