128,130 Commits over 4,109 Days - 1.30cph!
Removed news from loading screen (didn't work as well as I'd hoped)
Queue now counts players that are joining too
Status shows queue size
trainyard, powerplant, water treatment plant prefabs/dressing update
couple rotation fixes in stairs prefabs
Developers/moderators/admins can jump the join queue - and ignore maxplayers
Fixed potential exception in ColliderBatch / RendererBatch
This should have been commited.
Right clicking item with loot open will move it to loot
Right clicking clothes/belt bar will move item to main inventory
Replaced hard coded test scalar
Wood hammer - made throwable, updated vm anims, edited deploy audio to match new anim
Wood hammer - Throwing them was a bad idea, let's pretend that didn't happen.
Fixed queue jumping not jumping the queue
Water sim tweaks + small opt
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Some pain relief for modders (you should still call UpdateSkin after SetGrade on building blocks)
Fixed being unable to repair external walls, metal embrasures and window bars
vm wood hammer - Made the deploy anim much longer with loads more spinning
Water2 parity with Before; minor changes
RCon think during loading
dungeons scenes backup
pipelines models, mats, textures, LODs, ready to place prefabs
Added Rcon.web - setting to true enables websocket rcon
Fixed EnforceLimits deleting entities wrong
Bunch of generic detail textures for metal, plaster, concrete, asphalt, etc.
Added them to dungeons materials
Console commands can reply with objects, which get serialized to json
Scene stuff
WIP lighting improvements
Sewers mud textures
Another concrete detail texture
Misc mat and meta changes
Moved blood package to third party folder
Fixed missing crafting queue