243,140 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Cursor managment from HTML (cursor will show if any element with .needcursor is visible) Fixed glue.on not getting arguments renamed glue.call to glue.trigger (to avoid confusion) added $rootscope.global object - which is set by the game on startup server queries use server_protocol from game game now hides menu element where appropriate Joining server is now working
10 Years Ago
Made grass and decor gizmo color configurable via inspector
10 Years Ago
Added language picker Added selected server popup Removed global gutter padding (this should be done on a screen by screen) Server join button
10 Years Ago
Localization Querying Lan/Friends/History
10 Years Ago
Fixed ` input and console position
10 Years Ago
Merging CSS updates and console fixes
10 Years Ago
Language strings
10 Years Ago
Added new grass and decor system to experimental (this will probably break everything)
10 Years Ago
Server populate fix
10 Years Ago
Better error logging. I'm going to stop fucking around with this now.
10 Years Ago
Create textures from Color32 instead of Color struct
10 Years Ago
Made decor alignment to normal optional
10 Years Ago
Updated translations
10 Years Ago
No need to store static decor objects in a list
10 Years Ago
Removed testing variable (use BODY.development instead) Placeholder background when not in game
10 Years Ago
Re-implemented localization
10 Years Ago
Deleted my old UI folder
10 Years Ago
Re-organised UI app structure, added templates for in-game GUI
10 Years Ago
Updated console system to address Andre's OCD with global
10 Years Ago
No error logging/reporting in editor Pass last exception to sentry Moved OutputHandler to Facepunch.Output
10 Years Ago
Localization framework
10 Years Ago
Updated EAC server dll
10 Years Ago
Added threading to the grass system It now assembles the vertex, triangle and UV lists fully asynchronously
10 Years Ago
Reverted the decor spawn position shift workaround I had to introduce by solving it a little more neatly
10 Years Ago
adjusted the movement animations so their loop cycles start on the proper frame (with the right foot planted); adjusted the blend tree for the player animation controller so there's not as much hitching when the player is jogging left / right
10 Years Ago
Added Parallel.Coroutine
10 Years Ago
Changed grass and decor spawn loops to be initiated by terrain generator in the future
10 Years Ago
Added global.batchmode (needs testing) Added option to execute on dedicated servers to decor system
10 Years Ago
Redwood
10 Years Ago
-sprinting animations are all done.. redid the treadwater animation so it looks more natural
10 Years Ago
Moved trees to content/trees2, added pines, Camelot VFX
10 Years Ago
html menu placeholder
10 Years Ago
Tweaked rock material parameters to look somewhat acceptable
10 Years Ago
Fixed decor ignoring the selected splat type and always spawning on grass instead
10 Years Ago
Let's try to keep all sound files in one folder
10 Years Ago
I think those can be deleted
10 Years Ago
Moved decor prefabs to resources folder
10 Years Ago
Changed decor spawner to load prefabs from resource folder
10 Years Ago
Fixed terrain texture normal maps (we generate from grayscale until petur finishes his textures) Switched terrain texture compression to automatic
10 Years Ago
Fixed terrain noise import settings
10 Years Ago
Split the decor system into two parts Dynamic objects are spawned and despawned around the camera as the player moves Static objects are spawned once at level start (will basically replace the decor spawn method in TerrainGenerator) Made the decor system splat type selectable Minor cleanup in the grass system code
10 Years Ago
10 Years Ago
Time of Day update to 2.0.8 prerelease 1
10 Years Ago
less shit stack trace in errors
10 Years Ago
Some fixes for Bill
10 Years Ago
10 Years Ago
Save memory by setting up voice data on demand, instead of allocating buffers for each player object
10 Years Ago
EAC enabled proper
10 Years Ago
Merged changes from main
10 Years Ago
outdoor torch with lods and alike.