5,793 Commits over 3,745 Days - 0.06cph!
More precise collisions, quarry and pumpjack
Adding tar_sand textures, tempoary oil crater model
Attempt at fixing pumpkins growing stages
Removed foundation from windmill models, updated the skin prefab as well.
Adding art for the pumpkin plants, models, textures, lods, gibs
Missing meta files for the compound walls
compound walls art work, incl. lods, gibs, collisions
Updated the pumpjack lods to skinmeshes
closed a few gaps in the meshes
Quarry, pumpjack, windmill now have gradient foundations
Updated the crater texture to match variety or ground types better. Also dithered the alpha to fade out smoothly.
Adding model and textures for the mining crater
Tier furnace art, models, lods, col, gibs and prefab
meta files / half res tweak
tier 2 furnace brick texture sets
prefab update with build volumes and crate spawns
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Reduced rotor blur opacity
Updating collisions for some jump distances, allowing ladders on the structure, prefab scene update
Adding models, materials and collisions for the monument
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Added a debug scene for SESSAO
new charcoal texture set, metal_panel_c texture set, refinery prefab setup, refinery models, collisions and gibs files
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lowered sandbags barricade
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Windmill files update - models, collision, LODs, Gibs, animation
Fixed batched mesh incorrect transform rotation on foundation.steps.stone
Adding a lod in corrugated foundation.steps.top to mach number of lods in foundation.steps
Updated barricade.wood to use the generic texture atlas
gibs for mining quarry @helk
Also adding a missing texture for oiljack
Updated quarry bucket collision
Added Oiljack gibs
Oiljack animations and prefab setup
reducing ceiling light textures sizes to 512
Scrap ceiling light, ~~all the files
checking in some meta/fbx files
merge from building lod atlasing