243,140 Commits over 3,898 Days - 2.60cph!
Fixed HTML UI being invisible on OS X and Linux
It might still be pretty buggy on those platforms, but at least not invisible and buggy
new animations for the flare
Replacing menu with HTML Menu
Grass randomizer
http://files.facepunch.com/garry/2014/May/29/1401374821.jpg
http://files.facepunch.com/garry/2014/May/29/1401374860.jpg
Defer digestion, update @ 20fps (prevents server refresh lag)
Hide the in game UI when in game (for now)
There seems to be a naming bug in those prefabs, Unity fixed it on library recreation
Added translate for "back to menu" buttons, updated classes on server modal buttons
Switched from table to bootstrap grid server listing
Non functional disconnect button
Re-implemented translations again
forgot that alex needs obj instead so it's not triangulated upon import.
Small tweaks to the colours of the flare textures.
Added classes for buttons and server table row.
CSS updates for buttons, tables and some other global tweaks
Fixed cursor not hiding (again)
Added simulate buttons to debug
Added connection status feedback (todo)
Show loading screen when connected, instead of when starting to connect
naked player lod - looks funny with textures
Don't refresh servers until we open the page
Steam Sharp - handle steam not being open without crashing
Updated steam native dlls
Explicitly define the target name.. just in case
Compile 64bit version for our linux buddies
Texture files of some more flare colours.
Grass skirt uses 'ornamental_grass_41.tga' texture
Red flare checkin with LODs.
redid the treadwater animations so they look more natural.
Made decor system use GameManager.CreatePrefab rather than GameObject.Instantiate
Added overloads of GameManager.CreatePrefab that take a GameObject as prefab
Removed manual garbage collection pass from grass system
Let's see if we can get along without calling it manually at all
Fixed menu screen not closing when in game
Removed now apparently unused menu.html
removed hardcoded development class