userTony Fergusoncancel

4,648 Commits over 976 Days - 0.20cph!

9 Months Ago
PlayerRole style adjust
9 Months Ago
Remove MarkerFrame.Trace, replace it with MarkerFrame.MaxDistance, grenade markers fade out at a set distance
9 Months Ago
Add USP (SD) Adjust outline slightly
9 Months Ago
Fixed jank with grenade throwing
9 Months Ago
Further work on M700, balance pass, scope zoom NRE fixes, new sound Headshot damage is 2x instead of 1.5x
9 Months Ago
Make use of UseAnimGraph, removed Rigidbody from Player's body
9 Months Ago
Fixed another two possible errors
9 Months Ago
NRE fix in MeleeFunction
9 Months Ago
Fixed File not found (Marker.razor.scss)
9 Months Ago
Give everyone a defuse kit for now
9 Months Ago
OnPlayerKilled respects headshots, show headshot icon in kill feed Renamed teams, upped distance for all gun sounds
9 Months Ago
Moved kill feed
9 Months Ago
Camera marker fixes
9 Months Ago
Pass isHeadshot through damage events, crosshair reacts to kill shots, headshots
9 Months Ago
Removed code that was fucking weapon acquisition up (my bad)
9 Months Ago
Fixed bomb site A plant zone
9 Months Ago
C4 explode sound
9 Months Ago
Add grenade explode sound
9 Months Ago
Fixed minimap NRE for markers that aren't the player Fixed some pickup nuances Added HE grenade Fixed melee weapon NRE
9 Months Ago
Fix a few NREs
9 Months Ago
Add headshot damage multiplier if we hit a hitbox with head tag
9 Months Ago
Extremely basic player outfitter (https://files.facepunch.com/tony/1b3011b1/UcqVcxCTRX.png)
9 Months Ago
Add dev button to fill a game
9 Months Ago
Revert "Fixed door/usables not networking" This reverts commit c2dc6e6fe0a20469fb8f019b864abed7adcea5a6. Restore Sol's commit that was lost to the void
9 Months Ago
Fixed door/usables not networking
9 Months Ago
Fixed typo Fixed a fuckup with possession (hopefully)
9 Months Ago
Don't collide with dropped weapons, overlapping with weapon will try to pick it up
9 Months Ago
Only trigger hit marker if we caused the damage
9 Months Ago
Removed debug log
9 Months Ago
Don't produce effects if we're far enough away from them
9 Months Ago
Remove player collisions with ragdolls Limit weapon shooting effects to bullet trail & player blood, add blood impact sound
9 Months Ago
Show friendly players cash on scoreboard
9 Months Ago
Move the player's camera behind them on death Add EquipmentDropper, drops current weapon (assuming it can be dropped), and drops all specials (bomb) Add equipment dropper to bomb_defusal gamemode
9 Months Ago
Little code changes to improve non-owned possession Fixed another NRE Missed this code Noclip logic change
9 Months Ago
Fixed a collection of NREs
9 Months Ago
Fixed slow walk / crouch (looks like someone deleted the code)
9 Months Ago
Add radio stuff Integrate bomb planted, bomb defused, round won, round loss radio sounds
9 Months Ago
Order developer menu buttons by name
9 Months Ago
Change RootNamespace
9 Months Ago
Fixed collider size on dropped weapons Add IUse, can pick up weapons off the ground
9 Months Ago
Apply force where the player's aiming when dropping
9 Months Ago
Can drop weapons (not melee), can't pick up yet
9 Months Ago
Can right mouse to knife as well
9 Months Ago
Upped the hearing range for the c4 beeps
9 Months Ago
Fixed the m4
9 Months Ago
Remove BuyMenu hint from Vitals, since we got one on the Balance panel
9 Months Ago
Update .sbproj
9 Months Ago
ResourcesPage path widget directory is relative to the Assets directory
9 Months Ago
Changed GameObject prefab deserialization to return promised GameResource, instead of failing and throwing, fixes a race condition where prefab resource hasn't loaded in time
9 Months Ago
Let's see if this works, probably not..