userVincentcancel
branchrust_reboot/maincancel

667 Commits over 3,865 Days - 0.01cph!

11 Years Ago
Fixed anchors for conditional meshes
11 Years Ago
Made a better generic rust texture for blend layers
11 Years Ago
Giant satellite polish - near final visuals
11 Years Ago
Giant satellite generic door texture
11 Years Ago
Giant satellite LODs
11 Years Ago
Building skin Tier1 meshes/textures/materials/prefabs
11 Years Ago
Adding a new roof shingle texture, stone shingles this time
11 Years Ago
Forgot to check in the updated roof materials for stone roof
11 Years Ago
swizzled green channel
11 Years Ago
adding corrugated_a generic textures
11 Years Ago
Gibs for the tier1 wall block
11 Years Ago
Adding all the textures for the corrugated building skin
11 Years Ago
Building skin metal tier1 meshes/textures/materials/prefabs
11 Years Ago
quick fixes for corrugated skin
11 Years Ago
Updated textures and model (corrugated skin)
11 Years Ago
Updated Satellite dish LODs to be inside FBXs, updated prefab scene
11 Years Ago
Remnant container files - Includes new monument prefab
11 Years Ago
Building skin top tier: meshes/textures/materials/prefabs
11 Years Ago
Some mesh updates/fixes
11 Years Ago
fixed incorrect grade on twig floor
11 Years Ago
Stone Tier Texture improvements
11 Years Ago
Log wood skin Improvements
11 Years Ago
merging work from building skins branch
11 Years Ago
More work on conditional corner meshes, deployed to all walls for stone building skin
11 Years Ago
merge from building_skins2 - ~skins dirt accumulation and other fixes
11 Years Ago
merge from building_skins2 - All the lod stuff
11 Years Ago
Missing construction renderer ~ metal tier distance tweaks
11 Years Ago
Some missing files Tweaking LOD distances of stairs Adjusting foundation blocks test spheres for sidewalls Texture readability improvements for metal and top tier
11 Years Ago
added custom foundation collisions meshes for wood and twig
11 Years Ago
Signs 1x.05 and 2x1 early commit
11 Years Ago
Signs, final meshes with LODs and collisions
11 Years Ago
Added a text surface and material to signs
11 Years Ago
Signs text surface should now share the normal map UVs of underlaying wood
11 Years Ago
Re-exported satellite dish LODs and collisions, refactored prefab scene
11 Years Ago
Fixed missing collider ~ top tier door
11 Years Ago
Removing culling on all wall blocks (was sometimes set @1%) Fixed stone foundation prefabs culling a part that should always render
11 Years Ago
Pushed culling at absolute 0% on all blocks. Foundation stone floors issues were a broken path to a mesh.. possibly a previous code merging error
11 Years Ago
some LOD meta file
11 Years Ago
merge from building_skins2
11 Years Ago
forgot one thing in this bad boy twig
11 Years Ago
Added lods on two halfheight blocks
11 Years Ago
Further optimizations on stairs blocks lods
11 Years Ago
Fixed the wall.dorrway.wood block missing LODs Fixed a case where stairs block prevents floor spawn
11 Years Ago
Removed a missing script
11 Years Ago
Hacked the floors and foundations to be failsafe
11 Years Ago
merge from rooftop work
11 Years Ago
Assigned the collision mesh overrides to foundation, foundation.steps, foundation.triangle to use the custom collision meshes made last week
11 Years Ago
Adding barricades greybox models and collisions
11 Years Ago
re-exported barricades using a single component
11 Years Ago
re-exported barricades using a single component - proper