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659 Commits over 3,773 Days - 0.01cph!

8 Years Ago
fixed snow sulfur node
8 Years Ago
posters back in
8 Years Ago
fixing a terrain blend material
8 Years Ago
scene2prefab monuments
8 Years Ago
fixing the sewers terrain trigger issue
8 Years Ago
snow rock materials were missing specmap following changes to terrain splats
8 Years Ago
posters scaling, dressing launch_site scene2prefab
8 Years Ago
Fixes for RUST-1718 and RUST-1734 : rocket crane issues
8 Years Ago
cobalt office posters WIP
8 Years Ago
bin models/Prefab/Textures
8 Years Ago
launch_site scene2prefab
8 Years Ago
desklamp models/Prefab/Textures
8 Years Ago
backup launch_site scene
8 Years Ago
launch_site dressing fixes / scene2prefab
8 Years Ago
meta texture re-sizing
8 Years Ago
merge from dungeon_art_7
8 Years Ago
ore world models fix
8 Years Ago
Detailed stair colliders, tiers variations
8 Years Ago
Disabled the 2 east lifts in launch_site
8 Years Ago
tundra small rocks no longer have moss (they also show in desert biome) rock collectables are a tad larger
8 Years Ago
placed some temp safeguards in the lift at rocket factory
8 Years Ago
a bit more
8 Years Ago
some deployables optim
8 Years Ago
clutter optim
8 Years Ago
statics optim
8 Years Ago
latest rock settings
8 Years Ago
disabling shadow casting on far rocks
8 Years Ago
testing rock_formation_f export without flatten hierarchy
8 Years Ago
Attempt to fix rock formation offset
8 Years Ago
Scene2prefab launchsite
8 Years Ago
Rocket factory helicopter didnt cull - fixed Slight quality of visuals tweaks on the Rocket at launchpad (was too degraded, popping)
8 Years Ago
more material files
8 Years Ago
Optimization pass - Reducing shader complexity and texture memory consumption on many environment assets LODs
8 Years Ago
sealing on of the lift doors to avoid falling to death
8 Years Ago
removed some static road bits before airfield entrance
8 Years Ago
Re-painting airfield alpha splat
8 Years Ago
RUST-1711 - invisible wall / blocker / fix attempt
8 Years Ago
RUST-1726 - Missing walls / floor at military tunnels
8 Years Ago
did this slip
8 Years Ago
A whole lot of dressing optim and distance tweakage
8 Years Ago
static doors differentiate from normal doors in texture (burnt/dirty)
8 Years Ago
static doors remaining doors version
8 Years Ago
Plenty of bugfixing
8 Years Ago
loot spawns end
8 Years Ago
loot placement backup
8 Years Ago
static unopenable doors now have a keylock on display as a visual cue that the door is locked
8 Years Ago
rocket_crane lifts have no roof to avoid colliding/entering the top machinery box
8 Years Ago
rocket_crane_cage text decals removed
8 Years Ago
hobo barrel model/LODs
8 Years Ago
Junkpile base model using terrain blend shader - should allow steeper placement (up to 20 degree)