5,485 Commits over 3,653 Days - 0.06cph!
Lift_no_doors prefab/anim controller
planters models/prefabs wip dressing
level backup
couple more pavement pieces to play with
Some sidewalk texture polish, looking more multipurpose, grid alignment on meshes
moved launch_site silo to industrial structures folder, standalone model
moved launch_site warehouse to warehouse folder, standalone model
pavements modular set WIP
scene re-arranging the office side flow, decluttering a bit
space_center_office_bld_b wip
level update
rocket crane lift animations, prefab, controller
pushing the gun trap prefab guide update
gun trap guide scaled at 75% (PLEASE EXPORT YOUR FBXS WITH SCALE AT 100% NEXT TIME)
updated prefab guide path
guide model for the single shot trap (untested, will test in a couple hours)
level update, vent doors placement
vent door animation controller fix reverse playback on close
vent door model & animation, controller, prefabs
office plastic_panels_b texture set + mats
office lift texture set + mats
broken tile detail meshes
progress backup on office interiors
damaged textures, material setup, sizes
office_vents texture sets + mats
office_floor_a and office_ceiling texture sets + mats
WIP office building exterior + interior updates
Added interior greybox to one of the office buildings
office building interior a floors greybox
Rocket final models/LODs/COLs/Prefabs - including interior material variations
rocket decals, decal textures, backup
removing cars temporary art from Habor_2, Military_tunnel_1
rocket paneling, thermal cloth, metal_panels_b generic textures
plastic_wrap generic textures
terrain mounds cols and LODs + prefabs
range rails cols and LODs + prefabs
bespoke pipes cols and LODs + prefabs
ground zero cols and LODs progress + prefabs end
ground zero cols and LODs progress + prefabs