644 Commits over 3,987 Days - 0.01cph!
Slight changes to sewers drain colliders
enabling decal shadow on some fade materials
Material zoo level and many texture tweaks (mainly concrete wip)
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
Fix for RUST-572 Ladder Hatch appears closed from short distance
Fix for RUST-503 - See through joining gap - armored floor/ceiling on low settings (LOD)
Added detail map to Furnace materials
Fix RUST-580 - Able to loot/kill and see players and some deployables underneath sheet metal floors
Door barricades models, LODs, COLs, Gibs
No entities yet
Door barricade prefabs setup
Fishtrap models, LODs, COL, Gibs and textures
Icon update, prefab update
Updated the fishtrap size (-25%)
pivot orientation was reset on fishtrap gibs
Water well deployable files (models, LODs, COLs, Animation)
Water desalinator deployable files (models, LODs, COLs,Gibs)
Missing gibs for the water well - prefab update
Water Desalinator normal map rebake to be synched with low mesh
RUST-873 fix monument metal buildings roof transparent (low decor & object quality)
RUST-716 Fix - Collision missing on small section of wall
Dome ladder fix
Moved small refineries to renderer lod and fixed a few broken placements
Merging update for Hapis/Savas islands
mesh compression @low for building block meshes and colliders
merge from dungeon 3
includes airfield rework, garage doors, static doors set, and more..
Fixed a missing collider on trainyard
Turned on objects that had been automatically turned off in dungeons
removing (deleting this time) rotors from the airfield helis
removed a crate spawn from the runway (left over)
Safe exchange shopfront models/LODs/Gibs/COLs & Prefabs
Picking relevant changesets from dungeon branch for transparency
Adding a couple of files manually
Dungeon light prefabs update - fixed conflict with LightEx
Military tunnel scene/prefab update
Ladders on watch_tower_b are back on trigger layer
Airfield prefab update
RUST-1255 Fix attempt ladder hatch
RUST-1254 Fix attempt stone doorway
Evac pipes in canyon now cull
MT roll up doors now cull
fixed some facility rooms in MT not culling
big numbers decals on walls and doors in MT now cull
fixed a not culling wall block and industrial prop in trainyard
bottom powerplant chimney pillars do not cull (no more floating chimneys)
Lighthouse monument visual update/polish
Fix for RUST-984 - Roof prefabs not casting shadows from the sides
Stone gate gibs are no longer the incorrect wood gate ones
Fixed RUST-1439 - Barricades at Sat dish have no collision / not destructible
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
higher accuracy collider wall.external.high.stone
Fixed incorrect planter_small pivot orientation, updated deployable prefab
fixed flipped normals and pivots on planters gibs
spawnpoints setup for barrels, crates yields balance - harbors
changing layer to World on harbor crane
truck and trailers placement polish