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5,779 Commits over 4,018 Days - 0.06cph!

7 Years Ago
tweak, use global normal when creating the up vector
7 Years Ago
Added prototype cliff shader and test scene
7 Years Ago
scene2prefab excavator
7 Years Ago
tweaks to trucks and crane control panels placement
7 Years Ago
Moved crane control panel prefab folder above Added RendererLOD instead of LODGroup
7 Years Ago
lowered gloss on floor grate material added latest prefabs from Damian to level
7 Years Ago
blocker fix on excavator walkways
7 Years Ago
Terrain topology painting Static trees colliders (monument specific)
7 Years Ago
terrain splat painting backup
7 Years Ago
optimized the gravel piles material
7 Years Ago
no sRGB on custom splats textures - re-adjusted Substance Designer output to match
7 Years Ago
loot spawns placement
7 Years Ago
merge from main
7 Years Ago
quarry dump truck and digger colour changes
7 Years Ago
collapsed rocks quarry dressing static ore nodes prefabs placement flow fixes
7 Years Ago
LOD distances optimization pass killed some lights to halve tricount
7 Years Ago
tweaks and backup before lootspawns
7 Years Ago
excavator cover dressing pass backup
7 Years Ago
excavator cover dressing pass backup
7 Years Ago
merge from main
7 Years Ago
static searchlight intensity tweak (shouldn't be brighter than the sun)
7 Years Ago
fixes
7 Years Ago
excavator cover dressing pass backup
7 Years Ago
excavator cover dressing pass backup
7 Years Ago
excavator cover dressing pass backup
7 Years Ago
checklist progress backup
7 Years Ago
terrain blend map work
7 Years Ago
dunes model update + lod chain
7 Years Ago
chainlink fence 3x1 LODs/COLs/Prefabs excavator scene update
7 Years Ago
prefab'd the rest of the excavator structure pre set dressing scene organazing
7 Years Ago
stairs prefabs
7 Years Ago
excavators LOD files, Colliders files placed splitter, updated railway placement and buckets stairs across structure
7 Years Ago
excavator scene update (belts)
7 Years Ago
Added excavator cabins to excavator scene
7 Years Ago
backup
7 Years Ago
conveyor belts texturing, vertex painting leftovers of core structure scene2prefab excavator
7 Years Ago
conveyor belt textures
7 Years Ago
removing not needed displacement map
7 Years Ago
Double doors rework - Now on separate unique texture sheets skinnable asset files converted all doors textures and mats to spec workflow
7 Years Ago
backup branch hop
7 Years Ago
backup excavator vertex painting crane control panel greybox
7 Years Ago
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7 Years Ago
backup excavator vertex painting
7 Years Ago
backup excavator control room and other parts
7 Years Ago
backup excavator core, conveyor bridge
7 Years Ago
backup excavator core
7 Years Ago
backup excavator core
7 Years Ago
backup excavator core
7 Years Ago
engines posish
7 Years Ago
backup excavator core