5,757 Commits over 4,018 Days - 0.06cph!
Stone roof/Wood roof ~
Moved to new slope, added a global LOD, Added Gibs
Twig roof new slope, added a global LOD, Added Gibs
fixed an incorrect lod switch
Metal roof new slope, added a global LOD, Added Gibs
Other fixes
Unhid the underside mesh of floor.triangle.twig
Toptier roof new slope, added a global LOD, Added Gibs
Assigned the collision mesh overrides to foundation, foundation.steps, foundation.triangle to use the custom collision meshes made last week
Adding barricades greybox models and collisions
re-exported barricades using a single component
re-exported barricades using a single component - proper
Wood and metal barricades progress so far
fixed some barricades pivot placement
some rope texture definition improvements
concrete and sandbags barricades
stone barricade and all the LODs
updated the current barricades with gibs and lods, updated collisions paths
Some rework on a gib mesh
merge from barricades branch
Fixed pillar render distance #118
Adding Lshape stair and railings for wood type
Adding U shaped stair models and collisions - wood skin
Adding the new stair models for metal, twig, top tier, stone skins
Created the remaining stair prefabs and folders
Signs model update, removed decal surface, use UV2, added collisions for surface area
updated collision surfaces pivot
Stairs LODs, all skins - prefab integration
Moved ConstructionRenderer to the right objects
Fix for issue #183, re-aligned all these models in Y+for uniformity, updated prefabs
custom collision for windows bars, cleaned up any previous rotations the prefabs had by default
new keypad lock and textures / lods / mats
some more work on keypad albedo
Updated the digits on keypad
Slimmed the stone skin walls and foundations
Slimming Wood and Toptier building skins
keypad pivot reorient
door prefabs keylock repositioning
door models tweaks
adding keylock models/textures
Removed the locks that were part of our door textures
Research Table art, prefab integration with lods/gibs/col
Adding floor spikes, model, mats, prefab, gibs and collisions
some texture res changes
water drums model/lods/texture
quarry models/lods/collisions
bunch of small generic textures
+ prefab for the mining quarry