5,492 Commits over 3,653 Days - 0.06cph!
Added water visibility volumes to natural cave blocks
Updating sewer and tunnels, military tunnels, mine tunnels with Environment volumes and Water volumes where necessary
larger barricades prefabs / military tunnels update
door barricades are now two sided
Dungeon spawners updated to the new barricade system
better pivots placements for most caves, re-arranged prefabs, aligned exits verts in all rooms
bucket lift shaft greybox
caves temporary colliders
prefabs update/ backup
painstakingly moving decals into my prefabs without gizmos :'((((
Convex hulls models for prevent building volumes
Setup & prefab update
Cave jumping puzzles prefabs
Updated caves prefabs with terrain triggers/ambient volumes/sound reverbs
more ivy models
building allowed guide models and prefabs
Ore veins WIP textures and decal prefabs (gold and uranium)
Glow worms textures and test models
Adding cave dressing scene
cherrypicking the deferred decal shader fix
cherrypicking the deferred decal shader fix
progress - vertex painting
trying to untangle crap 2
trying to untangle crap 1
Cave roots and ivy: texture set/material
Moving stuff
Cave gravel models/Prefabs
Cave small rocks prefabs
Material tweaks, dressing
cherry picking diogo's fix to 4way blend
rock_ledge model/textures/LODs/COL/Prefab