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5,975 Commits over 4,169 Days - 0.06cph!

Today
renames for wall tiles mosaic textures
Today
some cleanup post merge
Today
merge from main
Yesterday
colliders for the previous batch of prefabs
3 Days Ago
apartment complex windows/doorframes and glass lods and prefabs
3 Days Ago
concrete debris and rebar lods and prefabs
6 Days Ago
Adding some roof barriers models to the apartment complex main building scene save
6 Days Ago
Adding collider meshes for the road prefabs that were introduced for the apartment complex
6 Days Ago
added some fake interior boxes to the broken windows prefabs tweaked rooftop material to fit the new bitumen roof textures
7 Days Ago
Fixed offset on male socket of floor frame grill
7 Days Ago
aniso and texture filtering import options, fixed inconsistent use of trilinear filtering
9 Days Ago
merge from main
9 Days Ago
9 Days Ago
fixing some textures left over and some incorrect import options for ao maps
9 Days Ago
prefabs/Weapons/ ok prefabs/Weapon mods/ ok
9 Days Ago
prefabs/Wallpaper/ ok
9 Days Ago
prefabs/NPC/ ok prefabs/resource/ ok prefabs/plants/ ok prefabs/Tools/ ok
9 Days Ago
prefabs/Food/ ok prefabs/Instruments/ ok prefabs/IO/ ok prefabs/Locks/ ok prefabs/Misc/ ok
9 Days Ago
prefabs/Deployable ok
10 Days Ago
prefabs/clothes ok
10 Days Ago
prefabs/ammo ok prefabs/building ok
10 Days Ago
vehicles folder ok
10 Days Ago
renaming some outliers left from previous folders, mostly _displ and _transmission types
13 Days Ago
parts of /nature folder ok
13 Days Ago
effects folder ok
13 Days Ago
building folder ok
13 Days Ago
props folder ok
13 Days Ago
structures folder ok
14 Days Ago
textures/decals/ folder ok re-organised the projected decals and their materials into the content/decals/ folder for clarity. textures only in /textures/decals/ from now on
14 Days Ago
removing art folder that should not ship with game
14 Days Ago
textures/generic/ folder ok
17 Days Ago
replaced single doors with double doors in apartment complex
17 Days Ago
manifest
17 Days Ago
static double door prefab
17 Days Ago
fixed roof.triangle.down conditional top line wrong prefab link
17 Days Ago
fixed crypt foundation step culling before network grid
17 Days Ago
merge from main
20 Days Ago
some splats tweaks polished the roof hatch look a bit more decals on roof walls
20 Days Ago
apartment complex initial roof layout and some set dressing monument S2P
21 Days Ago
some more model breakdown/rebuilding in prefabs
21 Days Ago
re-organizing prefabs and models added some rope ladders on damaged side to climb back up the roof many other tweaks
22 Days Ago
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors
22 Days Ago
more overall glass damage for the building
22 Days Ago
opaque windows on the apartment complex damaged side, removed interiors fully on that end
23 Days Ago
put back some greybox materials on the apartment building interiors for readability
23 Days Ago
some polish on the base of the building and other bits
23 Days Ago
fixed an offset on the socket male of the ladder hatch
23 Days Ago
adding wall_tiles_mosaic blend mask material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
24 Days Ago
adding wall_tiles_mosaic tileable textures mapped it on the apartment building facade
24 Days Ago
disabled entities inside apartments to improve editor performance