5,609 Commits over 3,957 Days - 0.06cph!
cherry picking overgrowth shader/material tweaks
temperate birch tweaks
halved textures size
Grass - terrain splat and dynamic grass colour adjustments to better match each other
Some fixes to old static prefabs - cosmetic/materials
fuse box and fuse textures/mats
fusebox and fuse models/LODs/COL and prefabs
card reader textures/models/LODs/COL and prefabs
Extracted triangle walls from roof building blocks
Access cards files - textures/models/prefabs
Security door files - textures/models/materials
interactive garage door / wheel files backup
interactive garage door / wheel end
backup vehicle components temporary textures
backup vehicle components temporary textures end
Halved vehicle modules texture sizes
pivot changes on triangle walls
pivot changes on triangle walls (right-hand models)
fixed vehicle chassis not displaying correct material
big wall button files (all)
compound whitebox first phase backup
compound whitebox first playable
modular greybox pass - refining routes
Water junk piles files and extras
Temperate and Arid day LUTs less saturated
Camera Eye Adaptation effect is weaker
dynamic grass and grass terrain splat brightness alignment
Caves - Cave spike pit only does damage when moving. Player does not take damage on entry anymore.
generic glass texture tweak
Compound breaking line of sight on main street
Added scaffoldings and tarpaulin awnings greybox
progress backup
house ruins greybox models
scientists gate greybox sketch
compound level progress backup
compound progress backup
scientist sentry turret greybox
residential buildings update
texture sets added: windowdoor_wood/ windowdoor_conc
compound scene2prefab
progress backup
new brick wall texture sets
Residential buildings pre-LOD progress
compound scene2prefab