userVincentcancel

5,694 Commits over 3,653 Days - 0.06cph!

10 Years Ago
Missing construction renderer ~ metal tier distance tweaks
10 Years Ago
merge from building_skins2 - All the lod stuff
10 Years Ago
merge from main and stuff
10 Years Ago
Top Tier skin tier LODs and setup in prefabs ~~ Some distance tweaking
10 Years Ago
Metal skin tier LODs and setup in prefabs
10 Years Ago
Cleaning up unnessecary construction renderer scripts alerting the console ~~ Fixing missing meshes errors for the previous 3 skins
10 Years Ago
Stone skin tier LODs and setup in prefabs Wood tier wall block LOD distance tweaks
10 Years Ago
Wood skin tier LODs and setup in prefabs
10 Years Ago
Twig skin tier LODs and setup in prefabs
10 Years Ago
merge from building_skins2 - ~skins dirt accumulation and other fixes
10 Years Ago
merge from main
10 Years Ago
fixes
10 Years Ago
Fixing end corners spawning into adjascent pillars/walls
10 Years Ago
fixing grades :3
10 Years Ago
merge from main
10 Years Ago
removed culling from wall blocks lods
10 Years Ago
twig skin square/triangle floors dirt acumulation
10 Years Ago
stairs tweaks, dirt
10 Years Ago
some material blend tweaks wood skin square/triangle floors dirt acumulation
10 Years Ago
stone skin vertex alpha fixes stairs/ half block metal skin square/triangle floors dirt acumulation
10 Years Ago
stone skin triangle floors dirt acumulation armored skin square/triangle floors dirt acumulation
10 Years Ago
propagated the fix above to other low blocks
10 Years Ago
fixed wall.low wood not spawning a cornermesh properly with door block adjascent added stone skin square floors dirt acumulation models and logic
10 Years Ago
Conditional mesh work ~~ metal skin
10 Years Ago
merge from main
10 Years Ago
Conditional mesh work ~~ armored skin
10 Years Ago
Conditional mesh work ~~ wood skin
10 Years Ago
Conditional mesh work ~~ twig skin
10 Years Ago
More work on conditional corner meshes, deployed to all walls for stone building skin
10 Years Ago
merging work from building skins branch
10 Years Ago
Toptier triangle foundation block conditional meshes Stone tier wall end pieces conditional meshes stone skin 30,60,120 degree convex/concave angles corner meshes for nice corners between straight and angled walls
10 Years Ago
Fixed an offset that resided in the wall.window master prefab pushing all window bars meshes off center Roof ceilings for each type of skin Closing holes and gaps on thatched skin as well as possible Fixed armored window and window frame not being the correct size. Metal window bar reset xform, scale was fuxxed Other smaller things..
10 Years Ago
Added conditional logic for all roof blocks
10 Years Ago
Fixed a case where wall pieces would spawn a corner meshes through T connected walls (for all remaining wall pieces) Added conditional models for wall.low top tier
10 Years Ago
Fixed repeating pattern on stone roof Fixed a case where wall.low pieces would spawn a corner meshes through T connected walls
10 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.stone).
10 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.wood).
10 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.metal).
10 Years Ago
Added conditional meshes for metal wall.low and metal foundation blocks
10 Years Ago
Conditional meshes fully working for stone and toptier foundation blocks - lots less overdraw :3
10 Years Ago
Improved stone textures readability even more
10 Years Ago
Twig rooftop polish (with alpha masked hay textures) Closed meshes wall.corner stone, wood Added conditional models for wall.low corners Prefab material ID fixes, cleanup
10 Years Ago
Log wood skin Improvements
10 Years Ago
Stone Tier Texture improvements
10 Years Ago
fixed incorrect grade on twig floor
10 Years Ago
Some mesh updates/fixes
10 Years Ago
Building skin top tier: meshes/textures/materials/prefabs
10 Years Ago
Remnant container files - Includes new monument prefab
10 Years Ago
Updated Satellite dish LODs to be inside FBXs, updated prefab scene
10 Years Ago
Updated textures and model (corrugated skin)