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5,400 Commits over 3,592 Days - 0.06cph!

9 Years Ago
merge from main
9 Years Ago
some LOD meta file
9 Years Ago
Pushed culling at absolute 0% on all blocks. Foundation stone floors issues were a broken path to a mesh.. possibly a previous code merging error
10 Years Ago
Removing culling on all wall blocks (was sometimes set @1%) Fixed stone foundation prefabs culling a part that should always render
10 Years Ago
Fixed missing collider ~ top tier door
10 Years Ago
Re-exported satellite dish LODs and collisions, refactored prefab scene
10 Years Ago
Signs text surface should now share the normal map UVs of underlaying wood
10 Years Ago
Added a text surface and material to signs
10 Years Ago
Signs, final meshes with LODs and collisions
10 Years Ago
Signs 1x.05 and 2x1 early commit
10 Years Ago
added custom foundation collisions meshes for wood and twig
10 Years Ago
Some missing files Tweaking LOD distances of stairs Adjusting foundation blocks test spheres for sidewalls Texture readability improvements for metal and top tier
10 Years Ago
Missing construction renderer ~ metal tier distance tweaks
10 Years Ago
merge from building_skins2 - All the lod stuff
10 Years Ago
merge from main and stuff
10 Years Ago
Top Tier skin tier LODs and setup in prefabs ~~ Some distance tweaking
10 Years Ago
Metal skin tier LODs and setup in prefabs
10 Years Ago
Cleaning up unnessecary construction renderer scripts alerting the console ~~ Fixing missing meshes errors for the previous 3 skins
10 Years Ago
Stone skin tier LODs and setup in prefabs Wood tier wall block LOD distance tweaks
10 Years Ago
Wood skin tier LODs and setup in prefabs
10 Years Ago
Twig skin tier LODs and setup in prefabs
10 Years Ago
merge from building_skins2 - ~skins dirt accumulation and other fixes
10 Years Ago
merge from main
10 Years Ago
fixes
10 Years Ago
Fixing end corners spawning into adjascent pillars/walls
10 Years Ago
fixing grades :3
10 Years Ago
merge from main
10 Years Ago
removed culling from wall blocks lods
10 Years Ago
twig skin square/triangle floors dirt acumulation
10 Years Ago
stairs tweaks, dirt
10 Years Ago
some material blend tweaks wood skin square/triangle floors dirt acumulation
10 Years Ago
stone skin vertex alpha fixes stairs/ half block metal skin square/triangle floors dirt acumulation
10 Years Ago
stone skin triangle floors dirt acumulation armored skin square/triangle floors dirt acumulation
10 Years Ago
propagated the fix above to other low blocks
10 Years Ago
fixed wall.low wood not spawning a cornermesh properly with door block adjascent added stone skin square floors dirt acumulation models and logic
10 Years Ago
Conditional mesh work ~~ metal skin
10 Years Ago
merge from main
10 Years Ago
Conditional mesh work ~~ armored skin
10 Years Ago
Conditional mesh work ~~ wood skin
10 Years Ago
Conditional mesh work ~~ twig skin
10 Years Ago
More work on conditional corner meshes, deployed to all walls for stone building skin
10 Years Ago
merging work from building skins branch
10 Years Ago
Toptier triangle foundation block conditional meshes Stone tier wall end pieces conditional meshes stone skin 30,60,120 degree convex/concave angles corner meshes for nice corners between straight and angled walls
10 Years Ago
Fixed an offset that resided in the wall.window master prefab pushing all window bars meshes off center Roof ceilings for each type of skin Closing holes and gaps on thatched skin as well as possible Fixed armored window and window frame not being the correct size. Metal window bar reset xform, scale was fuxxed Other smaller things..
10 Years Ago
Added conditional logic for all roof blocks
10 Years Ago
Fixed a case where wall pieces would spawn a corner meshes through T connected walls (for all remaining wall pieces) Added conditional models for wall.low top tier
10 Years Ago
Fixed repeating pattern on stone roof Fixed a case where wall.low pieces would spawn a corner meshes through T connected walls
10 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.stone).
10 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.wood).
10 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.metal).