userVincentcancel
branchrust_reboot/maincancel

658 Commits over 3,561 Days - 0.01cph!

4 Years Ago
bugfix re-exported wall.windows.bars.gibs with correct rotation
4 Years Ago
bugfix roadside electrical boxes culling distance extended for combat reasons
4 Years Ago
overgrowth materials color tweaks
4 Years Ago
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4 Years Ago
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4 Years Ago
Loot barrels - fixed display texture resolution problem Took the opportunity to refresh textures a tad Fixed import options calculating normals instead of importing them, caused seams
4 Years Ago
Adding gibs for old_sofa
4 Years Ago
pivot of industrial_door_a_a gibs uses root transform instead of hinge transform
4 Years Ago
Adding gibs for industrial_door_a_a Upped the texture res a notch if to be used as deployable
4 Years Ago
Improved map readability of grid and grid markers, roads and trailpaths
4 Years Ago
PressButton now has backplate polygons
4 Years Ago
Player PaperMap new color scheme
4 Years Ago
Shifted the wire input box to look inside the elevator shaft to avoid anymore building components clashes
4 Years Ago
lift shaft poles model now looks continuous
4 Years Ago
Fixed getting stuck in large fishing village building via roof
4 Years Ago
Cherrypicking a texture change for main
4 Years Ago
Fixed a gap on sheet metal doorway frame padded the metal door vertically a notch as well to fit better across all tiers.
4 Years Ago
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4 Years Ago
fix for static waterwell too
5 Years Ago
Closed Boat engine socket mesh holes
5 Years Ago
Fixed riverflow direction in materials
5 Years Ago
fix sedan_a_wrecked was using the painted variant material and not the wrecked one
5 Years Ago
Removed trail paths from junkyard S2P Junkyard
5 Years Ago
more for Hapis
5 Years Ago
Road material fixes for Savas, Savas koth and Hapis
5 Years Ago
Made glass opaque on some static doors with glass
5 Years Ago
Compound scene2prefab
5 Years Ago
Fixed missing colliders on music stage speakers
5 Years Ago
Added music stage back to compound level
5 Years Ago
Truck models/prefabs submesh fix
5 Years Ago
Moved music stage out of compound scene into a nested prefab
5 Years Ago
Added a music stage to compound chill zone with a few static instruments
5 Years Ago
merge from LOD_Optimizations_Excavator_Fix
5 Years Ago
merge from LOD_Optimizations
5 Years Ago
30% darker albedo on tier2 metal doors
5 Years Ago
Fixed sheet metal double door mirroring Enable read/write on a few textures that spit errors on build server
5 Years Ago
Fixed sheet metal double door mirroring Enable read/write on a few textures that spit errors on build server
5 Years Ago
Palm trees helicopter fix
5 Years Ago
Mil. Tunnel electric wires work backup
5 Years Ago
Harbor2 and Launch Site electric wires work backup
6 Years Ago
removed the errant wood beams from water junk piles
6 Years Ago
merge from Cleanup_ST
6 Years Ago
alternative big_button model without cable
6 Years Ago
Updated HAB prefab with gibbable script on deflated balloon
6 Years Ago
Fixed basket gibs outputting convex collider errors Adding deflated balloon gibs
6 Years Ago
Fixed HAB basket gibs using balloon gibs
6 Years Ago
Fixed a corrupted texture's alpha channel
6 Years Ago
fixed bulkframes prevent movement cargo ship style2
6 Years Ago
SAM Site yaw model tweak
6 Years Ago
SAM Site model/guide/collider tweaks - closing off base