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5,590 Commits over 3,957 Days - 0.06cph!

5 Years Ago
wooden buildings and fishing village scenes - end of week backup
5 Years Ago
wooden buildings progress backup
5 Years Ago
progress backup wooden building
5 Years Ago
Some new mats Changed the albedo of wood_panel_a to lose the AO baked in, change red balance to fit fishing villages wood
5 Years Ago
Re-baked walkways normal map texture to be more forgiving at being re-used across other assets Updated some models
5 Years Ago
Fishing_village_c initial layout and detailing
5 Years Ago
Fishing_village_b progress backup
5 Years Ago
Removed odd meshes from twig gibs
5 Years Ago
fishing nets walkway fishing crane
5 Years Ago
Fishing_village_a scene layout progress More large walkways work, added greyboxed wooden building models, plus a powerline pole slim version
5 Years Ago
closing gaps on sheet metal roof corners
5 Years Ago
fishing net texture set
5 Years Ago
wooden_walkway_fishing_nets_a update with new textures
5 Years Ago
backup large walkway models
5 Years Ago
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5 Years Ago
backup large walkway models
5 Years Ago
wooden walkways large set greybox models
5 Years Ago
fishing_village_a monument files/folders prep work
5 Years Ago
wrapping up roof conditionals
5 Years Ago
fixes, prefab refactoring..
5 Years Ago
Re-arranged some prefabs structure around
5 Years Ago
Custom normals pass on models that required it Closed some holes in the metal tier roofs
5 Years Ago
roof.triangle.up.top.line models and prefabs setup
5 Years Ago
assigning temporary prefab to triangle roof up top line
5 Years Ago
re-linking conditional prefabs - end
5 Years Ago
Padded walls (1mm) laterally to curb precision issues arising away from origin
5 Years Ago
batch prefabs setup end
5 Years Ago
Added LOD1 to triangle up side lines conditionals
5 Years Ago
batch prefabs setup
5 Years Ago
Removing unused triangle roof cases prefabs Adding named shell prefabs pre-setup for all tiers/cases
5 Years Ago
New roof conditional models - LODs/Colliders/Gibs
5 Years Ago
color corrected some atlases
5 Years Ago
removing unused roof ceiling meshes
5 Years Ago
Simplified roof models (2 meshes > 1 mesh) Updated roof.****.full prefabs accordingly
5 Years Ago
elevator prefab - lighting
5 Years Ago
prefab hierarchy tweaks
5 Years Ago
Skinned mesh for elevator cable reel operational
5 Years Ago
Elevator prefabs update Added LODs/Gibs/Colliders/Guides for deployables
5 Years Ago
removed test meshes
5 Years Ago
elevator prefabs - placeholder hierarchy
5 Years Ago
elevator textures/mats
5 Years Ago
another re-export
5 Years Ago
re-exported models
5 Years Ago
shifted pivot on triangle roof pieces to the center
5 Years Ago
180 transform rotation on roof triangle up and cie
5 Years Ago
Transforms adjustments on set of greybox roof models
5 Years Ago
tweaks to gate prefab (lock position) updated collider
5 Years Ago
Fixed codelock position on wood gate, modified model to have a dedicated socket for it