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644 Commits over 3,987 Days - 0.01cph!

10 Years Ago
Slight changes to sewers drain colliders
10 Years Ago
enabling decal shadow on some fade materials
10 Years Ago
material tweak
10 Years Ago
Material zoo level and many texture tweaks (mainly concrete wip)
10 Years Ago
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
10 Years Ago
Fix for RUST-572 Ladder Hatch appears closed from short distance
10 Years Ago
Fix for RUST-503 - See through joining gap - armored floor/ceiling on low settings (LOD)
10 Years Ago
Added detail map to Furnace materials
10 Years Ago
Fix RUST-580 - Able to loot/kill and see players and some deployables underneath sheet metal floors
10 Years Ago
Door barricades models, LODs, COLs, Gibs No entities yet
10 Years Ago
Door barricade prefabs setup
10 Years Ago
Fishtrap models, LODs, COL, Gibs and textures Icon update, prefab update
10 Years Ago
Updated the fishtrap size (-25%)
10 Years Ago
pivot orientation was reset on fishtrap gibs
10 Years Ago
Water well deployable files (models, LODs, COLs, Animation)
10 Years Ago
Water desalinator deployable files (models, LODs, COLs,Gibs)
10 Years Ago
Missing gibs for the water well - prefab update
10 Years Ago
Water Desalinator normal map rebake to be synched with low mesh
10 Years Ago
RUST-873 fix monument metal buildings roof transparent (low decor & object quality)
10 Years Ago
RUST-716 Fix - Collision missing on small section of wall
10 Years Ago
Dome ladder fix Moved small refineries to renderer lod and fixed a few broken placements
10 Years Ago
Merging update for Hapis/Savas islands
10 Years Ago
Attempt to fix RUST-689
10 Years Ago
mesh compression @low for building block meshes and colliders
10 Years Ago
merge from dungeon 3 includes airfield rework, garage doors, static doors set, and more..
10 Years Ago
Fixed a missing collider on trainyard Turned on objects that had been automatically turned off in dungeons
10 Years Ago
removing (deleting this time) rotors from the airfield helis
10 Years Ago
removed a crate spawn from the runway (left over)
10 Years Ago
Safe exchange shopfront models/LODs/Gibs/COLs & Prefabs
10 Years Ago
Picking relevant changesets from dungeon branch for transparency
10 Years Ago
Adding a couple of files manually
10 Years Ago
Scene2Prefab
10 Years Ago
Dungeon light prefabs update - fixed conflict with LightEx Military tunnel scene/prefab update
10 Years Ago
Ladders on watch_tower_b are back on trigger layer Airfield prefab update
10 Years Ago
RUST-1255 Fix attempt ladder hatch
10 Years Ago
RUST-1254 Fix attempt stone doorway
10 Years Ago
RUST-1255 Fix
10 Years Ago
Evac pipes in canyon now cull MT roll up doors now cull fixed some facility rooms in MT not culling big numbers decals on walls and doors in MT now cull fixed a not culling wall block and industrial prop in trainyard bottom powerplant chimney pillars do not cull (no more floating chimneys)
10 Years Ago
Lighthouse monument visual update/polish
10 Years Ago
Fix for RUST-984 - Roof prefabs not casting shadows from the sides
10 Years Ago
Stone gate gibs are no longer the incorrect wood gate ones
10 Years Ago
Fix for RUST-1332 (1)
10 Years Ago
Fixed RUST-1439 - Barricades at Sat dish have no collision / not destructible
10 Years Ago
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
10 Years Ago
higher accuracy collider wall.external.high.stone
10 Years Ago
a bit more
10 Years Ago
Fixed incorrect planter_small pivot orientation, updated deployable prefab
10 Years Ago
fixed flipped normals and pivots on planters gibs
10 Years Ago
spawnpoints setup for barrels, crates yields balance - harbors
10 Years Ago
changing layer to World on harbor crane truck and trailers placement polish