5,486 Commits over 3,653 Days - 0.06cph!
ground zero cols and LODs progress + prefabs
ground zero cols and LODs progress + prefabs
ground zero cols and LODs progress + prefabs
ground zero cols and LODs progress + prefabs
Material tweaks
Launch_site terrain triggers, prevent building volumes
Merged factory level with launch_site level, organization
Monument & Building splats
launch_site prepping/scene management
rocket wagon model, LODs, COL,Prefabs
Adding no gravel/beam variants of rail tracks + prefabs
scene update
giant floodlights model, LODs, COL,Prefabs
building parts colliders optimization and import setting corrections
simplification for armored and sheet metal wall type colliders
rocket crane lift model wip
backup/progress
backup/progress rocket crane
backup/progress rocket crane
RUST-1661 - Shooting through/under stone doorway fixed
fixed wrong blend mode on high wall wood
blending mask adjustments on old materials types
crane texturing progress
reverted the values in the ground blend material
backup/progress on rocket crane detail greybox
overhang bridge piece for jumping puzzle
high external wall wood lowest lod is now 4 triangles
T2 Furnace deeper foundations
backup/progress
static chair prop adapted from deployable
backup/progress
bit of overgrowth for preview
Launch_site terrain setup
Backup/progress core
backup/progress - ironing out materials for macrodetail
overgrowth dressing on new road segments