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5,761 Commits over 4,018 Days - 0.06cph!

5 Years Ago
fixed pickup truck collider not letting you reach loot inside the engine bay
5 Years Ago
Fixed Supermarket splats being mostly grass even indoors
5 Years Ago
Darkening rock splat moderately in temperate and slightly in tundra to suit terrain cliffs lighting conditions better at sunrise and sundown
5 Years Ago
Deleting HDRP folder in lighting prefabs
5 Years Ago
Removing the water from sewer branch canyon in case monument spawns canyon under sea level
5 Years Ago
Shore wetness adjustments on medium rock formations - was too high
5 Years Ago
Created custom meshes for temperate and arid cliffs to serve as AddToHeightMap proxy - This greatly reduces foliage growing on the cliffs walls
5 Years Ago
Caves shadow proxies and prefabing
5 Years Ago
Large Rock formations prefabs and spawn pops Beach medium rock formations now show on procmap Edited World Setup
5 Years Ago
Bunker room scene - prefabed the bunker room externaly and made variant prefabs where suitable Setup shadow proxies for bunker rooms
5 Years Ago
Scene 2 Prefab all
5 Years Ago
enabled batching on more art
5 Years Ago
removing overgrowth scene from scene to prefab 'loop'
5 Years Ago
Prefab nesting to preserve links and enabled batching on more props
5 Years Ago
Scene 2 Prefab
5 Years Ago
Shadow proxies - part 6
5 Years Ago
Shadow proxies - part 5
5 Years Ago
Prefabed oilrig structures to make updates easier Shadow proxies pass on oilrigs
5 Years Ago
removing old residential buildings prefabs
5 Years Ago
shadow proxies for residential buildings, prefabed residential buildings and variants from compound to make future updating easier
5 Years Ago
tweaking shadow casters on a handfull of prefabs
5 Years Ago
Shadow proxies - part 4
5 Years Ago
Shadow proxies for Vehicle folder content - static vehicles only
5 Years Ago
Shadow proxies for Structures folder content
5 Years Ago
Shadow proxies for Props folder content
5 Years Ago
More junkyard work
5 Years Ago
decor_v3 prefab tweaks
5 Years Ago
zero'ed transform offsets on lootcrate prefabs for the gizmo preview to be correct again
5 Years Ago
Junkyard - more splat work Re-enabled green card puzzle Loot spawns - Terrain Blend map
5 Years Ago
Fixed stretched UVs at the bottom of sedan wreck-junkyard variants
5 Years Ago
More Junkyard work - surroundings - topologies
5 Years Ago
Ported fridge changes to HDRP_Backport branch - This will need S2P
5 Years Ago
Fridge door should be fixed across all locations now
5 Years Ago
More junkyard progress - reviewing LOD distances- scene organizing
5 Years Ago
Floodlights_B variant of Floodlights_A without concrete/terrain base Alternate versions of Pipe_cover_left from the launch site for Junkyard Junkyard - update with new prefabs
5 Years Ago
Re-applied bug fixes to trainyard and cave_entrance_a Will need a S2P for caves
5 Years Ago
Junkyard terrain splats painting - composition/framing improvements
5 Years Ago
Added the shredder and crane to the new junkyard - terrain rework to integrate it better and allow for ample room around crane to maneuver
5 Years Ago
Adding Crane magnet and Car shredder from vehicle branch
5 Years Ago
Fixed some of the new junkpiles throwing NREs - Adjusted AI obstacles
5 Years Ago
S2P all
5 Years Ago
Manifest
5 Years Ago
Train tracks material links
5 Years Ago
Re-applying Bandit Town changes from main - Softcore and slot machines
5 Years Ago
Re-applying Compound changes from main - Softcore and terrain filters
5 Years Ago
Removed water visibility triggers from sewer_drainwall segments (from the scene this time)
5 Years Ago
Re applying change from main - power substations radiation disabled
5 Years Ago
Re-applying changes to procmap from main - tunnels scripts
5 Years Ago
cleanup
5 Years Ago
Merge from main