5,605 Commits over 3,957 Days - 0.06cph!
RUST-54 Section of LS ladder cannot be climbed (missing volume)
RUST-39 Attempting to fix fallen logs blocking APC pathing at LS by making building topology wider on terrain
RUST-42 Fixed food crate spawner max per tick value being over the top
RUST-41 Fixed see through gap between single sheet metal door and doorways
More accurate server colliders for swamp trees
Small draw distance changes to water plants and swamp trees
Fixing Missing Scripts errors in swamp_b
Swamp_a and b fixes - Hero tree layer and map display
removed clone entry in foliage.v1
progress backup crew building
Sheet metal door script export fuckup, fixed
Fixed scale issue on casino wheel using a custom model
big_wheel prefab updated
Fixed RHIB glitchy visuals under shader level 300
crew building exterior [greybox end]
crew building exterior wip
crew building exterior progress backup
crew building exterior progress backup
cargo ship scene prep
breaking up crew building into smaller models
crew building interior greybox pass
added static ship door
scene updates
further breaking down crew building exterior
cargo ship scene edits
added a second way up to to the top floor into crew building
crew building wip texturing
ship crew building exterior and antena colliders
ship crew building interior collider
cargo ship scene prep & dressing backup
cargo ship scene prep & dressing backup
interiors seams polish, railings
ship deck and interior dressing
control room deck computers
scene update
terrain blend maps for swamps and bandit town
fixed water surface size/shape in them
progress backup LODs and prefab setup crew bld
cargo ship door LODs and prefab
scene2prefab cargo ship
cargo ship interactive door prefab/model
doors placement
cargo ship scene2prefab
display hull and deck LODs further
scene updated
scene2prefab
RUST-187 - oak_e missing billboards
swamp trees billboard mats tweaks
sam site turret base files before anim/rigging
sam site turret final files + anim and prefab setup
Bandit town custom water surface