667 Commits over 3,865 Days - 0.01cph!
Fixed anchors for conditional meshes
Made a better generic rust texture for blend layers
Giant satellite polish - near final visuals
Giant satellite generic door texture
Building skin Tier1 meshes/textures/materials/prefabs
Adding a new roof shingle texture, stone shingles this time
Forgot to check in the updated roof materials for stone roof
adding corrugated_a generic textures
Gibs for the tier1 wall block
Adding all the textures for the corrugated building skin
Building skin metal tier1 meshes/textures/materials/prefabs
quick fixes for corrugated skin
Updated textures and model (corrugated skin)
Updated Satellite dish LODs to be inside FBXs, updated prefab scene
Remnant container files - Includes new monument prefab
Building skin top tier: meshes/textures/materials/prefabs
fixed incorrect grade on twig floor
Stone Tier Texture improvements
Log wood skin Improvements
merging work from building skins branch
More work on conditional corner meshes, deployed to all walls for stone building skin
merge from building_skins2 - ~skins dirt accumulation and other fixes
merge from building_skins2 - All the lod stuff
Missing construction renderer ~
metal tier distance tweaks
Some missing files
Tweaking LOD distances of stairs
Adjusting foundation blocks test spheres for sidewalls
Texture readability improvements for metal and top tier
added custom foundation collisions meshes for wood and twig
Signs 1x.05 and 2x1 early commit
Signs, final meshes with LODs and collisions
Added a text surface and material to signs
Signs text surface should now share the normal map UVs of underlaying wood
Re-exported satellite dish LODs and collisions, refactored prefab scene
Fixed missing collider ~ top tier door
Removing culling on all wall blocks (was sometimes set @1%)
Fixed stone foundation prefabs culling a part that should always render
Pushed culling at absolute 0% on all blocks.
Foundation stone floors issues were a broken path to a mesh.. possibly a previous code merging error
merge from building_skins2
forgot one thing in this bad boy twig
Added lods on two halfheight blocks
Further optimizations on stairs blocks lods
Fixed the wall.dorrway.wood block missing LODs
Fixed a case where stairs block prevents floor spawn
Hacked the floors and foundations to be failsafe
Assigned the collision mesh overrides to foundation, foundation.steps, foundation.triangle to use the custom collision meshes made last week
Adding barricades greybox models and collisions
re-exported barricades using a single component
re-exported barricades using a single component - proper