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6,046 Commits over 4,199 Days - 0.06cph!

3 Days Ago
fixed a bunch of prefabs with double mesh lod script dancing around killed shadows on some facade clutter
3 Days Ago
custom shadow proxies for apartment block building exterior
3 Days Ago
removed meshcull scripts from newly added shadow proxies as it messes with them at runtime
3 Days Ago
kiosks and accessories shadow pass (might need to revisit to tweak casters if artifacts/acne)
3 Days Ago
first large pass on shadow proxies and shadows disable across monument, apartment complex B and a bunch of props, road and floor prefabs
4 Days Ago
fixed apartment_b_concrete_mixed_slab
4 Days Ago
some more set dressing, some foliage culling around the marketplace to aerate a bit material tweaks to sign
5 Days Ago
increased monument radius slightly as that caused some issues inserting in procmap fixed bunch of topology/splat leftovers apartment complex S2P
5 Days Ago
fixed carpark_e LOD2 not displaying the right baked material/UVs
5 Days Ago
More set dressing around the outskirts of the monument HLOD updated S2P
5 Days Ago
more terrain height polish and splat painting pushed set dressing density around the streets and secondary buildings
6 Days Ago
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
6 Days Ago
tweaked central oak for better fit in market place near final splat painting
7 Days Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
10 Days Ago
fixing some flow issues on the damaged side of the apt building
10 Days Ago
apartment_complex_1 s2p
10 Days Ago
Adding HLOD to apartment_complex_1 fixing some terrain topos, repainting a proper blend map for terrain
10 Days Ago
resetting this silly dofexposer asset that saves with local tweaks to camera
10 Days Ago
removing decorative skull from flat medium as it throws errors
10 Days Ago
cleaning a bunch of missing references in the level and in project art prefabs
10 Days Ago
cleared a prop from clipping in basement flat
10 Days Ago
overgrowth set dressing polish, hiding/pruning foliage where not needed
10 Days Ago
updated the building topology and added a collider for tree guards
11 Days Ago
adding art for tree_guard_fences, prefabs some splat repaint to fit the ground below trees
12 Days Ago
adding models and final prefab for the nova apartments sign added renderer batch on new bench prefabs some tweaks to scene
13 Days Ago
untangled changes from erik's prefab and changes from this AM
13 Days Ago
some visual tweaks to bench_b
13 Days Ago
adding more decorative benches to replace the large bulky one replaced the old one with new ones in scene also plugged some doorways in the apartment_b prefabs
14 Days Ago
prefabed camping cooker and added colliders changed model to prefab in small apartment
23 Days Ago
more set dressing progress in streets
24 Days Ago
set dressing push on marketplace optimised the rentable shops a bit by removing props mostly sunk in the ground or barely visible
24 Days Ago
tweaked marketplace electric wires, general polish before attacking other areas unfucked some smoothing groups on the demolished side of apartment building
25 Days Ago
re-organised marketplace lighting objects into a lighting layer - not made external yet
25 Days Ago
some more marketplace work
25 Days Ago
some more marketplace, rejigged trees to produce a bigger focal point
25 Days Ago
marketplace set dressing - some more iterating, more work needed on front street end
26 Days Ago
marketplace set dressing backup
26 Days Ago
moved props layer away from the street furnished bathrooms in apartments with latest set
27 Days Ago
low fences colliders
27 Days Ago
merge from main
28 Days Ago
low fences LODs and updated prefabs
28 Days Ago
removed the interior concrete lip from the apartment core facade
28 Days Ago
Adding low fences LOD0's Updated playground fences
31 Days Ago
apartment complex scene update, more refinement around playground area playground sandboxes and border meshes + prefabs
32 Days Ago
early playground layout
32 Days Ago
quick level save before playground area start
32 Days Ago
placed the new bed prefabs into apartments, removed temp ones
32 Days Ago
tweaking the radtown gate prefab and materials to solve pink shenanigans radtown s2p
32 Days Ago
closing holes in some apartment complex exterior meshes some extra polish on the set dressing damaged wing of the building toned down vertex color and alpha on glass
33 Days Ago
Harbor_2 altered the path of cargoship to allow for a wider corner on exit Harbor_2 s2p