658 Commits over 3,561 Days - 0.01cph!
fixed vehicle chassis not displaying correct material
Some fixes to old static prefabs - cosmetic/materials
Grass - terrain splat and dynamic grass colour adjustments to better match each other
cherry picking overgrowth shader/material tweaks
make snowy bushes and grass snowy again
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merge from 'naturefoliage to corefoliage'
reverting
25447 - new forest splat aint working visually
tweaks to overgrowth materials - temporary until move to current foliage shader
merge from legacy foliage spec
New Forest splat textures (Maybe not definitive)
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some quarry materials reflectivity adjustments
Eye adaptation balance (toned down a notch)
Arid Day LUT Polish (more neutral)
Planters soil is a separate renderer
merge from junkyard fixes
fixed incorrect spinner wheel gibs material path import
moved window garland pivot up 1 unit (model only)
Optimization - Top tier merging internal and external models into one call
Optimization - Twig tier merging internal and external models into one call
Optimization - Wood log tier rework - closing off holes in walls
merging internal and external models into one call
Sheet metal tier rework - closing off holes in walls
junkyard - tweaks to container bridge walls
Attempt to fix the furnace error
junkyard - cant jump on top of container bridge
junkyard viewing platform now available
ugly ass solution for bulletproof window gibs
bullet proof insert model/gibs/collider
window bars are thinner on all tiers inserts
wall.frame.netting double sided for better lighting
X offset to center the net into the frame
gate.external.high.stone has an extra protecting sides made of panels and barbwire
barricades shoot through colliders, slimmer blocking colliders
barricades wood, wood barbwire, metal share a more convenient footprint/volume
small rocks & tall grass culling distance tweaks
rock dressing scene update
small rocks distance tweak
Added LOD chain models to ore stages 2 to 4