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5,899 Commits over 4,110 Days - 0.06cph!

2 Days Ago
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
2 Days Ago
new textures for building generic trim set to enable vertex blend use
2 Days Ago
texturing progress - apartment complex
4 Days Ago
texturing progress - apartment complex monument S2P
4 Days Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
5 Days Ago
improved building_generic_trims textures
5 Days Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
6 Days Ago
texturing progress - apartment complex
6 Days Ago
boat display models rw
6 Days Ago
materials first pass, texturing start on apartments exterior
6 Days Ago
rotated penthouse bath door to prevent blocking path
7 Days Ago
Added layer to the scene for props testing
7 Days Ago
merge from main
9 Days Ago
apartment complex greybox - polishing demolished side a bit some layout adjustments to fit newer greyboxed buildings
11 Days Ago
apartment complex greybox - some demolition on one side of the building
11 Days Ago
layout and set dressing work on the apartment front yard continued
11 Days Ago
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
12 Days Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
13 Days Ago
apartment complex layout refinement to street and ground surfaces readying for procmap, s2p
16 Days Ago
apartment complex layout refinement to street and ground surfaces
16 Days Ago
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
17 Days Ago
Texture resizing LODs and other tileables
17 Days Ago
updated the layout of the complex based on the smaller road width
17 Days Ago
merge from compound redesign to collect all the art assets created during that branch dev
17 Days Ago
setting compound scene back to 'main' state for now
17 Days Ago
merge from main
17 Days Ago
merge from main
17 Days Ago
moving the redesigned level to another scene for safer merges across branches
17 Days Ago
early layout for the marketplace
17 Days Ago
added terrain triggers, basic splat and topology painting
17 Days Ago
some more doodling on the monument layout
18 Days Ago
second pass on environment volumes
18 Days Ago
first pass on environment volumes
18 Days Ago
apartments building facade, atrium and corridors progress
19 Days Ago
apartments greybox progress
19 Days Ago
spawnpoint adjustment
19 Days Ago
apartments greybox progress, early facade mockup test
20 Days Ago
apartments greybox progress, furnished with some readily available props and deployables for now
20 Days Ago
scene backup
20 Days Ago
apartment large and medium greybox
20 Days Ago
apartment complex monument initial setup for scene, terrain, prefab and hierarchy
20 Days Ago
enabled serverside collider on crypt skin bottom line conditionals
21 Days Ago
applied more concistency on collisions for roof bottom line conditionals
21 Days Ago
material tweaks
21 Days Ago
less ambient occlusion after all
21 Days Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
21 Days Ago
fixed smoothness of softside stone wall being empty
21 Days Ago
polish on atlas textures with AO pass reinforced where skulls are
23 Days Ago
some vertex normal weights polish on doorway and window blocks added doorway and window blocks projected decal for the bone ornaments crypt bones decal projector files/textures
24 Days Ago
foundation triangle crypt displays correct wall type