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5,560 Commits over 3,745 Days - 0.06cph!

8 Years Ago
Made going down the crane more obvious
8 Years Ago
Way down the rocket crane
8 Years Ago
break down of rocket_crane_floor_b removed some rods on rocket_crane_lift_shaft
8 Years Ago
Added checkpoint to airfield entrance
8 Years Ago
replaced lift to update prefab-id / scene2prefab
8 Years Ago
Launch site scene update / scene2prefab
8 Years Ago
rocket crane procedural lift prefab / manifest
8 Years Ago
perimeter wall decal mtl set to cutout
8 Years Ago
white pipes mtl tweaks
8 Years Ago
Baked more vertexpro bs to assets Launchsite scene update
8 Years Ago
Adjusting lift destination height
8 Years Ago
launchsite lifts placement for test
8 Years Ago
prefab, manifest
8 Years Ago
renamed a prefab
8 Years Ago
Lift prefabs, manifest
8 Years Ago
Reduced wind on creeping plants
8 Years Ago
Caves Scene2Prefab
8 Years Ago
Fix for RUST-1698 - Building / raiding outside of caves / Light well cap model now uses a collider
8 Years Ago
Fix for RUST-1694 - Double door at powerplant
8 Years Ago
Fix for RUST-1697 - Inaccessible loot spawn in military tunnel mines
8 Years Ago
Forest dead branch clutter collider shouldn't block movement anymore Stone collectables and tree stump displace grass around themselves
8 Years Ago
Tweaks for wind intensity on foliage (tall grass clusters, bushes)
8 Years Ago
tweaks / fixes to scene
8 Years Ago
backup
8 Years Ago
Office interiors, occluders removed on glass panels segments
8 Years Ago
Loot spawns Made rocket factory exterior render further
8 Years Ago
re-committing cave changes
8 Years Ago
Full surface of small and medium cave rooms now buildable for players (no surface restriction). Large room remains unchanged
8 Years Ago
Silo occluder is on correct layer now Fixed jumping distance on jmp puzzle launchpad Fixed office building ladder angle Fixed gaps between doors & doorframes, geometry gaps Planter material fix Missing rods collision on giant floodlights Splat painting pass
8 Years Ago
procmap uses new foliage
8 Years Ago
merge from foliage
8 Years Ago
launchsite tweaks, missing ladders
8 Years Ago
occluders for office buildings, office interiors fix for RUST-1446 - one sided collider in industrial building g Rubble pile tint mask + biome tinting
8 Years Ago
Detail colliders for stairs block
8 Years Ago
scene organization
8 Years Ago
bunker rooms for launchsite LODs/COls/Prefabs scene2prefab launchsite
8 Years Ago
Dressing backup, splat painting
8 Years Ago
ladders
8 Years Ago
fixed an occluder of one watchtower
8 Years Ago
Rest of the foliage texture sheet factored into tinting mask Flower clutter spawn slightly taller
8 Years Ago
-Tall grass clusters and dungeon foliage do not displace -Tint tweaks, contrast, grass overall shorter
8 Years Ago
Junkpile base model using terrain blend shader - should allow steeper placement (up to 20 degree)
8 Years Ago
baking to assets vcolor painted meshes dressing backup
8 Years Ago
baking to assets vcolor painted meshes
8 Years Ago
Dressing backup
8 Years Ago
Dressing backup
8 Years Ago
Dressing backup
8 Years Ago
Dressing backup
8 Years Ago
increased coverage on grass blade models
8 Years Ago
attenuation of wind on flowers and small foliage tweaks to grass meshes to fake more coverage displacement value stored in Blue channel