5,400 Commits over 3,592 Days - 0.06cph!
Extracted triangle walls from roof building blocks
card reader textures/models/LODs/COL and prefabs
fusebox and fuse models/LODs/COL and prefabs
fuse box and fuse textures/mats
Some fixes to old static prefabs - cosmetic/materials
Grass - terrain splat and dynamic grass colour adjustments to better match each other
temperate birch tweaks
halved textures size
cherry picking overgrowth shader/material tweaks
make snowy bushes and grass snowy again
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Collider capsule radii update, tighter collision meshes
Birch colliders, population prefabs, tundra variation
Birch trees imposters setup and files
Birch trees models/LODs/Prefabs wip
precision tweaks to blend maps of Airfield/MT/Sewer branch
Birch trees textures and material
merge from 'naturefoliage to corefoliage'
reverting
25447 - new forest splat aint working visually
overgrowth materials to core/foliage end
Military tunnels entrance lighting volume fix
More terrain blend map work, better technique
Anchors fix to power sub stations
Airfield terrain blend cookie test
moved overgrowth materials to core/foliage
tweaks to overgrowth materials - temporary until move to current foliage shader
merge from legacy foliage spec
New Forest splat textures (Maybe not definitive)
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some quarry materials reflectivity adjustments
Eye adaptation balance (toned down a notch)
Arid Day LUT Polish (more neutral)