922 Commits over 184 Days - 0.21cph!
reduced text size of 'waiting for player's status text
Play radio sound for thrown grenades
Bug squashing
- Fixed NREs in ScoreboardRow
- Fixed another minimap NRE
- Minimap NRE checks
- SpectateSystem NRE fix
Adjust m700 hold position
Stop running a bunch of player movement code for all remote players
Remove MarkerFrame.Trace, replace it with MarkerFrame.MaxDistance, grenade markers fade out at a set distance
Add USP (SD)
Adjust outline slightly
Fixed jank with grenade throwing
Further work on M700, balance pass, scope zoom NRE fixes, new sound
Headshot damage is 2x instead of 1.5x
Make use of UseAnimGraph, removed Rigidbody from Player's body
Fixed another two possible errors
Fixed File not found (Marker.razor.scss)
Give everyone a defuse kit for now
OnPlayerKilled respects headshots, show headshot icon in kill feed
Renamed teams, upped distance for all gun sounds
Pass isHeadshot through damage events, crosshair reacts to kill shots, headshots
Removed code that was fucking weapon acquisition up (my bad)
Fixed bomb site A plant zone
Add grenade explode sound
Fixed minimap NRE for markers that aren't the player
Fixed some pickup nuances
Added HE grenade
Fixed melee weapon NRE
Add headshot damage multiplier if we hit a hitbox with head tag
Extremely basic player outfitter (https://files.facepunch.com/tony/1b3011b1/UcqVcxCTRX.png)
Add dev button to fill a game
Revert "Fixed door/usables not networking"
This reverts commit c2dc6e6fe0a20469fb8f019b864abed7adcea5a6.
Restore Sol's commit that was lost to the void
Fixed door/usables not networking
Fixed typo
Fixed a fuckup with possession (hopefully)
Don't collide with dropped weapons, overlapping with weapon will try to pick it up
Only trigger hit marker if we caused the damage
Don't produce effects if we're far enough away from them
Remove player collisions with ragdolls
Limit weapon shooting effects to bullet trail & player blood, add blood impact sound
Show friendly players cash on scoreboard
Move the player's camera behind them on death
Add EquipmentDropper, drops current weapon (assuming it can be dropped), and drops all specials (bomb)
Add equipment dropper to bomb_defusal gamemode
Little code changes to improve non-owned possession
Fixed another NRE
Missed this code
Noclip logic change
Fixed a collection of NREs
Fixed slow walk / crouch (looks like someone deleted the code)
Add radio stuff
Integrate bomb planted, bomb defused, round won, round loss radio sounds
Order developer menu buttons by name
Fixed collider size on dropped weapons
Add IUse, can pick up weapons off the ground
Apply force where the player's aiming when dropping
Can drop weapons (not melee), can't pick up yet
Can right mouse to knife as well
Upped the hearing range for the c4 beeps
Remove BuyMenu hint from Vitals, since we got one on the Balance panel