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5,761 Commits over 4,018 Days - 0.06cph!

10 Years Ago
RUST-474 - Missing concrete wall collisions
10 Years Ago
Fixed missing prefabs (broken references) in SatDish scene Prefab update
10 Years Ago
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
10 Years Ago
roads textures - some extra polish, overall less noisy
10 Years Ago
Converted all standard shaders dungeons/monuments materials to rust/standard type
10 Years Ago
road_decals alpha cut-off quality improvements
10 Years Ago
RUST 487 - No collision on silos at train yard fixed
10 Years Ago
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs) network++
10 Years Ago
Fixes for RUST-535, RUST-537, RUST-540
10 Years Ago
Phrases (fix for RUST-538)
10 Years Ago
New frame blocks cost
10 Years Ago
Fix for RUST-543 / Codelock was under toptier door collision proxy
10 Years Ago
Fixed missing collisions in military tunnels after LOD'ing
10 Years Ago
roof conditional models 2.0 upgrade
10 Years Ago
Reactive target Missing collisions
10 Years Ago
merge from dungeon art
10 Years Ago
adding a prefab for 15x15 road junction
10 Years Ago
cherry picking road tinting
10 Years Ago
Trail path material tinted by biome Reset rocks biome tinting colours back to normal (rock_blended) Trainyard backup
10 Years Ago
trainyard work backup
10 Years Ago
trainyard backup
10 Years Ago
Procmap does not spawn stuff on 'building splat mask' anymore
10 Years Ago
Water treatment plan level design update wip Trainyard backup Wall prefab addition
10 Years Ago
Water treatment plant backup
10 Years Ago
Dungeon updates - some splat painting over and polish, prefab conversion Brighter snow biome rock colour @petur Pipeline pylons collider update Fixed powerplant chimneys ladder space being too narrow Fix for RUST-434, RUST-493, RUST-545 Removed dynamic batching from some dungeons rocks 'Add to heightmap' added to open air sewer prefabs
10 Years Ago
Terrain carve was to wide in some dungeons
10 Years Ago
Sewer big rooms art Canyon dungeon update
10 Years Ago
two sided shadow casting for sewers prefabs scene2prefab
10 Years Ago
Did the same trick on military tunnels
10 Years Ago
Terrain triggers are now on appropriate layer for all dungeons
10 Years Ago
New stone, sulfur and metal ore world pickup models
10 Years Ago
It's the return of the tree stump! -wood pickup model
10 Years Ago
Slight changes to sewers drain colliders
10 Years Ago
enabling decal shadow on some fade materials
10 Years Ago
material tweak
10 Years Ago
merge from dungeon art
10 Years Ago
Material zoo level and many texture tweaks (mainly concrete wip)
10 Years Ago
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
10 Years Ago
Fix for RUST-572 Ladder Hatch appears closed from short distance
10 Years Ago
Fix for RUST-503 - See through joining gap - armored floor/ceiling on low settings (LOD)
10 Years Ago
Added detail map to Furnace materials
10 Years Ago
Fix RUST-580 - Able to loot/kill and see players and some deployables underneath sheet metal floors
10 Years Ago
merge from dungeon_art (industrial buildings, cooling towers, powerlines)
10 Years Ago
Door barricades models, LODs, COLs, Gibs No entities yet
10 Years Ago
Door barricade prefabs setup
10 Years Ago
Fishtrap models, LODs, COL, Gibs and textures Icon update, prefab update
10 Years Ago
Updated the fishtrap size (-25%)
10 Years Ago
pivot orientation was reset on fishtrap gibs
10 Years Ago
Water well deployable files (models, LODs, COLs, Animation)
9 Years Ago
Water desalinator deployable files (models, LODs, COLs,Gibs)