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6,059 Commits over 4,260 Days - 0.06cph!

Today
Monument blockers placement prefabs for LS, MT, large Oilrig To avoid player maintained monuments branch conflict, these prefabs have to be re-added to these scenes post PMM release Reduced vent cage health down to 100hp as it tends to lead only to shortcuts and does not warrant delaying players minutes at a time
Yesterday
Moved the supermarket freezer in a more logical position, more space all around. Supermarket S2P
6 Days Ago
satellite control room, some polish to set dressing
8 Days Ago
launch site satellite office room progress
8 Days Ago
clearing up a room for satellite control inside the main office building
8 Days Ago
some scene redesign at powerplant to accomodate the new loot cage
9 Days Ago
adding a interactive wheel version for the WTP monument with explicit gear control on the model
9 Days Ago
player maintained water holes - added a spigot coming up from the pipes
9 Days Ago
attempt to fix tarp draw distance by reverting non changes on prefabs in scene - displayed draw distance was correct apartment complex s2p
9 Days Ago
Added an extra ladder on the apartment demolished side to make going up more obvious Fixed some potential zfighting in marketplace ground mesh Nudged road node connections inward toward the monument to favor a more seamless look in procgen Apartment complex s2p
10 Days Ago
removed loot spawns in scene S2P
13 Days Ago
apartment complex s2p
13 Days Ago
removed computer room stuff from the apartment broken wing prefab as it has moved to basement
13 Days Ago
optimizing a bunch of prefabs for better occlusion
13 Days Ago
apartment complex s2p
13 Days Ago
small amount of detail added to computer room in basement moved basement corridor mesh itself into culling volume
14 Days Ago
paper zfighting floor2
14 Days Ago
fix for the gaps by subway entrance
14 Days Ago
apartment complex s2p
14 Days Ago
signage of rooms for rent on the marketplace side
14 Days Ago
boosted hanging tarps draw distance 2x
14 Days Ago
binbags are more orderly
14 Days Ago
zipline dismount points
14 Days Ago
electric wires path update
14 Days Ago
bespoke collision pass on the foundation lip
14 Days Ago
increased prevent building radius
14 Days Ago
layout changes
14 Days Ago
prep for lockdown changes
20 Days Ago
tanker area sphere tank end
20 Days Ago
tanker area sphere tank progress
20 Days Ago
tanker area sphere tank progress
20 Days Ago
tweaked draw distances on vent large duct prefabs, were culling too soon
20 Days Ago
apartment complex HLOD+S2P
20 Days Ago
fixed new fridge prefab not culling
20 Days Ago
tarp draw distance increase bg apartment barricades entity > static mesh prefabs fill hole in terrain near apartment building
20 Days Ago
start on tanker area sphere tank
20 Days Ago
some set dressing inside computer room
20 Days Ago
SP and collisions for the improvised computer haxor room
20 Days Ago
fixed roof shadow proxies around skylight/ladder room
21 Days Ago
Adding a sewage tank that is in working condition inside WTP tweaked terrain and surroundings WTP S2P
21 Days Ago
gas station interior changes adding separate car lift removing garage door gas station S2P
21 Days Ago
updated painting textures
22 Days Ago
setting a level of 8x aniso on textures that are used on larger, flat surfaces
22 Days Ago
set dressed ladder to roof room, basic details in checkin room basic sentry cover of the outdoors and apartment b interior S2P
23 Days Ago
Adding a couple more graffiti decals
23 Days Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
23 Days Ago
apartment complex S2P
23 Days Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
23 Days Ago
removing left over greybox from apartment core prefab
23 Days Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there