userVincentcancel

6,016 Commits over 4,199 Days - 0.06cph!

11 Months Ago
portacabin 600x900 env volume tweak to prevent flickering
11 Months Ago
fixed sewer volume clipping in water treatment
11 Months Ago
fixed flickering from env volume in oilrig computer room
11 Months Ago
large oilrig env volumes slightly brighter
11 Months Ago
latest batch of textured props for trawler ship
11 Months Ago
trawler ship props progress
11 Months Ago
merge from S2P_bugfixes_for_quickfire
11 Months Ago
S2P all
11 Months Ago
fixed a hole in stairwell_bottom_360 collider
11 Months Ago
smoother transitions out of mine tunnels in military tunnels
11 Months Ago
improved env volume accuracy in sewer tunnel prefabs
11 Months Ago
Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
11 Months Ago
fixed the culling zone missing a cave segment in cave_large_sewers_hard
11 Months Ago
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
11 Months Ago
Removed driftwood from buildable caves as it interferes with small deployables
11 Months Ago
missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming
11 Months Ago
split the frontier floor planks as detail to allow hiding when wallpaper
11 Months Ago
merge from cooling_towers_volumes_fix
11 Months Ago
powerplant S2P
11 Months Ago
disabled spatially aware feature on powerplant cooling towers prefabs
11 Months Ago
adobe floor models split for ceiling wpp
12 Months Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
12 Months Ago
merge from main
12 Months Ago
all caves S2P
12 Months Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
12 Months Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
12 Months Ago
merge from main
12 Months Ago
trawler - checking in pending files
12 Months Ago
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
12 Months Ago
Fixed a hole in tunnel.double.gate collision mesh
12 Months Ago
Removed large tower from Desert_Dwelling_double_A prefab to prevent cases of MLRS rocket collision in the military bases
12 Months Ago
underwater labs mesh volume models - removing 10cm down and 5cm up
12 Months Ago
S2P didn't commit first time
12 Months Ago
Fixed a gap in sewers of WTP S2P
12 Months Ago
merge from spatially aware branch - spatially aware volumes enabled again by default
12 Months Ago
S2P all
12 Months Ago
fixed van_b and van_c LOD4/5 occluding players inside
12 Months Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
12 Months Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
12 Months Ago
merge from main
1 Year Ago
added shadow proxies to jungle wall, wall.doorway, wall.window, floor, floor.triangle
1 Year Ago
fixed blocker by train car in mil tunnels slope
1 Year Ago
padded the cargo_ship_interior_hull LOD1 border to prevent gaps
1 Year Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
1 Year Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
1 Year Ago
merge from main
1 Year Ago
ziggurat S2P
1 Year Ago
LOD distance review on bamboo scaffoldings
1 Year Ago
fixed water culling happening outside the hatch of tunnel entrances
1 Year Ago
caves S2P