5,400 Commits over 3,592 Days - 0.06cph!
Cliff basic snow shader: improved snow blending technique
Cliff basic snow shader: improved snow blending technique
Cliff basic snow shader for snow biome rocks. Striped down version from Cliff_basic: removed 2nd albedo tinting layer
Clutter rocks snow material variant
Cliff basic snow shader for snow biome rocks. Striped down version from Cliff_basic: removed 2nd albedo tinting layer
Clutter rocks snow material variant
Rework to driftwood populations
Added custom colliders - but cant use them currently with the broken UI
Manifest
Rework to driftwood populations
Added custom colliders - but cant use them currently with the broken UI
Manifest
forest populations tweaks
forest populations tweaks
Latest terrain build
Terrain config tweaks
Foliage, playing with filter cutoff on grass/forests
Latest terrain build
Terrain config tweaks
Foliage, playing with filter cutoff on grass/forests
cliffs, secondary spawns setup
spawn populations polish
cliffs, secondary spawns setup
spawn populations polish
terrain now uses 4k control maps (again)
terrain now uses 4k control maps (again)
Icesheets, Icebergs, Shore Ice, Rocks spawn populations work
Icesheets, Icebergs, Shore Ice, Rocks spawn populations work
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based)
Arid cliffs draw distances aligned with temperate prefabs
Adjustments to forest populations, still wip until complete 4k support for splats/topos
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based)
Arid cliffs draw distances aligned with temperate prefabs
Adjustments to forest populations, still wip until complete 4k support for splats/topos
Arid cliffs progress backup
Arid cliffs progress backup
Arid clutter and arid rock formation prefabs
Arid clutter and arid rock formation prefabs
re-added arid forests
removed v3_arctic_forest_snow, obsolete now that snow cover is even
re-added arid forests
removed v3_arctic_forest_snow, obsolete now that snow cover is even
Reverted project gaea scene terrain back to 2k control maps, too many bugs
Reverted project gaea scene terrain back to 2k control maps, too many bugs
Temporary fix for ugly grass
Temporary fix for ugly grass
Manifest on the v3 populations
Manifest on the v3 populations
Latest terrain generation changes, terrain now uses 4k control maps
Latest terrain generation changes, terrain now uses 4k control maps
Palm trees helicopter fix
some powerplant wire edits
MT, Oilrigs, Powerplant, Sewerbranch, Trainyard, WTP electric wires work backup
Mil. Tunnel electric wires work backup
Harbor2 and Launch Site electric wires work backup
procedural cliffs v3 backup
procedural cliffs v3 backup
procedural cliffs v3 backup
procedural cliffs v3 backup
Attempt to fix triangle floors collision gap
backup Tundra and Arid forest populations progress
Fix for the excavator monument topology mask letting cliff to spawn within
forest populations progress backup
boreal forest spawn populations, new better terrain generation
temperate rock clutter and ground flora spawn populations
unfucking grass: part 2 of ? - temperate grass foliage spawn rules