5,485 Commits over 3,653 Days - 0.06cph!
Loot spawns
Made rocket factory exterior render further
re-committing cave changes
Full surface of small and medium cave rooms now buildable for players (no surface restriction). Large room remains unchanged
Silo occluder is on correct layer now
Fixed jumping distance on jmp puzzle launchpad
Fixed office building ladder angle
Fixed gaps between doors & doorframes, geometry gaps
Planter material fix
Missing rods collision on giant floodlights
Splat painting pass
launchsite tweaks, missing ladders
occluders for office buildings, office interiors
fix for RUST-1446 - one sided collider in industrial building g
Rubble pile tint mask + biome tinting
Detail colliders for stairs block
bunker rooms for launchsite LODs/COls/Prefabs
scene2prefab launchsite
Dressing backup, splat painting
fixed an occluder of one watchtower
Rest of the foliage texture sheet factored into tinting mask
Flower clutter spawn slightly taller
-Tall grass clusters and dungeon foliage do not displace
-Tint tweaks, contrast, grass overall shorter
Junkpile base model using terrain blend shader - should allow steeper placement (up to 20 degree)
baking to assets vcolor painted meshes
dressing backup
baking to assets vcolor painted meshes
increased coverage on grass blade models
attenuation of wind on flowers and small foliage
tweaks to grass meshes to fake more coverage
displacement value stored in Blue channel
Foliage properties backup
Overgrowth texture desaturation on the yellow range and overall brightness increase
Terrain grass texture sat increase mid yellow/red
Grass splat color tweaks, Overgrowth tint color tweaks
barricades gibs fixes, uv weld optimizations
launch_site dressing backup from the previous couple of days
Launch_site scene update, dressing sciency side
separate material for rocket_decals without decal functionality
ground meshes
launchsite scene update
Checkpoint model LODs/Prefab/COLs
Overgrowth dressing scene update
Roof module, scene update
Space center sign model LODs/Prefab/COLs
Launch_site scene update
Launchsite office side bespoke pavement meshes/LODs/COLs/Prefabs
Modular pavement building kit prefabs (should be used to prototype then rebuilt in max, culls at 100)
checkpoint greybox
office interiors LODs/COLs/Prefabs
scene update
Interiors WIP for the second largest office building, scene update
updated prefab links for office buildings in launch site
launch site office buildings and planters final meshes/prefabs/cols
launch_site scene dressing update
new pavement piece to work off loading bays
new office building model to seal the campus courtyard space better
lift animation controller for 12,18,21 meters, updated lift prefabs individually in the factory shafts
some fixes on the rocket_crane type lift
replaced lifts inside factory with door-less version so we can jump in and out while in movement