userTony Fergusoncancel

2,693 Commits over 670 Days - 0.17cph!

1 Year Ago
Style adjustments to PartyDeck, give a crown to the current party owner, add horizontal padding to player-info
1 Year Ago
Don't grab convars all the time for ServerInformation - do it properly in NetworkServer.FillInfo, so it's included in our manifest
1 Year Ago
Add ServerInformation.MaxPlayers, fixed ServerInformation.ServerTitle being incorrect on client.
1 Year Ago
Menu: Ignore #local in GameIcon, since we cache favourited packages, they were all returning as non-remote packages, and weren't able to be clicked to open their game front.
1 Year Ago
Fix possible NRE on load
1 Year Ago
Remove InteractionMechanic Add shortcuts to go to specific weapons, (E = Lightning, R = Railgun, F = Rocket Launcher)
1 Year Ago
InputButton.Menu (Q) swaps between current weapon and previous weapon
1 Year Ago
Add support for scrolling to swap weapons, as well as InvPrev/InvNext (gamepad)
1 Year Ago
Set up tags for the outfit so it's grabbed by ragdoll code
1 Year Ago
Give the player the old Boomer outfit
1 Year Ago
Add FOV CameraModifier, used w/ DashMechanic
1 Year Ago
Fixed tracers / impact trails hitting triggers
1 Year Ago
Pull impact trail away from its end position by one unit
1 Year Ago
Set impact trail particle's normal
1 Year Ago
Add ability to disable bullet impacts per-weapon
1 Year Ago
Make sure we're not duplicating the impact trail particle
1 Year Ago
Actually set the impact trail path for Lightning Gun
1 Year Ago
Support impact trails in shoot component https://files.facepunch.com/devultj/1b1011b1/sbox-dev_LJk8SHon6D.mp4
1 Year Ago
Don't inherit original Z velocity when jumping, makes double jump more powerful
1 Year Ago
Sound compiles.. I'm starting to think there's something wrong with them
1 Year Ago
Add GameGlobals, Gravity ConVar
1 Year Ago
Fixed new jump behavior breaking bunny hopping
1 Year Ago
Jump Mechanic defines MaxJumps and tracks jump count. Add "walkmechanic.land" event
1 Year Ago
Can overlay firing sounds, fixed all weapon sounds to match previous game
1 Year Ago
More suitable location for this, fixes projectile weapons not consuming ammo
1 Year Ago
Fixed ammo not being consumed
1 Year Ago
Adjust sniper bob
1 Year Ago
BasePickup can define Model override definable in Hammer Add WeaponPickup with Resource picker
1 Year Ago
Fix AmmoPickup NRE
1 Year Ago
Enable/Disable weapon components when holster/deploying weapon
1 Year Ago
Rewritten shooting mechanic
1 Year Ago
Add Lightning Gun
1 Year Ago
Fix Death NRE
1 Year Ago
Added Tracer particle definition to Primary Fire https://files.facepunch.com/devultj/1b0611b1/sbox-dev_ouUloLSeVu.mp4
1 Year Ago
Update InputHint to Razor
1 Year Ago
Update Scoreboard to Razor to try to unfuck remote version
1 Year Ago
Upgrade SettingsMenu to Razor
1 Year Ago
Put this back, might fix camera effects playing from other players POV.. this is hard to test
1 Year Ago
Set "ducked" tag on player appropriately, don't knockback if crouched
1 Year Ago
Added KnockbackForce to PrimaryFire component https://files.facepunch.com/devultj/1b0511b1/sbox-dev_XzHXA3xpmV.mp4
1 Year Ago
Grenade projectile has a bit of lift when initially spawning
1 Year Ago
Added Sniper/Railgun and Shotgun weapons, and AimFovOffset property
1 Year Ago
Support DevCamera
1 Year Ago
Add DamageModComponent for Players, can scale incoming and outgoing damage Added DamageModPickup
1 Year Ago
Add ArmorComponent, factor it in when taking damage Show Armor on Info
1 Year Ago
Added Armor Pickups Added Health Pickups Added Mega Pickups
1 Year Ago
Fixed dash panel inheriting the same health related classes
1 Year Ago
Don't take ammo pickups if player's ammo is already at capacity
1 Year Ago
Added BasePickup Add ammo pickups focused on being compatible with all current Boomer maps Add Inventory.FindWeapon
1 Year Ago
Add dashes to HUD, added Mechanic ticks even when inactive, fixed dash recharge