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667 Commits over 3,865 Days - 0.01cph!

10 Years Ago
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
10 Years Ago
roads textures - some extra polish, overall less noisy
10 Years Ago
Converted all standard shaders dungeons/monuments materials to rust/standard type
10 Years Ago
road_decals alpha cut-off quality improvements
10 Years Ago
RUST 487 - No collision on silos at train yard fixed
10 Years Ago
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs) network++
10 Years Ago
Fixes for RUST-535, RUST-537, RUST-540
10 Years Ago
Phrases (fix for RUST-538)
10 Years Ago
New frame blocks cost
10 Years Ago
Fix for RUST-543 / Codelock was under toptier door collision proxy
10 Years Ago
Fixed missing collisions in military tunnels after LOD'ing
9 Years Ago
Reactive target Missing collisions
9 Years Ago
Terrain triggers are now on appropriate layer for all dungeons
9 Years Ago
New stone, sulfur and metal ore world pickup models
9 Years Ago
It's the return of the tree stump! -wood pickup model
9 Years Ago
Slight changes to sewers drain colliders
9 Years Ago
enabling decal shadow on some fade materials
9 Years Ago
material tweak
9 Years Ago
Material zoo level and many texture tweaks (mainly concrete wip)
9 Years Ago
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
9 Years Ago
Fix for RUST-572 Ladder Hatch appears closed from short distance
9 Years Ago
Fix for RUST-503 - See through joining gap - armored floor/ceiling on low settings (LOD)
9 Years Ago
Added detail map to Furnace materials
9 Years Ago
Fix RUST-580 - Able to loot/kill and see players and some deployables underneath sheet metal floors
9 Years Ago
Door barricades models, LODs, COLs, Gibs No entities yet
9 Years Ago
Door barricade prefabs setup
9 Years Ago
Fishtrap models, LODs, COL, Gibs and textures Icon update, prefab update
9 Years Ago
Updated the fishtrap size (-25%)
9 Years Ago
pivot orientation was reset on fishtrap gibs
9 Years Ago
Water well deployable files (models, LODs, COLs, Animation)
9 Years Ago
Water desalinator deployable files (models, LODs, COLs,Gibs)
9 Years Ago
Missing gibs for the water well - prefab update
9 Years Ago
Water Desalinator normal map rebake to be synched with low mesh
9 Years Ago
RUST-873 fix monument metal buildings roof transparent (low decor & object quality)
9 Years Ago
RUST-716 Fix - Collision missing on small section of wall
9 Years Ago
Dome ladder fix Moved small refineries to renderer lod and fixed a few broken placements
9 Years Ago
Merging update for Hapis/Savas islands
9 Years Ago
Attempt to fix RUST-689
9 Years Ago
mesh compression @low for building block meshes and colliders
9 Years Ago
merge from dungeon 3 includes airfield rework, garage doors, static doors set, and more..
9 Years Ago
Fixed a missing collider on trainyard Turned on objects that had been automatically turned off in dungeons
9 Years Ago
removing (deleting this time) rotors from the airfield helis
9 Years Ago
removed a crate spawn from the runway (left over)
9 Years Ago
Safe exchange shopfront models/LODs/Gibs/COLs & Prefabs
9 Years Ago
Picking relevant changesets from dungeon branch for transparency
9 Years Ago
Adding a couple of files manually
9 Years Ago
Scene2Prefab
9 Years Ago
Dungeon light prefabs update - fixed conflict with LightEx Military tunnel scene/prefab update
9 Years Ago
Ladders on watch_tower_b are back on trigger layer Airfield prefab update
9 Years Ago
RUST-1255 Fix attempt ladder hatch