157,340 Commits over 4,536 Days - 1.45cph!

17 Days Ago
- Ensure icons use the studio lights - Turn off animations when you zoom in enough - Bring back 'rotate' text
17 Days Ago
Harbor 2 power grid room
17 Days Ago
Merge from Livestock_animals
17 Days Ago
merge from Seaturtle -> critter_animals
17 Days Ago
fixed the metal detector worldmodel bulb being turned on
17 Days Ago
Add temporary tool for solving animal animation speeds exactly to match motion so there's no foot sliding Updated all critter animators and speeds with new values to better match each other
17 Days Ago
- Desaturate unselected slots - Fix dust not showing
17 Days Ago
Created Cow Meat Cooked, Raw and Spoiled Icon Created Lamb Meat Cooked, Raw and Spoiled Icon Hooked Up New Icons
17 Days Ago
merge from locomotive_bell_fix
17 Days Ago
Delete the now unused physics material
17 Days Ago
Fix the locomotive bell sound being clientside only, now other players can hear it
17 Days Ago
Fixed reverb in the lighthouse being heard outdoors near the ladder, S2P lighthouse
17 Days Ago
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Rin
17 Days Ago
Construction sockets Relaxed prevent building volumes for easier deployment
17 Days Ago
Merge from render_pipeline_testing
17 Days Ago
Merge from main
17 Days Ago
Updated Lamb and Sheep Prefab to give Lamb Meat when harvested
17 Days Ago
Merge from playerboat_wheel_codelock_change
17 Days Ago
Added an option to change the steering wheel code lock for player boats
17 Days Ago
Added Lamb Meat Model and Textures Setup Lamb Cooked, Raw and Spoiled Meat Materials Setup Lamb Cooked, Raw and Spoiled Prefabs Updated Lamb Meat item names and descriptions
17 Days Ago
Merge glass AR motion blur fix
17 Days Ago
Rebuild dll (will still need linux and mac built before we deploy, only windows for now)
17 Days Ago
Keep the current slot icon rendered until its replacement is ready - Stops flip flopping between empty and full
17 Days Ago
Updated fur shader to use the standard shading model, fixes broken specular path, broken fresnel, simplifies fur parameters.
17 Days Ago
- UI tweaks
17 Days Ago
Subtract the subtraction that nuked the navmesh doors
17 Days Ago
- Reduced the thumbnail stage from 523 objects to 21 - Spread thumbnail work across frames - Stopped thumbnails forcing unrelated textures into full detail Overall reduction from 300 ish ms to 80ms
17 Days Ago
Airfield and Harbor 1 loot rooms
17 Days Ago
Merge from main (need to subtract navmesh doors deletion after + dll rebuild)
17 Days Ago
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17 Days Ago
Updated cow, bull and calf with new uv set and LODs.
17 Days Ago
Add support for initiating NPC conversations over telephones
17 Days Ago
Force a depth clear before rendering the GBuffer renderer list
17 Days Ago
Texture Update Bradley flatbed
17 Days Ago
Merge from directional_armour_changes
17 Days Ago
Fix a save/load bug I found at the same time
17 Days Ago
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17 Days Ago
Fix cows healing when roaming, instead of when needs are met, causing walled in cows to do well
17 Days Ago
Updated Cow, Bull, Calf Corpse Prefab to give Raw Cow Meat when harvested
17 Days Ago
Update Cow meat item names and descriptions
17 Days Ago
merge from misc_error_cleanup
17 Days Ago
Manifest Update
17 Days Ago
Improve warning when unable to connect to a radio station url instead of erroring RidableHorse.prefab
17 Days Ago
Added Cow Meat Model and Textures Setup Cow Cooked, Raw and Spoiled Meat Materials Setup Cow Cooked, Raw and Spoiled Prefabs
17 Days Ago
Updated Big Cat Meat Spoiled Material so it as showing the spoiled effect
17 Days Ago
Remove "standard vis test" debug log when bradley targets non-players
17 Days Ago
merge from main
17 Days Ago
Fix "calling kill but already destroyed" warnings when cargo ship drives through junkpiles
18 Days Ago
Add a pool attribute, fix some formatting
18 Days Ago
Add editor tool to generate box colliders from DCC reference meshes Artists can build box collision in their preferred DCC, export an FBX, place it under the prefab’s collision object, then right-click to convert its boxes into individual BoxColliders. Object-name suffixes assign physics materials, e.g. _wood selects Wood, and are omitted from generated child names. Rotated boxes receive separate child GameObjects to preserve their orientation. Supports safe regeneration, Undo/Redo and automatic removal of the reference instance after conversion