userTony Fergusoncancel

4,160 Commits over 884 Days - 0.20cph!

11 Months Ago
Missed out a few files from my backup that were old, should be good now
11 Months Ago
Re-added missing files that were for some reason plain LFS text
11 Months Ago
Delete model viewer Re-add model viewer
11 Months Ago
Update LFS rules
11 Months Ago
Fixed aoproxy crash when changing model
11 Months Ago
Don't render AO proxies if we're not casting shadows
11 Months Ago
Update scene
11 Months Ago
Add property to ModelRenderer to configure shadow rendering https://files.facepunch.com/devultj/1b1811b1/sbox_DopEMn3tD5.mp4
11 Months Ago
Pass tags to envmap probes in prep for having control over them
11 Months Ago
Make sure to pass tags to light SceneObjects
11 Months Ago
Give SceneCameras created by CameraComponent a name (derived from its GameObject)
12 Months Ago
Fix row spacing for ListView using ItemAlign.SpaceBetween when item count is 1
12 Months Ago
Don't use hardcoded ground angle
12 Months Ago
Get rid of my debug logs
12 Months Ago
Revert "Don't use LFS for code", causing issues because of all of these existing files
12 Months Ago
Don't use LFS for code
12 Months Ago
Fix skidding
12 Months Ago
Range slider is optional
12 Months Ago
Set up using viewmodel camera layer
12 Months Ago
12 Months Ago
Scene view falls back to a set background color if we don't have a camera (and gives prefab editor a standard look)
12 Months Ago
Fixed all treeviews being broken :dizzy_face:
12 Months Ago
Fixed DecalRenderer not creating its sceneobject when created programmatically
12 Months Ago
Clamp SceneCamera.Rect input so we can't crash the game Clamp camera width and height to always be non-zero to prevent crashing VectorControlWidget can pass RangeAttribute details to its fields CameraComponent.Viewport type change, use RangeAttribute to clamp in UI https://files.facepunch.com/tony/1b1411b1/sbox_g6X5TNg4fQ.png
12 Months Ago
Scene: add GameObject and Component querying to hierarchy - GameObject querying uses Contains - Component querying requires a full type match https://files.facepunch.com/tony/1b1411b1/sbox_XIfJhgo8Sb.mp4
12 Months Ago
Added multiple camera rendering support and exposed camera viewports - Added CameraComponent properties - CameraComponent.Priority - CameraComponent.Viewport https://files.facepunch.com/tony/1b1311b1/sbox_hUq2v5P1Zx.mp4
12 Months Ago
Fixed not editing all cameras (viewported cameras, etc) when outside of play mode
12 Months Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene Editor viewport camera shouldn't really care about render tags Render game viewport from tools if game isn't playing Clean up GameMenuDll.OnRender Docs Use IsMainCamera bool instead of a tag, documented all CameraComponent properties Don't continuously set Camera.Main Add CameraComponent.Viewport Couple more documented properties
12 Months Ago
Couple more documented properties
12 Months Ago
Add CameraComponent.Viewport
12 Months Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene Editor viewport camera shouldn't really care about render tags Render game viewport from tools if game isn't playing Clean up GameMenuDll.OnRender Docs Use IsMainCamera bool instead of a tag, documented all CameraComponent properties Don't continuously set Camera.Main
12 Months Ago
Don't continuously set Camera.Main
12 Months Ago
Use IsMainCamera bool instead of a tag, documented all CameraComponent properties
12 Months Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene Editor viewport camera shouldn't really care about render tags Render game viewport from tools if game isn't playing Clean up GameMenuDll.OnRender Docs
12 Months Ago
Define SerializedProperty.IsEditable in inherited types where possible (ReadOnlyAttribute or !CanWrite) https://files.facepunch.com/tony/1b1311b1/sbox_R9sUMW3RGj.png
12 Months Ago
Scene: Copy / Paste (As Child) supports multiple objects Scene: Cut supports multiple selection, fixed paste NRE if no selection, use the scene as a fallback
12 Months Ago
Scene: add multi-select duplicate support
12 Months Ago
Get rid of angle pitch jitter in scene view
12 Months Ago
Remove ConVar.Replicated and associated code Editor: Remove Game tab, moved "Project Settings" to Edit, moved "Open Project in Explorer" to File
12 Months Ago
Remove ConVar.ClientData and associated code
12 Months Ago
Remove f5 screenshot from user_keys_default.vcfg Add Edit/Play menu option, with F5 keyboard shortcut
12 Months Ago
Docs
12 Months Ago
Clean up GameMenuDll.OnRender
12 Months Ago
Render game viewport from tools if game isn't playing
12 Months Ago
Editor viewport camera shouldn't really care about render tags
12 Months Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene
12 Months Ago
Add orthographic view support to camera gizmo https://files.facepunch.com/tony/1b1111b1/sbox_FDMS0kbBzH.mp4
12 Months Ago
Fixed cell hover color not being set, and fixed cursor type
12 Months Ago
Adjust alignment of keyboard code cell for consistency
12 Months Ago
Add inline support for gamepad code Add tooltip to gamepad cell