161,012 Commits over 4,566 Days - 1.47cph!

11 Years Ago
Fix for water depth-to-surface frame delay; ensuring proper water draw ordering to after camera is resolved
11 Years Ago
Fixed variable luminance in playermodel preview on Hapis (#661) Fixed decals not getting cloud coverage shadowing on Hapis; now working in forward path Cloud coverage path now completely excluded from all shaders when not in use (only used in Hapis right now) Disabled/deprecated weather wetness layer (might become persistent and/or area based instead)
11 Years Ago
wip sounds code cleanup
11 Years Ago
Trying to get rid of phantom overhead; got rid of some Camera.main and Profiler.Begin/End calls
11 Years Ago
merge from main
11 Years Ago
Replaced nearly all runtime Camera.main calls with MainCamera.mainCamera
11 Years Ago
Time of Day update (directional scattering occlusion, cloud coloring parameter) Fixed a number of issues with the cloud billboard textures
11 Years Ago
Reapplied sky reflection hack to atmosphere shader
11 Years Ago
Make sure all in world ambience emitters are flagged as static
11 Years Ago
Extreme fog hides clouds
11 Years Ago
merge from main
11 Years Ago
Update AmbienceEmitters from AmbienceManager so we can leave emitter scripts enabled and use OnEnable to update emitter positions when pooling
11 Years Ago
perf 5 displays frame time
11 Years Ago
Fixed options opening with wrong tab selected
11 Years Ago
AmbienceManager update tweaks
11 Years Ago
Driftwood no longer spawns on rocks
11 Years Ago
reduce ambience emitter activation range a bit (better perf in areas with dense foliage)
11 Years Ago
compile fix
11 Years Ago
merge from main
11 Years Ago
merge into main protocol++
11 Years Ago
oops
11 Years Ago
compile fixes
11 Years Ago
loot tables + manifest + item costs (bucket/barrel)
11 Years Ago
Merged-in terrain shader shuffle/cleanup from prerelease More water code cleanups + micro opts Touched a few shaders just to be sure
11 Years Ago
Fixed compilation warning
11 Years Ago
waterbucket disconnect fix
11 Years Ago
Increased client per-frame message processing time
11 Years Ago
Compile fix
11 Years Ago
Fixed water/shore bug introduced in 14228
11 Years Ago
More compilation warnings
11 Years Ago
Don't evaluate neighbour entity links until they're used Log entity linking progress on server startup separately from the stability support initialization
11 Years Ago
Fixed camera depth mismatch affecting scattering on transparent surfaces
11 Years Ago
Fix for q1 parallax artifacts on steep rocks (#755)
11 Years Ago
Touched ocean and river shader
11 Years Ago
Fixed pp scattering dx9 shader compilation error (#781)
11 Years Ago
Fixed pp scattering mask uv addressing in d3d9 (#781)
11 Years Ago
fix for water barrels not destroying with foundation
11 Years Ago
Fixed building block placeholders being visible for a short time when placing a building block
11 Years Ago
Disabled far splats on terrain blend shader (affecting rocks/cliffs) on both d3d9 vs d3d11 to test perf discrepancy
11 Years Ago
added animations for the flamethrower's fuel gauge
11 Years Ago
Removed some building block overhead when entering a networking group
11 Years Ago
Tweaked client cycle time
11 Years Ago
Water bucket sounds
11 Years Ago
Tweaked client cycle time (done with testing)
11 Years Ago
Load balancer per-frame time curve tweaks
11 Years Ago
Clutter layer updates (RUST-772)
11 Years Ago
Added clutter layer toggle to F1 dev tools
11 Years Ago
Tree entity client skin instantiation is load balanced
11 Years Ago
flamethrower implementation building block balance fireballs can merge
11 Years Ago
merge from main