667 Commits over 3,865 Days - 0.01cph!
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
roads textures - some extra polish, overall less noisy
Converted all standard shaders dungeons/monuments materials to rust/standard type
road_decals alpha cut-off quality improvements
RUST 487 - No collision on silos at train yard fixed
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs)
network++
Fixes for RUST-535, RUST-537, RUST-540
Phrases (fix for RUST-538)
Fix for RUST-543 / Codelock was under toptier door collision proxy
Fixed missing collisions in military tunnels after LOD'ing
Reactive target Missing collisions
Terrain triggers are now on appropriate layer for all dungeons
New stone, sulfur and metal ore world pickup models
It's the return of the tree stump! -wood pickup model
Slight changes to sewers drain colliders
enabling decal shadow on some fade materials
Material zoo level and many texture tweaks (mainly concrete wip)
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
Fix for RUST-572 Ladder Hatch appears closed from short distance
Fix for RUST-503 - See through joining gap - armored floor/ceiling on low settings (LOD)
Added detail map to Furnace materials
Fix RUST-580 - Able to loot/kill and see players and some deployables underneath sheet metal floors
Door barricades models, LODs, COLs, Gibs
No entities yet
Door barricade prefabs setup
Fishtrap models, LODs, COL, Gibs and textures
Icon update, prefab update
Updated the fishtrap size (-25%)
pivot orientation was reset on fishtrap gibs
Water well deployable files (models, LODs, COLs, Animation)
Water desalinator deployable files (models, LODs, COLs,Gibs)
Missing gibs for the water well - prefab update
Water Desalinator normal map rebake to be synched with low mesh
RUST-873 fix monument metal buildings roof transparent (low decor & object quality)
RUST-716 Fix - Collision missing on small section of wall
Dome ladder fix
Moved small refineries to renderer lod and fixed a few broken placements
Merging update for Hapis/Savas islands
mesh compression @low for building block meshes and colliders
merge from dungeon 3
includes airfield rework, garage doors, static doors set, and more..
Fixed a missing collider on trainyard
Turned on objects that had been automatically turned off in dungeons
removing (deleting this time) rotors from the airfield helis
removed a crate spawn from the runway (left over)
Safe exchange shopfront models/LODs/Gibs/COLs & Prefabs
Picking relevant changesets from dungeon branch for transparency
Adding a couple of files manually
Dungeon light prefabs update - fixed conflict with LightEx
Military tunnel scene/prefab update
Ladders on watch_tower_b are back on trigger layer
Airfield prefab update
RUST-1255 Fix attempt ladder hatch