658 Commits over 3,561 Days - 0.01cph!
water_treatment_plant sewer ladder path unblocked
fixed a few little gaps between pipelines
wood doorframe see-through exploit fix
quarry fix - unrecoverable loot under bucket
LOD fixes for building parts doorways
merge from building_atlases
merge from building_atlases
merge from building_atlases
merge from building_atlases
merge from building_atlases
Lowered barricades slightly to 1.25
Large wood storage box model and textures re-skin
Fix for RUST-88 - Sign health balance
wood/stone gates cost balancing
Fix for RUST-167 - Embrasure LODs not behaving
Wood high gate cost as much as the wood high wall (800->1000)
Re-implemented Stone gate
Metal and stone foundation.steps hollow
Satellite Dish prefab update
Collision smoothing on foundation.steps metal and toptier
LOD fix
merging foundation.steps 3m changes
Merge from partial_dungeon_merge
wood door texture fixes (leftovers in AO map and diffuses)
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Fix for Rust-121 - Amored doors have an additional offset
all chopper gibs are two sided
Bucket of fixes for signs/banners
Removing old skinmesh gate files that we don't need anymore
wood gate lock position fixed
merging changes from gate_anim
Sentry guide marking improved
pumpjack and quarry guide meshes improved
Pushed culling distance on some of the bigger signs
Sandbag barricade uncommon, Stone barricade comon
Loot tables update
Barricades stack, cost and crafting time more competitive against high walls
Barricades are easier to place on terrain
Barricades offer 1.5m of cover and standing up shooting
Barricades health balance
Models/Collisions and prefabs update
Jack O Lanterns require 2 pumpkins to be crafted
Updated wearable pumpkin's face
Twig stair collision smoothing