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6,155 Commits over 4,260 Days - 0.06cph!

10 Years Ago
Some powerplant fixes
10 Years Ago
Trainyard older art updated
10 Years Ago
Some canyon dressing fixes
10 Years Ago
scene2prefab
10 Years Ago
del missing scripts components left over in harbor scenes
10 Years Ago
scene2prefab harbors
10 Years Ago
fixed a portacabin collider offset
10 Years Ago
Harbor_1 & 2 DecorSwim / terrain fixes
10 Years Ago
A few blocking props on Harbor_1
10 Years Ago
spawnpoints setup for barrels, crates yields balance - harbors
10 Years Ago
changing layer to World on harbor crane truck and trailers placement polish
10 Years Ago
Scene2Prefab
10 Years Ago
Adjusted a jumping puzzle barge to cooperate with water
10 Years Ago
Scene2Prefab harbor_1
10 Years Ago
Couple of missing colliders fixes Baked vertex stream data to asset files on Harbor_1,2,Powerplant
10 Years Ago
Scene2Prefab
10 Years Ago
Wrecked sedan_a vehicle model/LODs/COLs/Prefab
10 Years Ago
added the car wreck and junkpile art to junkpiletest
10 Years Ago
Repair bench cannot be used to block off windows and see through them (collider accuracy)
10 Years Ago
More junkpile variations
10 Years Ago
updated manifest
10 Years Ago
Adding new junkpiles to the spawntable
10 Years Ago
Adjusting junkpile depth
10 Years Ago
Fixed puzzle barge door placement RUST 1512 Scene2Prefab Harbor_1
10 Years Ago
cherrypicking truck variants
10 Years Ago
Truck wreck models/LODs/COL/Prefab
10 Years Ago
Added a new junkpile containing the wrecked truck Manifest
10 Years Ago
Cannot place items or build over junkpiles
10 Years Ago
overgrowth atlas textures wip/backup
10 Years Ago
vegetation models WIP roads and railroad overgrowth dressing
10 Years Ago
concrete slabs and sewers overgrowth dressing
10 Years Ago
Scene for prefabs management
10 Years Ago
some more prep work (overgrowth dressing scene)
10 Years Ago
Overgrowth dressing scene prep over - Roads, train tracks, sewer drainwalls and concrete slabs now generated through Scene2Prefab
10 Years Ago
LODs and vertex color painting for vegetation, R and G channels are used for detail bending Prefabs created for all models Overgrowth dressing scene update
10 Years Ago
Custom collisions for L&R armored double doors - can shoot your face through
10 Years Ago
Armored doors LOD1 include the peep hole
10 Years Ago
Toptier door hatches cull further away (100m)
10 Years Ago
Toptier door hatches wont cull (for now)
10 Years Ago
re-instated wall.frame.shopfront.metal prefabs - Drawer item exchange shopfront
10 Years Ago
Manifest
10 Years Ago
Fridge deployable textures, model LODs, anims, Prefabs
10 Years Ago
Fridge icon, colliders. prefab update ItemScreenshot scene update
10 Years Ago
Manifest
10 Years Ago
latest
10 Years Ago
gibs
10 Years Ago
fridge uses Box Storage rather than Door entity (until 2018 :o) re-setup
10 Years Ago
Manifest
10 Years Ago
Changed panel name Manifest
10 Years Ago
tweaks