127,304 Commits over 4,109 Days - 1.29cph!
Some more work on STRIPS planner based npcs. They can now use cover more intelligently, will try to dodge when you aim at them, be more stressed about leaving their home base and do less hunting/chasing (feels more tactical when they prefer cover). Lacks idling atm.
Lowered maxtickspersecond default value to 300 (from 1000)
Increased maxpacketspersecond default value to 1500 (from 1000)
Overwrote baseball cap with player hair prefab and overwrote bandana and balaclava with player facial hair prefabs. Tested on craggy island map.
More details in combat log when rejecting attacks for various reasons
Network++
Updated native plugins for Linux (built with older version for backwards compatibility)
Rocket factory grounds / dressing progress / silo COL, LOD's, prefabs / grounds loot spawners
fix for 3rd person weapon animations not playing
3rd person player anim tweaks
3rd person player anim tweaks
More AI Planning experiments. They now seek cover when they run low on ammo and reload, they will know when they're partially in cover, advance their cover toward your position or retreat in cover when hurt.
Ai planning experiments continues. Added Idling and some tweaks.
Increased density of position samples (but not calculating path to all of them).
AI Planner: Idling being less stupid, more vivid memory of recent targets and better equipped to deal with unseen attackers.
Rocket factory dressing / added overgrowth inside rocket factory / moss
Fixed up some server vs client stuff in ai.
Fixed bow sometimes spamming RPCs to server
Rocket factory / added moss inside the rocket factory building
Deployables only decay when they're outside (no roof / overhang above them)
Decay timer no longer resets when objects are interacted with (e.g. opening storage containers, still resets when repaired)
Some more cleanup of ai code.
Fixed hair inset shadows
Fixed hair temporalAA filtering
Fixed ShadeVertexLights overload issuing wrong path; touched affected shaders
Cherry picking shader changes from /main/hair
Fixed boostrap not updating the loading screen text
Debris / ragdolls and shit no longer prevent you from picking up / interacting with objects behind them
Overgrowth texture desaturation on the yellow range and overall brightness increase
Terrain grass texture sat increase mid yellow/red
Grass splat color tweaks, Overgrowth tint color tweaks
Dropped items despawn about two times slower
Seeds are considered "common" instead of "rare" and despawn faster when dropped
Corpse despawn time scales with the rarity of the contained items
3rd person player anim tweaks
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Foliage properties backup