userVincentcancel

6,016 Commits over 4,199 Days - 0.06cph!

1 Year Ago
fixed occurences of light leaking in cave segments prefabs set cave glow worms to world layer turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
1 Year Ago
merge from main
1 Year Ago
progress backup on the trawler greybox
1 Year Ago
S2P jungle ruins
1 Year Ago
reduced strangler fig wall decal dist
1 Year Ago
ziggurat S2P
1 Year Ago
Disabled shadow casting on ziggurat skylight spotlights
1 Year Ago
ziggurat scene, decal draw distances overrides to lower values
1 Year Ago
bunch of prefab optimizations, converted what can to MeshLOD, reducing some draw distances
1 Year Ago
shifted barrel spawn away from recycler in ziggurat S2P
1 Year Ago
S2P ruins and ziggurat to refresh piper nigrum prefabs
1 Year Ago
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content made prefabs original prefabs instead of variants
1 Year Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
1 Year Ago
added thickness to jungle skin wall.window frame in bid to rid wallpaper of zfight
1 Year Ago
m_boat greybox parts and folders prep
1 Year Ago
plugging holes in jungle_ruin_e - s2p
1 Year Ago
fixed trumpet tree in ziggurat not being the entity of the tree - S2P
1 Year Ago
floating city whitebox
1 Year Ago
s2p jungle ruins (no change other than refreshing for bugfixes 119979)
1 Year Ago
added some helper colliders on ziggurat large pipes to help smooth movement on them made the rope ladder volume wider to enable jumping on it from inside the zigg Ziggurat S2P
1 Year Ago
removed some missing prefabs reference in arctic base rocks prefab (to clear editor side errors)
1 Year Ago
modified the zipline landing platform net shape to improve greatly the landing area/angle possible minor tweak to jungle_ruins_e structure S2P
1 Year Ago
floating city initial scene prep/setup
1 Year Ago
merge from main
1 Year Ago
ziggurat scene S2P
1 Year Ago
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
1 Year Ago
enabled r/w on a bunch of props used in ziggurat collision models
1 Year Ago
enabled r/w on zipline platform collision models
1 Year Ago
water treatment plant scene tweaks to sewers openings S2P
1 Year Ago
softer lighting transition into sewer ladder to allow visibility of players below
1 Year Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
1 Year Ago
converted radtown monument buildings, radtown s2p
1 Year Ago
cherry picking env volume brightness level changes from spatially aware branch
1 Year Ago
level edits to powerplant, mainly sewer exits - s2p
1 Year Ago
small oilrig converted
1 Year Ago
large oilrig converted
1 Year Ago
forgot to move rope ladder in prefab
1 Year Ago
reduced the depth of jungle swamp by 20ish %
1 Year Ago
fixed some wall clipping props in zigg scene
1 Year Ago
changed priority on ziggurat to highest to ensure a spawn more polish on the top with smaller decals and some physical roots for decor added a rongs rope ladder inside the zigg portal to allow players going down without taking damage fixed foliage placement on water surface (lillies) toned glossiness down on the large pipes going out re-linked the lighting prefab (again? another regression perhaps) Zigg S2P / HLOD refresh
1 Year Ago
NMS updates and S2P
1 Year Ago
converted nuclear missile silo rooms
1 Year Ago
mil tunnels scene update
1 Year Ago
military tunnels segments
1 Year Ago
merge from jungle update
1 Year Ago
LS updates and S2P
1 Year Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
1 Year Ago
reverted a sewer exit env volume override in compound scene
1 Year Ago
excavator scene2prefab
1 Year Ago
converted env volumes of the excavator