5,764 Commits over 4,018 Days - 0.06cph!
Fridge deployable textures, model LODs, anims, Prefabs
Fridge icon, colliders. prefab update
ItemScreenshot scene update
fridge uses Box Storage rather than Door entity (until 2018 :o)
re-setup
Changed panel name
Manifest
merge from fridge_deployable
shopfront metal now has reinforced glass instead of bars
adding glass_reinforced generic textures
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Fridge takes damage, allows more storage
Glass bullet impact decal files (for testing)
Manifest
switched glass material to standard
Added a test glass volume to craggy
Converted fridge textures to specular workflow
Edited fridge description
Scaled models down 15%
Rug deployable base files (models, textures, prefabs, etc.)
Fridge size tweaks (scale -12.5%)
Fridge workshop model is openned
fridge door tweaks for readability
model and material tweaks, rug specmap
More glass impact decal variations, include larger webbing
rug world model physics adjustments
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Chair models/LODs/COL/Gibs/Textures
Prefabs/skinnable setup
ItemScreenshot scene update
Table models/LODs/COL/Gibs/Textures
Prefabs/skinnable setup
Item screenshot scene update
Cannot place chairs and tables on walls =)
nope on the relaxed bear face
some world models tweaks (table and bear rug)
bear rug destroys on ground missing correctly