5,462 Commits over 3,653 Days - 0.06cph!
Powerplant progress backup
Powerplant progress backup
Attempt to fix random black pipes problem
extra sewer tunnel block
Sewer Branch fresh dressing pass underground
merge from compound branch
replaced links to prefab in the scene
scene2prefab
Possible fix for cave spikes pit resetting last wipe
WTP terrain blend texture fix
Added padding polygon strip to sewer tunnels to avoid sky clipping through at lower quality levels
Fixed UV direction being wrong on all watch towers
tunnel B scientists patrols
A and B lookat's
scene2prefab
progress backup / tunnel A scientists patrols
compound tunnel B improvements
light overgrowth pass
scene2prefab
compound tunnel B progress backup
fixed checkpoint model LOD1 floating decal
compound tunnel A improvements
scene2prefab
compound tunnel A
scene2prefab
removed buzzing sound and smoke from light fixtures 'on' prefabs
Final scientist sentry files
Updated sentry static NPC prefab
Compound terrain blend map fix
Compound terrain blend map fix
More efficient prevent movement volumes
Untagged pointlight on hobobarrel_AlwaysOn
Scene2Prefab compound
Bug fixes
Out of bound prevent movement volumes now work correctly
compound scene2prefab
Couple of fixes
scene2prefab compound
added compound rules sign files
compound scene2prefab
big bag o fixes of the morning
restricted access to roofs, only scientists there
signs improved
fixed fucked up material links on awnings
closed off railroad gate
placed always on hobobarrel + extra spot on platform
replaced temporary stairs to tower with final prefab
scene2prefab compound
cherrypicking garage doors from puzzles
replaced emergency stairs with final prefabs
scene2prefab compound
compound shops and stations decals
scene2prefab compound
loading platforms final models/prefabs
bag o changes
scene2prefab compound
static small water catcher and t2 bench
compound terrain blend map tweak
big bag o changes
scene2prefab compound
Added scientist spawns and patrol prefab to level
Navmesh setup
Scene2Prefab compound