5,400 Commits over 3,592 Days - 0.06cph!
Tundra and arctic LUT white point
slightly smaller stone splat radius around forest rocks
dynamic stones spawn on stone splat
small change to cave gravel mat
sat dish rock LODs don't swap to the wrong material
caves splats are now exported + material changes on some rocks
higher icebergs ad icesheets densities in arctic
lower rock splat amount via material bias
skightly more trees in temperate field topo
arctic pop
cave colors/reflectivity tweaks
updated forest population rules in Temperate
Added Building type environment volumes to all buildings in monuments
Scene2Prefab Monuments and World
Sewer entrances across the game have a better daylight transition
materials reflectivity adjustments
Stripped some Add to Heightmap scripts left on rock formations
Various
Caves exits ambient volumes changes
a few material reflectivity adjustments
fixes for floating grass at sat dish
water_well_d blocking volumes fixes
some fixes to water wells
gas station decor workbench looks decayed
fixed packed material for potted plant not displaying correctly masked
backup ocean / skydome doodling
added recycler to junkyard
static building parts fix
merge from Mini water well monuments
merge from MT level design