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5,767 Commits over 3,804 Days - 0.06cph!

9 Years Ago
Attempt to fix RUST-1354 - Unable to build in buildable area [Cave 6]
9 Years Ago
Removing some not needed models and textures
9 Years Ago
Fixed RUST-1350 / Cave sections transparent (Object quality)
9 Years Ago
biome tinting for player buildings and objects test
9 Years Ago
Added some lights for debug to the dome Updated military tunnels
9 Years Ago
Bag'O Fixes for caves Changed caves lights to use Ambient Light LOD script Network++
9 Years Ago
cherrypicking damian art from last week
9 Years Ago
larger prevent_building in sewer_chimney_bottom misc mat tweaks
9 Years Ago
network++ save++
9 Years Ago
Scene2Prefab
9 Years Ago
Tunnels include their own prevent_building volume (safe_measure)
9 Years Ago
changed timber mine mats to use biome tinting
9 Years Ago
Changed prevent_building spheres at monuments for boxes (less way of interference with underground building allowed caves)
9 Years Ago
Merge from natural_caves
9 Years Ago
optimization pass adding cave and bucket lift LODs
9 Years Ago
9 Years Ago
cave debug digits added to cave scenes (easier to target bugs that way) reduced the amount of caves total spawning to a maximum of 25 possible (same as the old cave) scene2prefab caves
9 Years Ago
sewer tunnels and rooms prefabs have their own prevent_building volumes
9 Years Ago
timber mine prefabs have their own prevent_building volumes
9 Years Ago
backup
9 Years Ago
Bunker rooms dressing scene for prefabs
9 Years Ago
progress, prevent building volumes outside caves
9 Years Ago
Scene2Prefab caves
9 Years Ago
Adding a 0.5m padding to building allowed zones in caves to allow for slight construction angles and alignment error
9 Years Ago
Cave_small_easy entrance rubberbanding fix Cave_small_medium layout rework
9 Years Ago
Improved bucket design to not clip with player's camera Made animation less choppy - got boring after a while
9 Years Ago
backup beam puzzles a notch easier
9 Years Ago
Scene2Prefab caves
9 Years Ago
Made beam jumping puzzles easier Fixed several blockers, jump shortcuts
9 Years Ago
fixed a hole in timber mine block T junction layout improvements cave_large_medium
9 Years Ago
model grid tweaks adding cave_large_medium files wip
9 Years Ago
progress
9 Years Ago
working lift shaft
9 Years Ago
changing layer on lift
9 Years Ago
scene2prefab caves
9 Years Ago
lift shaft prefab wip
9 Years Ago
Scene2Prefab caves
9 Years Ago
progress/backup
9 Years Ago
Cave_large_hard end Adding Cave_large_sewers_hard files wip
9 Years Ago
cave_large_hard progress
9 Years Ago
fixes to some cave rooms, new cave block corner_up Adding cave_large_hard files wip
9 Years Ago
backup/progress
9 Years Ago
Scene2Prefab caves
9 Years Ago
layout updates on some cave rooms
9 Years Ago
closing holes sparkles
9 Years Ago
ding dong back to normal
9 Years Ago
Modifications to a timber mine tunnel block
9 Years Ago
Need to be able to test the caves for now underwater
9 Years Ago
Fix for RUST-1332 (2)
9 Years Ago
Fix for RUST-1332 (1)