5,492 Commits over 3,653 Days - 0.06cph!
merge from ambient light volumes
Slide/jump decal textures
irradiated sacs textures
rock flat texture set (for cave floors)
Caves - Stalagmites/tites textures/models/LODs/COLs and prefabs
Caves - more puzzle rooms greybox
Natural Caves greybox set progress (models, calibration)
Fix for RUST-984 - Roof prefabs not casting shadows from the sides
Lighthouse monument visual update/polish
Evac pipes in canyon now cull
MT roll up doors now cull
fixed some facility rooms in MT not culling
big numbers decals on walls and doors in MT now cull
fixed a not culling wall block and industrial prop in trainyard
bottom powerplant chimney pillars do not cull (no more floating chimneys)
Satellite dish additional LODs for extra long distance
Changed rock material type on terrain rocks in scene
Less emissive on wall mounted light
Fixed annoying collapsed chainlinkfence collider, smooth running now
RUST-1270 Attempted fix for oil barrels in hangar 1
Couple of decal fixes
Removed non procmap busstop from airfield'
bus height adjustment (models)
Collider split on bus stop to accomodate for transparent colliders
Removed dirt decals
Busstop prefab was missing a decal renderer script
Monument topology spread on power substations
Canyon sewer big rooms lighting/covers pass
crystal prefab material looks less cartoony (material copy)
Sewer big rooms prefabs with reverb and Ttriggers
WTP, Trainyard,Canyon, Powerplant : removed custom terrain triggers and manual ladder triggers for sewers
Pigeon nest includes ladders / missing Ttrigger on one sewer block
Sewers prefabs now include reverb and terrain triggers
Added missing terrain triggers in facility rooms
Added reverb triggers to both mine tunnels and military tunnels prefab
Spiral stairs block - proof of concept
RUST-1254 Fix attempt stone doorway
RUST-1255 Fix attempt ladder hatch
further fixes to MT Tunnels
Fixed holes in tunnel slope section
Military tunnels signs models and textures
MT Scene Update
rocks_ms_atlas_snow uses rust shader
Tweaks to trainyard colours
Closed off the lighthouse for now
Merge from dungeon_art3
Main camera update (missing Deferred Mesh Decal Renderer)
Lighthouse ladder volumes
Network++
More Colliders, scene update
Sewer chimney blocks LODs and prefabs
Chimney spiral strairs final mesh LODs and Colliders, Prefab
Military tunnel update
Minecart final mesh LODs and Colliders, Prefab
Military tunnel update
Old Mine set, final meshes LODs and Colliders, ready to place prefabs
Misc & military tunnel update
Trainyard - fixed the holes in terrain sometimes happening near large basin