5,492 Commits over 3,653 Days - 0.06cph!
Some tweaks to pigeon nest structure models/prefab
vertex normal fixes, collision improvements
WTP Scene dressing update
Building Structure - Sewage tanks models/LODs/COLs/Prefab
WTP scene updates
Trainyard building LOD wrong material fix
Slight increase in size to the prevent building zone of Airfield, Dome, WTP
Forgot this ladder prop prefab
Satellite Dissh and Sphere Tank updates
moving LOD component of older models to renderer LOD
made ready to place prefabs out of them
Building Structure - Water tower collision adjustments
LOD Distance adjustments for iconic structures
Building Structure - Water tower - COLs & Prefab update
Dungeons backup
Building Structure - Water tower - model/LODs/Prefab
Trainyard/WTP backup
Conveyor Belt crane model/LODs/COL/Prefabs
Powerplant & Trainyard update
Building structures - Silos models/LODs/COLs and prefabs
Powerplant update
RUST-716 Fix - Collision missing on small section of wall
RUST-873 fix monument metal buildings roof transparent (low decor & object quality)
Water Desalinator normal map rebake to be synched with low mesh
Missing gibs for the water well - prefab update
Water desalinator deployable files (models, LODs, COLs,Gibs)
Water well deployable files (models, LODs, COLs, Animation)
pivot orientation was reset on fishtrap gibs
Updated the fishtrap size (-25%)
Fishtrap models, LODs, COL, Gibs and textures
Icon update, prefab update
Door barricade prefabs setup
Door barricades models, LODs, COLs, Gibs
No entities yet
merge from dungeon_art (industrial buildings, cooling towers, powerlines)
No build zone edit on powerline_d
Adding another powerline pylon variant
Powerline pylons b and c (variations)
New big powerline models/LODs/COLs
Fix RUST-580 - Able to loot/kill and see players and some deployables underneath sheet metal floors
Added detail map to Furnace materials
Fix for RUST-503 - See through joining gap - armored floor/ceiling on low settings (LOD)
Fix for RUST-572 Ladder Hatch appears closed from short distance
wip powerline prefab tests
Concrete_f texture set
Industrial glass textures
Industrial buildings a,b,c,d,e,f,g,h,i,j and overpass a,b,c models/LODs/COLs
Ready to place prefabs for these buildings
Dungeons prefab scenes update
More details to rebars nrm
Final cooling tower models/LODs/Collisions/Prefabs
Powerplant update
Couple of tweaks to airfield
fixed a couple missing collisions on trainyard outer building
fixed a place that was not walkable due to barrier on train_wagon_e
Added a small AO map to make brickwalls look better
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
Moss_a normal map depth tweaks
Moved a folder that had been displaced by mistake
Current cooling tower wip models, powerplant dressing update
Updated basic lighting in all dungeon prefab scenes (this doesn't export)
texture and material edits
metal_panels_d texture set with blending masks and materials ready
material_zoo update
corrugated_d texture set with blending masks and materials ready
material_zoo update
Corrugated_c industrial roof textures