127,304 Commits over 4,109 Days - 1.29cph!
Added AsyncTextureLoad (loads + compresses texture asynchronously in a thread, usage similar to WWW class)
Native call return type tweak (int to void)
Experimenting with a STRIPS Planner AI that would allow for modular ai actions, an understanding of an action's impact on the future world state and the generation of procedural action queues / plans with replanning, like in F.E.A.R.
Merged for less messy branching
Launchsite warehouse / scene progress / vertex paint /dressing
Merge from async_texture_loading
Updated native plugins (Win + OSX, Linux to follow)
Updated Linux native plugins
More seamless packing shader gui
Nuked source cache folder
Fixed Strips Actions not properly showing debug visualization in Apex editor.
Can now guide which functions of a Strips Action should forward into Apex.
Added updatebatchspawn convar (used instead of updatebatch when spawning, improves receiving data performance)
Launch site / warehouse grounds dressing progress
Updated native plugins (Win + OSX)
Added separate shader gui for packed materials to reduce transition issues
More packed shader work
Updated native plugins (Linux)
Skin texture load memory management fix
Fixed multi-material editing for packed materials
Updated native plugin (Linux)
Scene stuff
Softer, more natural lighting test
Added conditional packed map keywords
Added texture packing processor and tracker (wip)
Added packed version of standard layers; base layer first
Renamed packed standard shader
Increased time tolerance for terrain texturing runtime support map generation verbosity
Fixed bright code-lock open/closed lights when non-lit; switched transparent materials to opaque (needed shadow)
Merged in terrain texturing edit-mode verbosity mitigation
Optimized EntityRealm.FindInGroup (saves around 30ms per network group leave)
Eliminated GC from client side entity group switching
New south road
Various other things
More song tweaks
NPCs trigger music intensity changes less aggressively
Max music volume is much more reasonable
Separate in game and in menu music volume sliders
Cleanup some old unused files
Lots of little mix tweaks and sound polish
Recreate empty client network group provider when leaving / reconnecting server
Fixed Rust.Data error when building plugins somewhere other than Windows
Tier 3 workbench: fbx/prefab/lods/gibs/textures/etc