userVincentcancel
branchrust_reboot/maincancel

667 Commits over 3,865 Days - 0.01cph!

11 Years Ago
Fixed anchors for conditional meshes
11 Years Ago
Made a better generic rust texture for blend layers
11 Years Ago
Giant satellite polish - near final visuals
11 Years Ago
Giant satellite generic door texture
11 Years Ago
Giant satellite LODs
11 Years Ago
Building skin Tier1 meshes/textures/materials/prefabs
11 Years Ago
Adding a new roof shingle texture, stone shingles this time
11 Years Ago
Forgot to check in the updated roof materials for stone roof
11 Years Ago
swizzled green channel
11 Years Ago
adding corrugated_a generic textures
11 Years Ago
Gibs for the tier1 wall block
11 Years Ago
Adding all the textures for the corrugated building skin
10 Years Ago
Building skin metal tier1 meshes/textures/materials/prefabs
10 Years Ago
quick fixes for corrugated skin
10 Years Ago
Updated textures and model (corrugated skin)
10 Years Ago
Updated Satellite dish LODs to be inside FBXs, updated prefab scene
10 Years Ago
Remnant container files - Includes new monument prefab
10 Years Ago
Building skin top tier: meshes/textures/materials/prefabs
10 Years Ago
Some mesh updates/fixes
10 Years Ago
fixed incorrect grade on twig floor
10 Years Ago
Stone Tier Texture improvements
10 Years Ago
Log wood skin Improvements
10 Years Ago
merging work from building skins branch
10 Years Ago
More work on conditional corner meshes, deployed to all walls for stone building skin
10 Years Ago
merge from building_skins2 - ~skins dirt accumulation and other fixes
10 Years Ago
merge from building_skins2 - All the lod stuff
10 Years Ago
Missing construction renderer ~ metal tier distance tweaks
10 Years Ago
Some missing files Tweaking LOD distances of stairs Adjusting foundation blocks test spheres for sidewalls Texture readability improvements for metal and top tier
10 Years Ago
added custom foundation collisions meshes for wood and twig
10 Years Ago
Signs 1x.05 and 2x1 early commit
10 Years Ago
Signs, final meshes with LODs and collisions
10 Years Ago
Added a text surface and material to signs
10 Years Ago
Signs text surface should now share the normal map UVs of underlaying wood
10 Years Ago
Re-exported satellite dish LODs and collisions, refactored prefab scene
10 Years Ago
Fixed missing collider ~ top tier door
10 Years Ago
Removing culling on all wall blocks (was sometimes set @1%) Fixed stone foundation prefabs culling a part that should always render
10 Years Ago
Pushed culling at absolute 0% on all blocks. Foundation stone floors issues were a broken path to a mesh.. possibly a previous code merging error
10 Years Ago
some LOD meta file
10 Years Ago
merge from building_skins2
10 Years Ago
forgot one thing in this bad boy twig
10 Years Ago
Added lods on two halfheight blocks
10 Years Ago
Further optimizations on stairs blocks lods
10 Years Ago
Fixed the wall.dorrway.wood block missing LODs Fixed a case where stairs block prevents floor spawn
10 Years Ago
Removed a missing script
10 Years Ago
Hacked the floors and foundations to be failsafe
10 Years Ago
merge from rooftop work
10 Years Ago
Assigned the collision mesh overrides to foundation, foundation.steps, foundation.triangle to use the custom collision meshes made last week
10 Years Ago
Adding barricades greybox models and collisions
10 Years Ago
re-exported barricades using a single component
10 Years Ago
re-exported barricades using a single component - proper