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5,492 Commits over 3,653 Days - 0.06cph!

9 Years Ago
merge from main
9 Years Ago
Material zoo level and many texture tweaks (mainly concrete wip)
9 Years Ago
merge from dungeon art
9 Years Ago
pre-merge
9 Years Ago
High passed rust_a detail texture Updated dungeons military tunnels, powerplant, trainyard Train carriages textures, materials, models/cols/lods/prefabs
9 Years Ago
merge from main
9 Years Ago
backup w.t.p.
9 Years Ago
Adding sedan_a vehicle (Models, LODs, COL, Textures, Prefabs)
9 Years Ago
merge from main
9 Years Ago
material tweak
9 Years Ago
enabling decal shadow on some fade materials
9 Years Ago
Slight changes to sewers drain colliders
9 Years Ago
It's the return of the tree stump! -wood pickup model
9 Years Ago
New stone, sulfur and metal ore world pickup models
9 Years Ago
Terrain triggers are now on appropriate layer for all dungeons
9 Years Ago
Did the same trick on military tunnels
9 Years Ago
two sided shadow casting for sewers prefabs scene2prefab
9 Years Ago
Sewer big rooms art Canyon dungeon update
9 Years Ago
Terrain carve was to wide in some dungeons
9 Years Ago
Dungeon updates - some splat painting over and polish, prefab conversion Brighter snow biome rock colour @petur Pipeline pylons collider update Fixed powerplant chimneys ladder space being too narrow Fix for RUST-434, RUST-493, RUST-545 Removed dynamic batching from some dungeons rocks 'Add to heightmap' added to open air sewer prefabs
9 Years Ago
Water treatment plant backup
9 Years Ago
Water treatment plan level design update wip Trainyard backup Wall prefab addition
9 Years Ago
Procmap does not spawn stuff on 'building splat mask' anymore
9 Years Ago
trainyard backup
9 Years Ago
trainyard work backup
9 Years Ago
Trail path material tinted by biome Reset rocks biome tinting colours back to normal (rock_blended) Trainyard backup
9 Years Ago
cherry picking road tinting
9 Years Ago
adding a prefab for 15x15 road junction
9 Years Ago
merge from dungeon art
9 Years Ago
Trainyard major level design update and dressing improvement
9 Years Ago
Reactive target Missing collisions
9 Years Ago
Fix for a prefab, trainyard update
9 Years Ago
dungeons scenes backup sewers models, mats, textures, LODs, ready to place prefabs
9 Years Ago
Concrete Sewers textures Stairs/Ladders Rusty version Sewers mud texture blend mask Sewer tunnels models/mats
9 Years Ago
Sewers mud textures Another concrete detail texture Misc mat and meta changes
9 Years Ago
Bunch of generic detail textures for metal, plaster, concrete, asphalt, etc. Added them to dungeons materials
9 Years Ago
backup
9 Years Ago
dungeons scenes backup pipelines models, mats, textures, LODs, ready to place prefabs
9 Years Ago
trainyard, powerplant, water treatment plant prefabs/dressing update couple rotation fixes in stairs prefabs
9 Years Ago
ladder models, LODs, COLs, ready to place prefabs
9 Years Ago
stairs models, LODs, COLs, ready to place prefabs, textures
9 Years Ago
merge from pre-release
9 Years Ago
merge from main
9 Years Ago
powerplant scene updates dirt accum textures, mat, models, reeady to place prefabs
9 Years Ago
road materials updates, textures rework (less noise, better depth) road meshes simplification and beautification +new, longer segments
9 Years Ago
cherry picked LOD cvar
9 Years Ago
fixed incorrect material display on brickwall LODs
9 Years Ago
plaster rendered brick walls variations prefabs powerplant dressing update
9 Years Ago
concrete piles models, LODs, COLs, ready to place prefabs, textures powerplant dressing update
9 Years Ago
brick piles and coal piles models, LODs, COLs, ready to place prefabs, textures powerplant dressing update