5,560 Commits over 3,745 Days - 0.06cph!
larger prevent_building in sewer_chimney_bottom
misc mat tweaks
Tunnels include their own prevent_building volume (safe_measure)
changed timber mine mats to use biome tinting
Changed prevent_building spheres at monuments for boxes (less way of interference with underground building allowed caves)
optimization pass
adding cave and bucket lift LODs
cave debug digits added to cave scenes (easier to target bugs that way)
reduced the amount of caves total spawning to a maximum of 25 possible (same as the old cave)
scene2prefab caves
sewer tunnels and rooms prefabs have their own prevent_building volumes
timber mine prefabs have their own prevent_building volumes
Bunker rooms dressing scene for prefabs
progress, prevent building volumes outside caves
Adding a 0.5m padding to building allowed zones in caves to allow for slight construction angles and alignment error
Cave_small_easy entrance rubberbanding fix
Cave_small_medium layout rework
Improved bucket design to not clip with player's camera
Made animation less choppy - got boring after a while
backup
beam puzzles a notch easier
Made beam jumping puzzles easier
Fixed several blockers, jump shortcuts
fixed a hole in timber mine block T junction
layout improvements cave_large_medium
model grid tweaks
adding cave_large_medium files wip
Cave_large_hard end
Adding Cave_large_sewers_hard files wip
fixes to some cave rooms, new cave block corner_up
Adding cave_large_hard files wip
layout updates on some cave rooms
Modifications to a timber mine tunnel block
Need to be able to test the caves for now underwater
Adding cave_medium_hard layout and files
Updated all caves scenes
adding cave_medium_medium layout and files
adjustments to cave_well_c room jump
cave_medium_easy terrain trigger fix at exit2
added more headspace for a jump in canyon room
cherry picking from
16720
small holes in a sewer mesh closed
Fix for RUST-1326 / Hapis sewers/drains terrain trigger mess