5,609 Commits over 3,957 Days - 0.06cph!
Attempt to fix foundation.step offset and cleaning up a lot of pivot rotations. Adding foundation.triangle update
fixed a gap in floor piece
Stairs block, both for foundation steps and slanted half block - Behold the stairy rooftops!!
Adding today's progress (stonewall_a)
Progress on stone set, wall, doorway, window and third pieces with prefabs done
temp fix to the roof prefab - adding stone floor prefabs and new stonefloor_a textures
fixed missing data on roof prefab
Building stone skins meshes/textures/materials/prefabs
Fixed anchors for conditional meshes
Made a better generic rust texture for blend layers
Giant satellite polish - near final visuals
Giant satellite generic door texture
Building skin Tier1 meshes/textures/materials/prefabs
Adding a new roof shingle texture, stone shingles this time
Forgot to check in the updated roof materials for stone roof
adding corrugated_a generic textures
Gibs for the tier1 wall block
Adding all the textures for the corrugated building skin
Building skin metal tier1 meshes/textures/materials/prefabs
quick fixes for corrugated skin
Updated textures and model (corrugated skin)
Updated Satellite dish LODs to be inside FBXs, updated prefab scene
Remnant container files - Includes new monument prefab
Building skin top tier: meshes/textures/materials/prefabs
fixed incorrect grade on twig floor
Stone Tier Texture improvements
Log wood skin Improvements
Twig rooftop polish (with alpha masked hay textures)
Closed meshes wall.corner stone, wood
Added conditional models for wall.low corners
Prefab material ID fixes, cleanup
Improved stone textures readability even more
Conditional meshes fully working for stone and toptier foundation blocks - lots less overdraw :3
Added conditional meshes for metal wall.low and metal foundation blocks
Added end piece conditional mesh to close off wall end (wall.low.metal).
Added end piece conditional mesh to close off wall end (wall.low.wood).
Added end piece conditional mesh to close off wall end (wall.low.stone).
Fixed repeating pattern on stone roof
Fixed a case where wall.low pieces would spawn a corner meshes through T connected walls
Fixed a case where wall pieces would spawn a corner meshes through T connected walls (for all remaining wall pieces)
Added conditional models for wall.low top tier
Added conditional logic for all roof blocks
Fixed an offset that resided in the wall.window master prefab pushing all window bars meshes off center
Roof ceilings for each type of skin
Closing holes and gaps on thatched skin as well as possible
Fixed armored window and window frame not being the correct size.
Metal window bar reset xform, scale was fuxxed
Other smaller things..
Toptier triangle foundation block conditional meshes
Stone tier wall end pieces conditional meshes
stone skin 30,60,120 degree convex/concave angles corner meshes for nice corners between straight and angled walls
merging work from building skins branch
More work on conditional corner meshes, deployed to all walls for stone building skin
Conditional mesh work ~~ twig skin
Conditional mesh work ~~ wood skin
Conditional mesh work ~~ armored skin
Conditional mesh work ~~ metal skin