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668 Commits over 3,987 Days - 0.01cph!

10 Years Ago
Fixed missing prefabs (broken references) in SatDish scene Prefab update
10 Years Ago
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
10 Years Ago
roads textures - some extra polish, overall less noisy
10 Years Ago
Converted all standard shaders dungeons/monuments materials to rust/standard type
10 Years Ago
road_decals alpha cut-off quality improvements
10 Years Ago
RUST 487 - No collision on silos at train yard fixed
10 Years Ago
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs) network++
10 Years Ago
Fixes for RUST-535, RUST-537, RUST-540
10 Years Ago
Phrases (fix for RUST-538)
10 Years Ago
New frame blocks cost
10 Years Ago
Fix for RUST-543 / Codelock was under toptier door collision proxy
10 Years Ago
Fixed missing collisions in military tunnels after LOD'ing
10 Years Ago
Reactive target Missing collisions
10 Years Ago
Terrain triggers are now on appropriate layer for all dungeons
10 Years Ago
New stone, sulfur and metal ore world pickup models
10 Years Ago
It's the return of the tree stump! -wood pickup model
10 Years Ago
Slight changes to sewers drain colliders
10 Years Ago
enabling decal shadow on some fade materials
10 Years Ago
material tweak
10 Years Ago
Material zoo level and many texture tweaks (mainly concrete wip)
10 Years Ago
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
10 Years Ago
Fix for RUST-572 Ladder Hatch appears closed from short distance
10 Years Ago
Fix for RUST-503 - See through joining gap - armored floor/ceiling on low settings (LOD)
10 Years Ago
Added detail map to Furnace materials
10 Years Ago
Fix RUST-580 - Able to loot/kill and see players and some deployables underneath sheet metal floors
10 Years Ago
Door barricades models, LODs, COLs, Gibs No entities yet
10 Years Ago
Door barricade prefabs setup
10 Years Ago
Fishtrap models, LODs, COL, Gibs and textures Icon update, prefab update
10 Years Ago
Updated the fishtrap size (-25%)
10 Years Ago
pivot orientation was reset on fishtrap gibs
10 Years Ago
Water well deployable files (models, LODs, COLs, Animation)
10 Years Ago
Water desalinator deployable files (models, LODs, COLs,Gibs)
10 Years Ago
Missing gibs for the water well - prefab update
10 Years Ago
Water Desalinator normal map rebake to be synched with low mesh
10 Years Ago
RUST-873 fix monument metal buildings roof transparent (low decor & object quality)
10 Years Ago
RUST-716 Fix - Collision missing on small section of wall
9 Years Ago
Dome ladder fix Moved small refineries to renderer lod and fixed a few broken placements
9 Years Ago
Merging update for Hapis/Savas islands
9 Years Ago
Attempt to fix RUST-689
9 Years Ago
mesh compression @low for building block meshes and colliders
9 Years Ago
merge from dungeon 3 includes airfield rework, garage doors, static doors set, and more..
9 Years Ago
Fixed a missing collider on trainyard Turned on objects that had been automatically turned off in dungeons
9 Years Ago
removing (deleting this time) rotors from the airfield helis
9 Years Ago
removed a crate spawn from the runway (left over)
9 Years Ago
Safe exchange shopfront models/LODs/Gibs/COLs & Prefabs
9 Years Ago
Picking relevant changesets from dungeon branch for transparency
9 Years Ago
Adding a couple of files manually
9 Years Ago
Scene2Prefab
9 Years Ago
Dungeon light prefabs update - fixed conflict with LightEx Military tunnel scene/prefab update
9 Years Ago
Ladders on watch_tower_b are back on trigger layer Airfield prefab update