5,590 Commits over 3,957 Days - 0.06cph!
wooden buildings and fishing village scenes - end of week backup
wooden buildings progress backup
progress backup wooden building
Some new mats
Changed the albedo of wood_panel_a to lose the AO baked in, change red balance to fit fishing villages wood
Re-baked walkways normal map texture to be more forgiving at being re-used across other assets
Updated some models
Fishing_village_c initial layout and detailing
Fishing_village_b progress backup
Removed odd meshes from twig gibs
fishing nets
walkway fishing crane
Fishing_village_a scene layout progress
More large walkways work, added greyboxed wooden building models, plus a powerline pole slim version
closing gaps on sheet metal roof corners
wooden_walkway_fishing_nets_a update with new textures
backup large walkway models
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backup large walkway models
wooden walkways large set greybox models
fishing_village_a monument files/folders prep work
wrapping up roof conditionals
fixes, prefab refactoring..
Re-arranged some prefabs structure around
Custom normals pass on models that required it
Closed some holes in the metal tier roofs
roof.triangle.up.top.line models and prefabs setup
assigning temporary prefab to triangle roof up top line
re-linking conditional prefabs - end
Padded walls (1mm) laterally to curb precision issues arising away from origin
Added LOD1 to triangle up side lines conditionals
Removing unused triangle roof cases prefabs
Adding named shell prefabs pre-setup for all tiers/cases
New roof conditional models - LODs/Colliders/Gibs
color corrected some atlases
removing unused roof ceiling meshes
Simplified roof models (2 meshes > 1 mesh)
Updated roof.****.full prefabs accordingly
elevator prefab - lighting
Skinned mesh for elevator cable reel operational
Elevator prefabs update
Added LODs/Gibs/Colliders/Guides for deployables
elevator prefabs - placeholder hierarchy
shifted pivot on triangle roof pieces to the center
180 transform rotation on roof triangle up and cie
Transforms adjustments on set of greybox roof models
tweaks to gate prefab (lock position)
updated collider
Fixed codelock position on wood gate, modified model to have a dedicated socket for it