5,609 Commits over 3,957 Days - 0.06cph!
Concrete slabs greybox set
Roads and pavement greybox set
Train tracks greybox set
road set pivot unfuck
walls and fence greybox set
Updating the oil barrel prefab and performing some voodoo dance
Stairs greybox set changes
Industrial buildings greybox set
Water tower, cooling tower, pigeon nest, etc.
Industrial building_b changes
Powerplant dungeon level wip
More fences and sewers parts, conc slabs, industrial buildings collisions
Updated powerplant level, pivots cleanup
Powerplant scene update, collision updates, more stairs barriers
Powerplant scene update
Metal ladders greybox set
Some missing files
Set of large industrial props greybox'd
More large industrial props
Adding missing terrain asset, setup for SceneToPrefab to powerplant level
Train crane greybox model
Bunch of missing files
Bunch of fixes to make powerplant playable troughout
Powerplant level ladders
Trainyard level, first rough pass, with scene to prefab
Some collision updates
Trainyard lootcrates and barrels, statics
New pipeline piece of greybox
Trainyard terrain fixes, missing collision, water tower col adjustments
Train crane collision - missing pipe collision detail
Powerplant lootcrates placement, statics
Prevent building volumes
Water treatment plant, early work
Missing collision component on trainyard1
Progress on water treatment plant
Extended the sewers greybox set
Water filtering tanks greybox's
Strairs overhang/catwalk greybox
Water treatment plant backup
+1 railing model
Water treatment plant lootcrates and statics
Canyon early work backup
Water treatment plant stuff
Canyon progress
Added two big sewer rooms
More Canyon work, big sewer rooms collision work
Switched old standard materials to Rust standard material
Reworked concrete decals texture
New concrete generic texture for industrial bld
Removed a material to the satellite dish
Updated metal_base_paint_spec
Material fixes
Updated satellite dish and sphere tank scene, ran SceneToPrefab
A few material tweaks
Added all wood gate models, also collisions and gibs
Gate prefab update / Atlas texture update
Stone Gate models (lods and collisions) - gibs coming later
Stone Gate skin prefab setup
Atlas texture additions
New stonewall_c diffuse texture and blending masks
Removed valpha from wall.stone.high.gibs
Added barbwire damage volume to the stone wall prefab
More accurate collision for ^
Bunch of collision adjustments on gates/walls
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