4,160 Commits over 884 Days - 0.20cph!
Add inline keyboard code editing to InputActionPanel
https://files.facepunch.com/tony/1b1011b1/sbox_1Wb5szvOnF.mp4
Added some features to input actions editor, sorted categories (collapsible, persistent)
Add GameNetworkManager, handle player creation there
Add PlayerLoadout component, responsible for spawning weapons on a player
Create PrefabUtility, while I figure out the best way to approach this
Add accessor to get player's weapon from player controller
For now, move the viewmodel to be right on the camera
Add Weapon.HoldType, GetHoldType
Expose hold type to player controller
Add Duck, don't rotate body to velocity, always use eye angles
Add property for hiding the body
Disable the camera if we are proxy
Add CitizenAnimationHelper, hook up PlayerController stuff (from testbed), add custom message to ComponentNotFoundException
Cancel out pitch when building velocity, clamp EyeAngles pitch
Write a bullshit weapon component class
ViewModel class
Add CameraController, hook up PlayerController to CharacterController, add ComponentNotFoundException
Add Client
Expose Client properties so I can see them in the editor
Update .gitignore
Add testing scene
Create WeaponDataResource to hold basic info & prefabs for weapons
Tidy up ready to start on scene stuff
Expose Scene.NetworkFrequency to SceneInspector
Update game.minimal template, very simple default scene, example component
Fixed error when trying to creating a new component
Remake game in Scene
Mostly as it was before, missing a few features but will add back as we go.
missing assets
Fixed compile
Add Program.cs
Re-added a bunch of missing components on jumper scene, added an editor folder (what)
Fix camera controls
Fixed player controls
Added missing content + set up scene with map
-program +startingscene
Convert to use scene
Use EditorTypeLibrary for ComponentTemplate type search
BaseComponent reference -> Component
Re-added a bunch of missing components on jumper scene, added an editor folder (what)
Remove out of date code files from game.minimal, made it empty for now
Don't exclude png files from base/materials dir (let me know if this is intentional, the only other file I could find was a grain LUT), fixes gizmo images not being shipped
Removed materials that are in sbox now
Moved gizmo materials from testbed
Promote CameraComponent.AddHookAfterTransparent/AddHookBeforeOverlay to public so they can be used in games
Remove a couple of obsolete docs causing warnings
Remove old game templates (except minimal which won't work yet either)
Get rid of newlines/tabs/returns when outputting logs to status bar
Render the main camera if we're not in play mode (not sure about this yet)
Get lowest priority camera for player controller (so we're not trying to control the viewmodel camera)
Update cameras.scene
Remove SceneCamera.Enabled (isn't required)
Update to not use camera.Enabled
Add viewmodel camera test scene
Engine side of multiple scene cameras test (wip)
Engine side of multiple scene cameras test (wip)
Multiple scene cameras test (wip)
When saving editor layout, check for duplicates, make a popup window to confirm changes
https://files.facepunch.com/tony/1b0211b1/parsecd_zJEhGE41dz.png
Add default layout
Refactor conditional models to use tags instead of hard defined indexes. Add Clothing.Tags
Clothing: experiment with exposing conditional models (changing clothes to use different models based on occupied clothing slots)
Update component template to match new API
Moved HeaderBar folder up one to remove Editor directory warning
Ensure that clothing TargetModel has a standard scale, so it doesn't fuck up bounds (?)
Up the ZFar distance for clothing camera render so it's clear when bounds are way too big
Make ResourceControlWidget menu a modal, fixes it popping onto other monitors if near boundary
Fixed hotload getting very slow because of ConsoleWidget diagnostics clear (sorry 😩)
Change stack trace style a bit to show file path on a separate line if we have one
https://files.facepunch.com/tony/1b2211b1/parsecd_LAii24egtt.png
Adjust StackTraceProperty style more, copy to clipboard by clicking any part of the header, add tooltip
Expose render/exclude tags to CameraComponent
Clear out any log entries that are from diagnostics on hotload (to prevent duplicate logs when hotloading often)