667 Commits over 3,865 Days - 0.01cph!
fixed some barricades pivot placement
some rope texture definition improvements
merge from barricades branch
Fixed pillar render distance #118
Adding Lshape stair and railings for wood type
Adding U shaped stair models and collisions - wood skin
Adding the new stair models for metal, twig, top tier, stone skins
Created the remaining stair prefabs and folders
Signs model update, removed decal surface, use UV2, added collisions for surface area
updated collision surfaces pivot
Stairs LODs, all skins - prefab integration
Moved ConstructionRenderer to the right objects
Fix for issue #183, re-aligned all these models in Y+for uniformity, updated prefabs
custom collision for windows bars, cleaned up any previous rotations the prefabs had by default
new keypad lock and textures / lods / mats
some more work on keypad albedo
Updated the digits on keypad
Slimmed the stone skin walls and foundations
Slimming Wood and Toptier building skins
keypad pivot reorient
door prefabs keylock repositioning
door models tweaks
adding keylock models/textures
Removed the locks that were part of our door textures
Research Table art, prefab integration with lods/gibs/col
Adding floor spikes, model, mats, prefab, gibs and collisions
some texture res changes
water drums model/lods/texture
quarry models/lods/collisions
bunch of small generic textures
+ prefab for the mining quarry
Adding quarry animations, updated the prefab
water catchers 2.0 - models, textures, mat, lods and gibs
water catchers - added custom collision and prefabs ready to implement
wood ladder/lods/gibs/prefab update
some water catcher visual polish
forgot the prefab dayum :P
Enlarged the quarry tower surface so the player can navigate on top of it normally, added a scrolling material for the belts, added some construction renderers to use lower LODs for guide
Adding scrap searchlight files (ready to go)
merge from building lod atlasing
checking in some meta/fbx files
Scrap ceiling light, ~~all the files
reducing ceiling light textures sizes to 512
Oiljack animations and prefab setup
Updated quarry bucket collision
Added Oiljack gibs
gibs for mining quarry @helk
Also adding a missing texture for oiljack
Updated barricade.wood to use the generic texture atlas
Adding a lod in corrugated foundation.steps.top to mach number of lods in foundation.steps
Fixed batched mesh incorrect transform rotation on foundation.steps.stone
Windmill files update - models, collision, LODs, Gibs, animation
lowered sandbags barricade