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5,400 Commits over 3,592 Days - 0.06cph!

7 Years Ago
toilet furniture greybox
7 Years Ago
Gas station initial dressing pass WIP gas station pavement LODs/COLs/Prefab
7 Years Ago
Gas station terrain splats, building/monument splats
7 Years Ago
Gas station scene files, prefab Scene organization and greybox / initial dressing pass
7 Years Ago
merge from main
7 Years Ago
fixed snow sulfur node
7 Years Ago
baseline
7 Years Ago
posters back in
7 Years Ago
fixing a terrain blend material
7 Years Ago
scene2prefab monuments
7 Years Ago
fixing the sewers terrain trigger issue
7 Years Ago
snow rock materials were missing specmap following changes to terrain splats
7 Years Ago
posters scaling, dressing launch_site scene2prefab
7 Years Ago
Fixes for RUST-1718 and RUST-1734 : rocket crane issues
7 Years Ago
cobalt office posters WIP
7 Years Ago
bin models/Prefab/Textures
7 Years Ago
launch_site scene2prefab
7 Years Ago
desklamp models/Prefab/Textures
7 Years Ago
backup launch_site scene
7 Years Ago
launch_site dressing fixes / scene2prefab
7 Years Ago
meta texture re-sizing
7 Years Ago
merge from dungeon_art_7
7 Years Ago
pre_merge
7 Years Ago
rolling back the right terrain grass albedo
7 Years Ago
ore nodes: updating paths to new visuals in prefabs
7 Years Ago
merge from main
7 Years Ago
launch_site scene2prefab
7 Years Ago
potted plant models/Prefab/Textures
7 Years Ago
launch_site dressing update / scene2prefab
7 Years Ago
telephone models/prefab/textures launch_site cleanup / scene2prefab
7 Years Ago
launch_site cleanup / scene2prefab
7 Years Ago
magnetic tape shelves models/cols/prefabs/textures launch_site dressing update
7 Years Ago
models touch ups
7 Years Ago
file cabinets models/cols/prefabs/textures
7 Years Ago
grass displacement around ore nodes terrain grass is 10% shorter rocks in temperate biome are grey again
7 Years Ago
Make gibs reflect current stage picked
7 Years Ago
merge from dungeon_art_6
7 Years Ago
subtracting 21738
7 Years Ago
cherrypicking 21736
7 Years Ago
Tweaks to ore nodes: -Increased brightness to stand out more -Sulfur nodes show a more distinct yellow hue -Metal nodes show more oxydization -Stone nodes are overall more desaturated, more grey to stand out against other nodes -Added Gibs models for every node picking stage (to be implemented later @helk) -Snow biome nodes should be more visible and easier to differentiate -Nodes are overall slightly smaller -Cave ores are much smaller
7 Years Ago
ore world models fix
7 Years Ago
office dressing end office rooms vertex painting pass + baked .assets scene2prefab
7 Years Ago
office dressing backup scene2prefab
7 Years Ago
office dressing backup
7 Years Ago
office dressing backup
7 Years Ago
office dressing backup
7 Years Ago
prefabs, additional small desk
7 Years Ago
office furniture greybox base models
7 Years Ago
merge from ore nodes
7 Years Ago
cleanup