userTony Fergusoncancel

4,160 Commits over 884 Days - 0.20cph!

12 Months Ago
Add inline keyboard code editing to InputActionPanel https://files.facepunch.com/tony/1b1011b1/sbox_1Wb5szvOnF.mp4 Added some features to input actions editor, sorted categories (collapsible, persistent)
12 Months Ago
Add GameNetworkManager, handle player creation there Add PlayerLoadout component, responsible for spawning weapons on a player Create PrefabUtility, while I figure out the best way to approach this
12 Months Ago
Add accessor to get player's weapon from player controller For now, move the viewmodel to be right on the camera Add Weapon.HoldType, GetHoldType
12 Months Ago
Expose hold type to player controller
12 Months Ago
Add Duck, don't rotate body to velocity, always use eye angles
12 Months Ago
Add property for hiding the body
12 Months Ago
Disable the camera if we are proxy Add CitizenAnimationHelper, hook up PlayerController stuff (from testbed), add custom message to ComponentNotFoundException Cancel out pitch when building velocity, clamp EyeAngles pitch
12 Months Ago
Write a bullshit weapon component class ViewModel class Add CameraController, hook up PlayerController to CharacterController, add ComponentNotFoundException Add Client Expose Client properties so I can see them in the editor
12 Months Ago
Update .gitignore Add testing scene Create WeaponDataResource to hold basic info & prefabs for weapons
12 Months Ago
Tidy up ready to start on scene stuff
12 Months Ago
Expose Scene.NetworkFrequency to SceneInspector
12 Months Ago
Update game.minimal template, very simple default scene, example component
12 Months Ago
Fixed error when trying to creating a new component
12 Months Ago
Remake game in Scene Mostly as it was before, missing a few features but will add back as we go. missing assets Fixed compile Add Program.cs Re-added a bunch of missing components on jumper scene, added an editor folder (what) Fix camera controls Fixed player controls Added missing content + set up scene with map -program +startingscene Convert to use scene
12 Months Ago
Use EditorTypeLibrary for ComponentTemplate type search
12 Months Ago
BaseComponent reference -> Component
12 Months Ago
Fixed player controls
12 Months Ago
Fix camera controls
12 Months Ago
Re-added a bunch of missing components on jumper scene, added an editor folder (what)
12 Months Ago
Remove out of date code files from game.minimal, made it empty for now
12 Months Ago
Don't exclude png files from base/materials dir (let me know if this is intentional, the only other file I could find was a grain LUT), fixes gizmo images not being shipped
12 Months Ago
Removed materials that are in sbox now
12 Months Ago
Moved gizmo materials from testbed
12 Months Ago
Remove old launcher
12 Months Ago
Add Program.cs
12 Months Ago
Promote CameraComponent.AddHookAfterTransparent/AddHookBeforeOverlay to public so they can be used in games Remove a couple of obsolete docs causing warnings
12 Months Ago
Fixed compile
12 Months Ago
Remove old game templates (except minimal which won't work yet either)
12 Months Ago
Get rid of newlines/tabs/returns when outputting logs to status bar
12 Months Ago
Render the main camera if we're not in play mode (not sure about this yet) Get lowest priority camera for player controller (so we're not trying to control the viewmodel camera) Update cameras.scene
12 Months Ago
Remove SceneCamera.Enabled (isn't required)
12 Months Ago
Update to not use camera.Enabled
12 Months Ago
Add viewmodel camera test scene
12 Months Ago
Engine side of multiple scene cameras test (wip)
12 Months Ago
More api fixes
12 Months Ago
Api update
12 Months Ago
Engine side of multiple scene cameras test (wip)
12 Months Ago
Multiple scene cameras test (wip)
12 Months Ago
When saving editor layout, check for duplicates, make a popup window to confirm changes https://files.facepunch.com/tony/1b0211b1/parsecd_zJEhGE41dz.png Add default layout
12 Months Ago
Refactor conditional models to use tags instead of hard defined indexes. Add Clothing.Tags
1 Year Ago
Clothing: experiment with exposing conditional models (changing clothes to use different models based on occupied clothing slots)
1 Year Ago
Update component template to match new API
1 Year Ago
Moved HeaderBar folder up one to remove Editor directory warning
1 Year Ago
Ensure that clothing TargetModel has a standard scale, so it doesn't fuck up bounds (?)
1 Year Ago
Up the ZFar distance for clothing camera render so it's clear when bounds are way too big
1 Year Ago
Make ResourceControlWidget menu a modal, fixes it popping onto other monitors if near boundary
1 Year Ago
Fixed hotload getting very slow because of ConsoleWidget diagnostics clear (sorry 😩)
1 Year Ago
Change stack trace style a bit to show file path on a separate line if we have one https://files.facepunch.com/tony/1b2211b1/parsecd_LAii24egtt.png Adjust StackTraceProperty style more, copy to clipboard by clicking any part of the header, add tooltip
1 Year Ago
Expose render/exclude tags to CameraComponent
1 Year Ago
Clear out any log entries that are from diagnostics on hotload (to prevent duplicate logs when hotloading often)