161,012 Commits over 4,566 Days - 1.47cph!

11 Years Ago
Fixed viewmodel shadow shader errors on legacy opengl
11 Years Ago
Fixed chromeheads caused by low shader lod
11 Years Ago
facemask bugfix
11 Years Ago
fixed metal facemask bug causing it to protect way too much rebalanced metal facemask so you take 40 damage from an ak headshot ( instead of 3-6, whoops! ) syringe heals 15 instantly and heals 20 over time ( slight buff ) brought bucket helmet, coffee can, and riot helmet protections down to match up
11 Years Ago
Imporved conform of LOD3 head shape. Removed any variations in collision meshes.
11 Years Ago
Removed debug code
11 Years Ago
Fixed warnings Added -nowarn:0618 to gmcs.rsp
11 Years Ago
Legs can get damaged
11 Years Ago
Fix for disappearing holosight (#671)
11 Years Ago
ceiling light placement bug fixes manifest
11 Years Ago
Reduced holosight texture to 128x128
11 Years Ago
Kick idle players after 30 minutes
11 Years Ago
item attachments are refunded when weapon is used for crafting (eg. sentry)
11 Years Ago
Fixed missing skinned collider of some clothes
11 Years Ago
Cleaning out old player model/skin assets
11 Years Ago
fixed shelves being able to be placed inside one another fix for freelook while ADS
11 Years Ago
arrow heads fbx with textures, materials and prefabs
11 Years Ago
resized ao for arrow heads
11 Years Ago
grenade throws more reliable throwing grenades is much quicker (less delays between actions) beancan grenades are more reliable ( less dud chance )
11 Years Ago
Improved asian skin tones
11 Years Ago
beancan deploy duration fix bandages and syringes stackable to 3 and 2 respectively
11 Years Ago
Various splat mapping improvements
11 Years Ago
River source prefab adds decor topology
11 Years Ago
Forest rock clutter and bushes
11 Years Ago
Rougher grass, less lawny
11 Years Ago
Subtracting 13980 (temp powerline fix)
11 Years Ago
Switched back to post-based SSAO
11 Years Ago
Don't idle kick admins/developers
11 Years Ago
Merge from main
11 Years Ago
Merge from procgen
11 Years Ago
Merge from dungeons_art
11 Years Ago
changed the f1 grenade / beancan so you can throw them as soon as you press fire (without waiting for the entire deploy anim to finish)
11 Years Ago
Field rock splat tweaks
11 Years Ago
some more grenade throw tweaks
11 Years Ago
Removed some terrain adjustments from underwater rocks
11 Years Ago
River clutter
11 Years Ago
grenade deploy delay tweaks
11 Years Ago
Water rock materials
11 Years Ago
Only idle kick if the server is full
11 Years Ago
Custom map clutter topology (auto-baked for now)
11 Years Ago
Added "Apply Vertex Alpha" toggle to Rust/Standard; option to multiply vertex alpha into pixel alpha
11 Years Ago
Brought back env refl occlusion and horizon fade (deferred mode) in rust/standard shader set; touched relevant shaders
11 Years Ago
Reduces seams in player model lods
11 Years Ago
Merge from main
11 Years Ago
Custom maps keep hand-painted cliff topology, add auto-baked to it
11 Years Ago
Additional rock spawns for forests
11 Years Ago
Beach slope tweak
11 Years Ago
Terrain normal map for shading calculations excludes rocks (fixes dark lighting artifacts)
11 Years Ago
Merge from save116 (new procedural generation, custom map updates, dungeon improvements)
11 Years Ago
Network++ Manifest