658 Commits over 3,561 Days - 0.01cph!
fixing a terrain blend material
fixing the sewers terrain trigger issue
snow rock materials were missing specmap following changes to terrain splats
posters scaling, dressing
launch_site scene2prefab
Fixes for RUST-1718 and RUST-1734 : rocket crane issues
cobalt office posters WIP
bin models/Prefab/Textures
desklamp models/Prefab/Textures
launch_site dressing fixes / scene2prefab
Detailed stair colliders, tiers variations
Disabled the 2 east lifts in launch_site
tundra small rocks no longer have moss (they also show in desert biome)
rock collectables are a tad larger
placed some temp safeguards in the lift at rocket factory
disabling shadow casting on far rocks
testing rock_formation_f export without flatten hierarchy
Attempt to fix rock formation offset
Rocket factory helicopter didnt cull - fixed
Slight quality of visuals tweaks on the Rocket at launchpad (was too degraded, popping)
Optimization pass - Reducing shader complexity and texture memory consumption on many environment assets LODs
sealing on of the lift doors to avoid falling to death
removed some static road bits before airfield entrance
Re-painting airfield alpha splat
RUST-1711 - invisible wall / blocker / fix attempt
RUST-1726 - Missing walls / floor at military tunnels
A whole lot of dressing optim and distance tweakage
static doors differentiate from normal doors in texture (burnt/dirty)
static doors remaining doors version
static unopenable doors now have a keylock on display as a visual cue that the door is locked
rocket_crane lifts have no roof to avoid colliding/entering the top machinery box
rocket_crane_cage text decals removed
Junkpile base model using terrain blend shader - should allow steeper placement (up to 20 degree)
barricades gibs fixes, uv weld optimizations