5,400 Commits over 3,592 Days - 0.06cph!
Gas station initial dressing pass WIP
gas station pavement LODs/COLs/Prefab
Gas station terrain splats, building/monument splats
Gas station scene files, prefab
Scene organization and greybox / initial dressing pass
fixing a terrain blend material
fixing the sewers terrain trigger issue
snow rock materials were missing specmap following changes to terrain splats
posters scaling, dressing
launch_site scene2prefab
Fixes for RUST-1718 and RUST-1734 : rocket crane issues
cobalt office posters WIP
bin models/Prefab/Textures
desklamp models/Prefab/Textures
launch_site dressing fixes / scene2prefab
rolling back the right terrain grass albedo
ore nodes: updating paths to new visuals in prefabs
potted plant models/Prefab/Textures
launch_site dressing update / scene2prefab
telephone models/prefab/textures
launch_site cleanup / scene2prefab
launch_site cleanup / scene2prefab
magnetic tape shelves models/cols/prefabs/textures
launch_site dressing update
file cabinets models/cols/prefabs/textures
grass displacement around ore nodes
terrain grass is 10% shorter
rocks in temperate biome are grey again
Make gibs reflect current stage picked
Tweaks to ore nodes:
-Increased brightness to stand out more
-Sulfur nodes show a more distinct yellow hue
-Metal nodes show more oxydization
-Stone nodes are overall more desaturated, more grey to stand out against other nodes
-Added Gibs models for every node picking stage (to be implemented later @helk)
-Snow biome nodes should be more visible and easier to differentiate
-Nodes are overall slightly smaller
-Cave ores are much smaller
office dressing end
office rooms vertex painting pass + baked .assets
scene2prefab
office dressing backup
scene2prefab
prefabs, additional small desk
office furniture greybox base models