5,578 Commits over 3,957 Days - 0.06cph!
fixes for floating grass at sat dish
a few material reflectivity adjustments
Caves exits ambient volumes changes
Stripped some Add to Heightmap scripts left on rock formations
Various
materials reflectivity adjustments
Sewer entrances across the game have a better daylight transition
Scene2Prefab Monuments and World
Added Building type environment volumes to all buildings in monuments
updated forest population rules in Temperate
arctic pop
cave colors/reflectivity tweaks
skightly more trees in temperate field topo
lower rock splat amount via material bias
higher icebergs ad icesheets densities in arctic
caves splats are now exported + material changes on some rocks
small change to cave gravel mat
sat dish rock LODs don't swap to the wrong material
slightly smaller stone splat radius around forest rocks
dynamic stones spawn on stone splat
Tundra and arctic LUT white point
Arid Day LUT Polish (more neutral)
Eye adaptation balance (toned down a notch)
some quarry materials reflectivity adjustments
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New Forest splat textures (Maybe not definitive)
merge from legacy foliage spec
tweaks to overgrowth materials - temporary until move to current foliage shader
moved overgrowth materials to core/foliage
Airfield terrain blend cookie test
More terrain blend map work, better technique
Anchors fix to power sub stations
Military tunnels entrance lighting volume fix