161,012 Commits over 4,566 Days - 1.47cph!

11 Years Ago
Prefab auto-updates (Tools/Prepare Prefabs)
11 Years Ago
Fix for argument out of range exception in road generation on certain seeds
11 Years Ago
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11 Years Ago
Rock cull distance tweaks
11 Years Ago
Network++ Save++
11 Years Ago
Censoring breasts cuz people having their heads blown off is okay but a woman's nipples aren't Fixed player model double heirachy
11 Years Ago
Alpha-blend/fade surfaces using Rust/Standard shader set now get proper scattering contribution (mostly for decals)
11 Years Ago
Forgot to touch shaders
11 Years Ago
Reduced roadsign armour clipping, altered some other clothing meshes too to reduce clipping with items worn over them
11 Years Ago
Fixed ragdoll editor Rebuilt ragdolls Fixed ragdoll stretch weirdness Fixed player model being visible while ragdoll is
11 Years Ago
Fixed resource spawn clustering sometimes not working
11 Years Ago
Hemp is slightly bigger (easier to find)
11 Years Ago
Resource spawn rule tweaks
11 Years Ago
Projectile movement uses FixedUpdate Projectile movement causes less garbage
11 Years Ago
Dumb cloud shader fix for buggy drivers (glcore; win)
11 Years Ago
Fixed black sky reflection when switching water quality
11 Years Ago
Moved water sim back to regular update; dispersion should take care of time-dep params
11 Years Ago
Fixed bug where looking down above water would clip and show ocean floor without underwater scattering
11 Years Ago
Added new shader level (500) to rainfall that enables soft particle fade
11 Years Ago
Invisible player fix
11 Years Ago
Added convar specnet - if enabled you will be networked when you're spectating. This means that you will hear voice chat, but also means that cheaters will potentially be able to detect you watching them.
11 Years Ago
Added baked lighting to all player textures - materials should look way better in ambient light now. Tweaked the skin lookups + materials to compensate for the new textures.
11 Years Ago
Repositioned female model to better fit the old rig - should fix some of the body limb issues.
11 Years Ago
Grass uses standard shading + specular / smoothness
11 Years Ago
Fixed overly bright sand footprints
11 Years Ago
Removed duplicate / unused footprint assets
11 Years Ago
Removed unused foliage shader from ancient times
11 Years Ago
Fixed terrain asset being constantly modified even when nothing has changed
11 Years Ago
Added server.idlekickmode Added server.idlekickadmins
11 Years Ago
Wood armour pants don't clip through other clothing items
11 Years Ago
Stripped deprecated tree optimization code
11 Years Ago
Light test (env refl occlusion)
11 Years Ago
Fixed local player sometimes holding multiple weapons Fixed double deploy warning
11 Years Ago
Fixed errors when running material_zoo scene
11 Years Ago
Material zoo nighttime parameters
11 Years Ago
Fixed everything being white in scene view on our main camera (maintaining identical visuals at runtime)
11 Years Ago
Fixed map overlay not preventing mouse buttons when open
11 Years Ago
Missed
11 Years Ago
Men have manlier eyelashes eyelashes use standard shader
11 Years Ago
Light test 2 (env refl occlusion)
11 Years Ago
CraggyIsland updates
11 Years Ago
Material zoo AO apply method to post
11 Years Ago
Fixed missing FPS graph materials in standalone
11 Years Ago
Signs can be edited by the locker Signs can be unlocked by the locker Signs can always be unlocked/edited by admins
11 Years Ago
Updated phrases
11 Years Ago
Blueprint wipe
11 Years Ago
Blinking
11 Years Ago
Fixed player preview refl probe interfering with global reflections
11 Years Ago
Reduced clipping on bone armour pants
11 Years Ago
Fixed eye rigging