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5,880 Commits over 4,110 Days - 0.06cph!

6 Years Ago
forest populations progress backup
6 Years Ago
boreal forest spawn populations, new better terrain generation
7 Years Ago
temperate rock clutter and ground flora spawn populations
7 Years Ago
unfucking grass: part 2 of ? - temperate grass foliage spawn rules
7 Years Ago
unfucking grass: part one of ?
7 Years Ago
Terrain spawned stones revamp
7 Years Ago
spawn v3, foliage v3
7 Years Ago
progress backup, base work towards spawn populations v3
7 Years Ago
project gaea terrain backup with working topology masks
7 Years Ago
cherry picking 38002 from main
7 Years Ago
Terrain Revamp - Phase 1 files backup
7 Years Ago
backup terrain4 material
7 Years Ago
Terrain splats atlases updated
7 Years Ago
biome tinting wip fix to grass splat to allow desaturated version in snow biome
7 Years Ago
Terrain splats atlases updated Temperate biome tinting
7 Years Ago
Removed tiling patterns on splats, readying splats color balance for biome tinting
7 Years Ago
Added a bespoke terrain to the world_revamp test level, and some dressing to show the new assets
7 Years Ago
Atlas set settings
7 Years Ago
Adding new terrain splats collection
7 Years Ago
Moving terrain4 terrain maps to a different folder pending deletion
7 Years Ago
Arid prefab variants of temperate clutter rocks
7 Years Ago
improved temperate color gradient ramp and rock14 low frequency albedo texture
7 Years Ago
removing repeating pattern from rock_14
7 Years Ago
More arid/temperate rock formation models, cols, prefabs
7 Years Ago
Optimized Cliff shader detail albedo segment to rely on worldposition uv instead of tri-planar projection Added a Cliff_Basic shader without triplanar for cheap clutter rocks
7 Years Ago
a whole lot of visual polish on new rocks
7 Years Ago
cliff shader uses proper overlay blend mode
7 Years Ago
merge from hdrp
7 Years Ago
Arid formations/cliffs models, cols, prefabs -- final-ish
7 Years Ago
rock_08 texture set improvements
7 Years Ago
Fixed the Peaks and Cavity modulation being applied before applying detail albedo to cliff shader - Cavity especially should look crisper now
7 Years Ago
WIP arid formations/cliffs models and materials 2
7 Years Ago
WIP arid formations/cliffs models and materials
7 Years Ago
Adding rd_rock_08 for the arid cliffs to generic textures
7 Years Ago
cliff shader tweaks added an arid 1D ramp to the gradient ramp texture
7 Years Ago
merge from main
7 Years Ago
updated prefab links in world_revamp scene
7 Years Ago
cliffs prefabs setup
7 Years Ago
specular term value tweak to shader
7 Years Ago
world revamp test level
7 Years Ago
cliffs LODs and Collider meshes
7 Years Ago
tweaks and meta changes
7 Years Ago
backup cliff changes
7 Years Ago
removed cliff test files first definitive batch of coastal and inland cliffs cliff shader improvements to the bias between macro and micro normal maps
7 Years Ago
Added contrast sliders to vertex color GB
7 Years Ago
progress backup
7 Years Ago
backup shader/generic rock/cliff_field_b mesh and material
7 Years Ago
cliff shader update, made most properties visible
7 Years Ago
test files
7 Years Ago
Added gradient ramp tinting to shader, uses R channel of packed spec map to source a second albedo