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657 Commits over 3,379 Days - 0.01cph!

6 Years Ago
Ropes moved from basket to balloon - HAB
6 Years Ago
Updated guide mesh definition in SAM Site prefab
6 Years Ago
SAM Site guide mesh Simplified parts of gibs in an attempt to rid of convex errors
6 Years Ago
tweaks to HAB-colliders-concave-merger
6 Years Ago
convex collider for deflated HAB cloth
6 Years Ago
sam site gibs
6 Years Ago
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6 Years Ago
Adding a merged server collider mesh for HAB
6 Years Ago
SAM Site turret pitch anim limit increased Added bones to the hierarchy defining tubes positions
6 Years Ago
Added a flag model and a flag pole to the HAB basket model
6 Years Ago
updating basket gibs to reflect changes
6 Years Ago
basket model vertex alpha update
6 Years Ago
Updated HAB prefab to hold the new button model
6 Years Ago
Custom button model for the HAB basket ignition
6 Years Ago
Fixed impostor rooms not displaying on cargoship. Used LODGroup instead of meshcull it was using prior.
6 Years Ago
Fix for RUST-205 - Players forced to jump to walk through middle cargo containers
6 Years Ago
terrain blend maps for swamps and bandit town fixed water surface size/shape in them
6 Years Ago
Fixed RHIB glitchy visuals under shader level 300
6 Years Ago
Fixed scale issue on casino wheel using a custom model big_wheel prefab updated
6 Years Ago
Sheet metal door script export fuckup, fixed
6 Years Ago
RUST-41 Fixed see through gap between single sheet metal door and doorways
6 Years Ago
RUST-42 Fixed food crate spawner max per tick value being over the top
6 Years Ago
RUST-39 Attempting to fix fallen logs blocking APC pathing at LS by making building topology wider on terrain
6 Years Ago
RUST-54 Section of LS ladder cannot be climbed (missing volume)
6 Years Ago
RUST-115 Fixed inaccurate colliders on powerline base
6 Years Ago
RUST-110 Fixed out of bound exploit at MT
6 Years Ago
Scene2Prefab
6 Years Ago
merge from procmap_puzzles_polish
6 Years Ago
Fixed roof jump exploit at WTP
6 Years Ago
Shifted recyclers out on Powerplant and Sewer Branch
6 Years Ago
Scene2Prefab
6 Years Ago
Removed RendererBatch scripts from pipe sets
6 Years Ago
Some visual polish
6 Years Ago
Loot balance outside puzzles
6 Years Ago
Fixed an exploit where you could loot a through a window on Powerplant
6 Years Ago
Fix to Powerplant puzzle flow
6 Years Ago
Final check over generators
6 Years Ago
removed legacy barricades in mines at MT
6 Years Ago
Fix to Powerplant puzzle flow
6 Years Ago
Fix to Airfield puzzle flow Reverted generators player pos transforms across levels unless using a different transform location
6 Years Ago
Fixed a blocker at Trainyard main building staircase
6 Years Ago
Shifted food crate away from recycler at MT
6 Years Ago
removed buzzing sound and smoke from light fixtures 'on' prefabs
6 Years Ago
sentry material edit
6 Years Ago
generic glass texture tweak
6 Years Ago
Caves - Cave spike pit only does damage when moving. Player does not take damage on entry anymore.
6 Years Ago
dynamic grass and grass terrain splat brightness alignment
6 Years Ago
Temperate and Arid day LUTs less saturated Camera Eye Adaptation effect is weaker
6 Years Ago
Water junk piles files and extras
6 Years Ago
fixed vehicle chassis not displaying correct material