5,764 Commits over 3,683 Days - 0.07cph!
new keypad lock and textures / lods / mats
custom collision for windows bars, cleaned up any previous rotations the prefabs had by default
Fix for issue #183, re-aligned all these models in Y+for uniformity, updated prefabs
Moved ConstructionRenderer to the right objects
Stairs LODs, all skins - prefab integration
updated collision surfaces pivot
Signs model update, removed decal surface, use UV2, added collisions for surface area
Created the remaining stair prefabs and folders
Adding the new stair models for metal, twig, top tier, stone skins
Adding U shaped stair models and collisions - wood skin
Adding Lshape stair and railings for wood type
Fixed pillar render distance #118
merge from barricades branch
Some rework on a gib mesh
updated the current barricades with gibs and lods, updated collisions paths
stone barricade and all the LODs
concrete and sandbags barricades
some rope texture definition improvements
fixed some barricades pivot placement
Wood and metal barricades progress so far
re-exported barricades using a single component - proper
re-exported barricades using a single component
Adding barricades greybox models and collisions
Assigned the collision mesh overrides to foundation, foundation.steps, foundation.triangle to use the custom collision meshes made last week
Toptier roof new slope, added a global LOD, Added Gibs
Unhid the underside mesh of floor.triangle.twig
Metal roof new slope, added a global LOD, Added Gibs
Other fixes
fixed an incorrect lod switch
Twig roof new slope, added a global LOD, Added Gibs
Stone roof/Wood roof ~
Moved to new slope, added a global LOD, Added Gibs
quick commit of this morning's work
Hacked the floors and foundations to be failsafe
Fixed the wall.dorrway.wood block missing LODs
Fixed a case where stairs block prevents floor spawn
Further optimizations on stairs blocks lods
Added lods on two halfheight blocks
forgot one thing in this bad boy twig
merge from building_skins2